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[GAME OVER] PokeMafia Generation I


Jeod

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Vector_Poke_Ball_by_fistsh.png.jpg  PokeMafia Game Rules  Vector_Poke_Ball_by_fistsh.png.jpg

This initial ruleset is designed around Generation I. Therefore, Generation I battle rules and damage calculations are used. Pokemon may be selected from #1-151, minus legendaries and mythicals. In this case, players may not select Articuno, Zapdos, Moltres, Mewtwo, or Mew.

Pregame

Players will be assigned their role of either Trainer or Team Rocket. They will be asked to choose six Pokemon from the list of Base Forms. Movesets will be randomly assigned based on which moves their Pokemon can learn, but all players will start the game with two TMs from a list of TMs compatible with their roster. Of the Team Rocket members, one may be a Boss and if there are more than two, another may be an Admin. Boss Rocket and Admin Rocket may select one Evolved Pokemon to make up their party of six.

*Note on evolution: Base Tier Pokemon all need 2 Victory Points (VP) to evolve, and Tier 1 Pokemon all need 3 VP to evolve.

Discussion Phase

Trainers and Rockets will discuss and vote on who they think is a Trainer and who they think is Team Rocket. At the end of the discussion phase, the selected players move to the Battle Phase. Double battles will take place on even cycles. The top two players from each vote category will be selected for the battle phase in this case.

Battle Phase - Rules

During the battle phase, players will use their primary Pokémon to battle (at the start of the game, the first Pokémon on your roster is primary). In double battles, the top two players on each voted side will battle (but, a player voted top on one side cannot battle for the other side, in which case the next ranked player will battle).

Players will submit their turns in the game thread in the form of moves. To retain the element of surprise, players can submit their moves as the numbers from their roster. Of course, using the move name itself is just as valid. In double battles, submit a target along with your move. After all players have submitted their turns, the GM will calculate damage (damage calculation info is in the OP).

In some cases, items can be used instead of moves. To use an item, simply post it instead of a move when you make your turn post. There are a variety of items; all are found in “prize boxes” won at the end of a battle. Each participating player will get a prize box, but the victor(s) of a battle will receive a bonus prize as well.

Winning a battle guarantees 1 victory point for your primary Pokémon, 1 Pokecoin from your opponent, a prize box, and a bonus prize. If you lose a battle, your primary Pokémon will faint! A fainted Pokémon cannot be used in battle, and if half of your roster faints, you will be eliminated from the game and your role will be revealed in the thread!

Battle Phase – Stats

Pokemon have the following stats: HP, Attack, Defense, Speed, and Special. All participants during the battle phase can post their turn, there is no need to wait for the opponent to move first. To remove the chance of exploiting priority moves like Quick Attack and Counter, players are asked to post Move 1-4 instead of the name of their move. After both players have posted, the GM will calculate damage. Speed stat will tell us which Pokemon makes the first move. Damage will always be rounded down. The damage formula is as follows:

(((2.4 * Power * Atk or Spec/Def) / 50) + 2) * Modifier

·         Where Power is a move-specific stat (see Attackdex)

·         Where Modifier is  =  (Crit(0,1) + STAB) * Type

o    STAB is Same-Type-Attack-Bonus (1.5 if true, 1 otherwise)

o    Type follows the type chart (see Type Chart)

Note: Ghost type moves are fixed to be 2x effective against Psychic types

Note: Bug type moves are fixed to be 1/2x effective against Poison types

Note: Poison type moves are fixed to be 1x effective against Bug types

Note: Ice type moves are fixed to be 1/2x effective against Fire types

Stat modifying moves like Agility function differently from the core series. They all retain their use limit (example: Agility can be used 3 times), but they all multiply the respective stat by Base / 2 each time rather than the traditional ‘stages’. For example, if Speed is initially 20, using Agility will raise the Speed stat to 30, 40, and 50 (20/2 = 10). Stats reset to Base after each battle.

Battle Phase – Progress Blocks

There may be instances where players can’t win. For example, a Ghost-type Pokemon with only ghost-type moves will be unable to damage a Normal-type Pokemon. The GM will try to prevent this with proper move distribution, but players can still back themselves into a corner via TMs. In the event one Pokemon can’t hurt another, the move Struggle will be used.

Evolution Phase

The winning Pokemon will gain a victory point. If the Pokemon has enough victory points at this phase to evolve, then it will and a mod-announced evolution will occur.

Rest Phase - *Rocket players may have other rest actions available to them!

All players will begin each Rest Phase with 2 Pokecoins unless they won or lost a battle. Each action during this phase will have a Pokecoin cost.

Primary <Pokemon> (0 Pokecoins) – Select a primary Pokemon from your roster to battle with in the next battle phase should you be selected.

Train <Pokemon> (1 Pokecoin) – Train with your Pokemon, granting it the equivalent of 1 victory point. If this Training action should help the Pokemon meet the evolution requirements, it will evolve without a mod-announced evolution.

TMXX  <Pokemon> <Forget Move> (1 Pokecoin) – Teach your Pokemon a new move, forgetting an old one. (i.e. TM06 Bulbasaur Absorb will replace Bulbasaur’s Absorb with Toxic)

Shuffle <Pokemon> (1 Pokecoin) – Shuffle your Pokemon’s moves around. Useful if you have a priority move that you want to keep hidden.

Scout <player> (1 Pokecoin) – Scout a player while they rest. See one of their Pokemon.

Reference Guides

TMs/HMs List – Generation I

Attackdex – Generation I

Pokedex – Generation I (find your Pokemon to see possible moves it can learn)

Type Chart (use Generation I)

Available Starting Pokemon

image.thumb.png.7ff25e98d54ba5c326b31e273f36d580.png

 

Signed Players [Minimum 8]

OrangeP47

Killing_You

Shade939

FRAYDO

Sunflower

TheIrishMan

Category 5 Hurricane

 

*If you sign up, please send me a PM with your choice of six Pokemon, and a choice of one evolved Pokemon in case you're assigned a Boss or Admin Team Rocket role.

*I'm still tweaking things to ensure a successful game. I'll be taking feedback and may change rules based on feedback or other potential problems I notice in the time before the game starts. I will post updates to rules any time something changes and will note why.

*If the game is successful, I'll release a GM-Pack for this type of game so it can be run by other GMs. This includes a calculator I made to make battle phases easier:

image.thumb.png.b8f196c7b9bd10c72ae4b067309cc7cd.png

*The game is projected to start sometime between August 19 and September 8. I may request a co-GM if real-life situation demands it.

Battle 1: Sunflower vs. FRAYDO

  Reveal hidden contents

Battle 2: Sunflower & Shade939 vs. Category 5 & TheIrishMan

  Reveal hidden contents

Battle 3: OrangeP47 vs. Killing_You

  Reveal hidden contents

Battle 4: Category 5 vs. Sunflower:

  Reveal hidden contents

Battle 5: OrangeP47 & Sunflower vs. Shade939 & Killing_You:

  Reveal hidden contents

Battle 6: TheIrishMan & Sunflower vs. Shade939 & OrangeP47:

  Reveal hidden contents

Battle 7: Killing_You vs. OrangeP47

  Reveal hidden contents

Battle 8: TheIrishMan & Category 5 vs. Killing_You & OrangeP47

  Reveal hidden contents

Documents:

Rocket Doc

Game Data

PokeMafia Calculator Gen1

Endgame Post

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Updates to the following:

Evolution Phase

The winning Pokemon will gain a victory point. If the Pokemon has enough victory points at this phase to evolve, then it will and a mod-announced evolution will occur. On evolution, the Pokemon’s owner will receive a PM with the updated stats as well as potential moves a Pokemon wants to learn as a result of evolving, which the player can respond to.

Eevee Factor or Multiple Evolution Paths

There are no evolution stones in this game (yet), so in the case of Eevee, the player will need to send a PM to request what evolution path is taken.

 

 

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The following has been added to the Type calculations for clarity:

o   Dual-Typing is used, so the Type modifier is calculated by running the first type through the chart, and then the second, and then using Effectiveness 1 * Effectiveness 2.

Ex: A Fire type move hits a Water/Ice type Pokemon. Fire is 1/2x against Water and 2x against Ice, so the difference is 1x.

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Clarification on healing Pokemon:

Healing exists as a sort of cop mechanic since there are no cop-like actions in the Rest Phase. Team Rocket roles cannot heal their Pokemon. However, Trainers can after a requirement: they must not battle in the next battle phase and must decide to use a Rest Action to heal.

Heal <Pokemon> (1 Pokecoin) - Heal your fainted Pokemon. This action can only be used if you have not participated in the previous battle phase.

Consequently, you can expect Team Rocket players to be able to block a healing action. This is to prevent town from playing 'battle roulette' to stay above the Rockets.

Steal <Player> <Pokemon> (1 Victory Point) - Steal a player's fainted Pokemon, removing it from the game. This action can only be used if you have a victory point (it will be taken from one of your own Pokemon).

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  On 8/13/2018 at 11:04 PM, VERTi60 said:

Hmm maybe you dont want to reveal too much of what team rocket can do or what they can't do...

I also didn't reveal all sith mechanics so it's a bit harder to guess what they do or who they are...

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Oh I haven't, don't worry. Those two actions are what I consider basic actions, known to all for balance purposes.

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Also, the battle phase rules have changed. This change is reflected in the OP.

 

  Quote

 

 During the battle phase, players will use their primary Pokémon to battle (at the start of the game, the first Pokémon on your roster is primary). In double battles, the top two players on each voted side will battle (but, a player voted top on one side cannot battle for the other side, in which case the next ranked player will battle).

Players will submit their turns in the game thread in the form of moves. To retain the element of surprise, players can submit their moves as the numbers from their roster. Of course, using the move name itself is just as valid. In double battles, submit a target along with your move. After all players have submitted their turns, the GM will calculate damage (damage calculation info is in the OP).

In some cases, items can be used instead of moves. To use an item, simply post it instead of a move when you make your turn post. There are a variety of items; all are found in “prize boxes” won at the end of a battle. Each participating player will get a prize box, but the victor(s) of a battle will receive a bonus prize as well.

Winning a battle guarantees 1 victory point for your primary Pokémon, 1 Pokecoin from your opponent, a prize box, and a bonus prize. If you lose a battle, your primary Pokémon will faint! A fainted Pokémon cannot be used in battle, and if half of your roster faints, you will be eliminated from the game and your role will be revealed in the thread!

 

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If you have a Pokemon stolen from you does that decrease the size of your roster?

In effect, it sounds like a player is eliminated if they ever have a total of three Pokemon fainted at one time. But if you say steal two Pokemon from one trainer then would they be eliminated if they had two Pokemon fainted at one time, or half of the four active Pokemon they now have available to them?

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  On 8/15/2018 at 8:45 PM, Shade939 said:

If you have a Pokemon stolen from you does that decrease the size of your roster?

In effect, it sounds like a player is eliminated if they ever have a total of three Pokemon fainted at one time. But if you say steal two Pokemon from one trainer then would they be eliminated if they had two Pokemon fainted at one time, or half of the four active Pokemon they now have available to them?

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A 'stolen' Pokemon simply means it can't be healed. It's still a part of your roster when it comes to calculating player elimination.

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  On 8/15/2018 at 9:21 PM, OrangeP47 said:

I figured you'd pick either squirtle or charmander, almost picked bulbasaur to counter squirtle, but then figured it was just too much WIFOM and I'd pick the one I like best :p

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Also, I think victory is mine if that's your best attack. :v

I decided to Bite you.

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Pokemon have same speed stat. Flipping coin.

Shade939 goes first!

Shade939's Squirtle used Bite!

A critical hit!

OrangeP47's Squirtle took 8 DMG...(36HP remaining)

OrangeP47's Squirtle used Water Gun!

A critical hit!

Shade939's Squirtle took 4 DMG...(40HP remaining)

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  On 8/15/2018 at 9:24 PM, OrangeP47 said:

Running the numbers, Bite and Water Gun should be roughly equal.

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Well, Bite is a physical attack and water gun is a special attack. Squirtle's physical base stat is 48 and his special is 50. Bite has a power of 60 though, where water gun has a power of 40. Plug in the numbers and Bite is the better option.

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