OWA Posted November 17, 2017 Report Share Posted November 17, 2017 Hey guys. I'm just taking another look at the Rocketeer and I'm unsure about what his weapon actually is. I originally thought that it was some sort of revolving flechette launcher, but I'm not so sure. Here are the details: In RA2 the Rocketeer's weapon is listed simply as "20mm" On the EVA Database page, the weapon is listed as being "Integrated twin 20mm assault rifles with suppressors" which I believe to be wrong, due to the way the Rocketeer only fires one shot at a time and the impact effect appears to display an element of spray; as multiple impact points are visible. Reference In the concept art, the Rocketeer's weapon appears to have a revolving magazine. The same kind of magazine that you can see on weapons such as the Milkor MGL. The question I want to pose to you guys is simple. What do you think the Rocketeer is armed with? Was I right the first time by saying that it's a Flechette Launcher or could it be some kind of Shotgun, Rifle or Grenade Launcher? Here's the original concept art by TJFrame: Here's also an additional piece of concept art that's a bit older: Cheers! 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted November 17, 2017 Report Share Posted November 17, 2017 (edited) Most logical would be a lightweight burst-fire micro-rocket launcher, '20mm' rockets to be exact. High velocity projectiles (but slower than average bullets) with small explosive warheads that do minimal area damage but do offer a reasonable punch to vehicles and structures, and when directly hitting infantry. A single burst would be 6 to 8 mini rockets depending on the design of the weapon, see your final concept art, which matches this weapon conceptual nearly perfectly. My 2c. While it may not be the un-animated 'magic bullet' weapon in-game from RA2, I believe a mini burst rocket launcher would fit concept art while also still generally being both cooler and suiting to the unit theme. Edit: Raap, don't try writing words while suffering from coffee deficiency. Bad words happen when you do. Edit2: Come to think of it I may have accidentally ripped this idea from PlanetSide2. Here is their spin on a 'rocket rifle', used by an infantry class that has a jet-pack... (it all makes sense now): Edited November 17, 2017 by Raap 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted November 17, 2017 Author Report Share Posted November 17, 2017 1 hour ago, Raap said: Most logical would be a lightweight burst-fire micro-rocket launcher, '20mm' rockets to be exact. High velocity projectiles (but slower than average bullets) with small explosive warheads that do minimal area damage but do offer a reasonable punch to vehicles and structures, and when directly hitting infantry. A single burst would be 6 to 8 mini rockets depending on the design of the weapon, see your final concept art, which matches this weapon conceptual nearly perfectly. My 2c. While it may not be the un-animated 'magic bullet' weapon in-game from RA2, I believe a mini burst rocket launcher would fit concept art while also still generally being both cooler and suiting to the unit theme. Edit: Raap, don't try writing words while suffering from coffee deficiency. Bad words happen when you do. Edit2: Come to think of it I may have accidentally ripped this idea from PlanetSide2. Here is their spin on a 'rocket rifle', used by an infantry class that has a jet-pack... (it all makes sense now): That weapon reference is awesome Raap, thanks for sharing! I do like the idea of a low-damage auto-cannon or rocket launcher. I'll look a bit deeper into the sci-fi angle to see what I can dig up too. This has been really helpful, cheers! 0 Quote Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted November 17, 2017 Report Share Posted November 17, 2017 (edited) Auto-cannon makes more sense, which would explain the non-neglibile damage they do to vehicles and structures. I don't support the micro-rocket idea, as the missile would still have to have some trails, and would've been even better against vehicles/structures but worse against infantry. Edited November 17, 2017 by Plokite_Wolf 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted November 17, 2017 Author Report Share Posted November 17, 2017 42 minutes ago, Plokite_Wolf said: Auto-cannon makes more sense, which would explain the non-neglibile damage they do to vehicles and structures. I don't support the micro-rocket idea, as the missile would still have to have some trails, and would've been even better against vehicles/structures but worse against infantry. I was leaning towards auto-cannon as well for these exact reasons. Naturally we can give whatever damage values we want for the projectile, but there would definitely be more expectations there if the weapon was a Rocket Launcher. 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted November 17, 2017 Report Share Posted November 17, 2017 4 hours ago, OWA said: On the EVA Database page, the weapon is listed as being "Integrated twin 20mm assault rifles with suppressors" which I believe to be wrong, due to the way the Rocketeer only fires one shot at a time and the Please keep in mind that the EVA database is notoriously unreliable. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted November 17, 2017 Report Share Posted November 17, 2017 I admit, this one has me puzzled. The concept art and damage values makes me think that it's either an auto-cannon or a grenade launcher (the latter would be extra cool since it would give RA2 a grenadier, which was in all of the C&C games prior), but the in game animation from RA2 makes me think something like a machine gun or shotgun. It really is a bit of a mystery, isn't it? 0 Quote Link to comment Share on other sites More sharing options...
Furs Posted November 17, 2017 Report Share Posted November 17, 2017 Looks like XM25 should fit the idea perfectly, it has a wide variety of ammunition, from HE to flechette, projectile is slower than bullet, and its caliber is very close to 20mm listed in game, and of course - autofire. Just change its design of its box magazine to rotary magazine of HAWK MM-1 or Milcor MGL. 0 Quote Link to comment Share on other sites More sharing options...
Plokite_Wolf Posted November 17, 2017 Report Share Posted November 17, 2017 44 minutes ago, Nodlied said: Please keep in mind that the EVA database is notoriously unreliable. Yes. Because there are only two semi-active admins (myself being one of them) and nobody from the core C&C community bothers to edit. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted November 18, 2017 Report Share Posted November 18, 2017 (edited) 20 hours ago, OWA said: I was leaning towards auto-cannon as well for these exact reasons. Naturally we can give whatever damage values we want for the projectile, but there would definitely be more expectations there if the weapon was a Rocket Launcher. Such small rockets do not need big smoke trails though, short and thin streams would be enough to communicate to players what they are (along with audio, weapon firing and explosion effects). By no means use standard rockets as a point of reference for particle effects for a weapon like this, so try not to box yourself into a corner - similarly, I never believed a game inspired by another game has to always carbon-copy the latter, but that creativity should be applied where it can be justified. Anyhow, good luck with the project. Edited November 18, 2017 by Raap 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted November 18, 2017 Report Share Posted November 18, 2017 (edited) Something to remember: a projectile being fired from high altitude doesn’t need a lot of propellant or ordinance to do considerable damage to a ground target. Edited November 18, 2017 by Raptor29aa 0 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted November 23, 2017 Report Share Posted November 23, 2017 Found it. They just ripped some 19th century technology off its chassis and hooked it up to a flying future-man. 1 Quote Link to comment Share on other sites More sharing options...
Bluesummers Posted January 25, 2018 Report Share Posted January 25, 2018 20mm autocannons make sense, they have been used since the 1940s and can be very compact. Like said earlier it would explain them doing good damage to buildings as well. 1940 autocannon squad level use 20mm based off the MK42 and MK19 40mm launchers even Rheinmetall makes 30mm cannons small enough 0 Quote Link to comment Share on other sites More sharing options...
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