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How To Save .dds Files?


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When I open a .dds file and change the texture, how am I suppose to save it? I remember from a long time ago that you're meant to save it a certain way but I don't remember how exactly. Who can provide or link to information about skinning and Renegade?


Thanks.

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Without alpha, export as DXT1 with mips.

With alpha, export as DXT5 with mips.

Keep in mind that our .dds files have pretty poor quality upon export, so minimize opening and re-exporting in order to avoid progressive degradation, which happens more quickly with .dds than with .jpg, from what I hear. @saberhawk can tell you more.

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@ChopBam I've not seen this expert quality difference from GIMP, so this is the first time I've heard of this. I do quite a bit of custom texture work and regularly use existing textures are a bases for consistency, and I just never noticed it.

Also be sure to generate mipmaps on export, unless you want your textures to look weird in-game. This setting is commonly overlooked. Also when importing dds files, do not import existing mipmaps; generate new ones upon export!

Edited by Raap
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7 minutes ago, AZ-Stalker said:

I think we have some of the things in the tutorial section covering such things too, so you can rummage around in there for extra references. I'm sure Moonsense put in some stuff about .dds files.

I took a look around in there but didn't see anything, maybe I didn't look hard enough.

Thanks for the information, ChopBam and Raap.

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5 hours ago, moonsense715 said:

 

 

"Game objects will usually be DXT1, hud objects will usually be DXT5." - Partially correct, DXT5 is used for any texture with an alpha channel and not just for HUD elements.

Another thing with putting files in your data folder is that some can flag you for cheating (I don't know the specifics).

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26 minutes ago, Raap said:

 

"Game objects will usually be DXT1, hud objects will usually be DXT5." - Partially correct, DXT5 is used for any texture with an alpha channel and not just for HUD elements.

Another thing with putting files in your data folder is that some can flag you for cheating (I don't know the specifics).

only stealth textures and scopes are checked by the anti-cheat

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