FRAYDO Posted September 19, 2019 Report Share Posted September 19, 2019 Apologies for missing a Thursday. Rest assured that development is making strides. Today I want to give you an idea of what the scripts team has been up to. Development is more than mapping and textures. One must remember the intensive coding that goes into it! Below are some examples. Exhibit A: void Handle_Node_Rotation_Non_Aligned(NodeClass *n, Matrix3D &m1, Matrix3D &m2) { if (!n->Is_Locked()) { Matrix3D tm = n->Get_Transform(); Matrix3D tm2; m2.Get_Orthogonal_Inverse(tm2); Matrix3D tm3; Matrix3D::Multiply(tm2, tm, &tm3); Matrix3D::Multiply(m2, m1, &tm); Matrix3D::Multiply(tm, tm3, &tm); if (!tm.Is_Orthogonal()) { tm.Re_Orthogonalize(); } n->Set_Transform(tm); } } and Exhibit B: void TerrainNode::Create_Proxy_Objects(DynamicVectorClass<ProxyClass> &vector) { for (int i = 0; i < vector.Count(); i++) { Matrix3D transform = vector[i].Get_Transform(); StringClass str = vector[i].Get_Name(); PresetClass *p = PresetMgrClass::Find_Named_Preset(str); if (!p) { StringClass strx; strx.Format("Unable to find preset for placeholder %s.\r\n",str.Peek_Buffer()); OutputDebugStringA(strx); continue; } NodeClass *n = Create_Node(p, &transform, 0, false); if (n) { n->Set_Align_Rotation_Z(false); n->Set_Node_Embedded(true); if (n->Get_Phys() || n->Class_ID() == NODE_CLASSID_TERRAIN) { Matrix3D m1(true); Matrix3D m2x(true); Handle_Rotation(n, m1, m2x); n->Set_Is_Locked(true); Our scripts team looks at this kind of stuff on a daily basis. Without their assistance and expertise, who knows where our games would be. We can't thank them enough for all they do. We'll have more to show you next update! You should know the above scripts is related to this image here. The keyword is scaling. See you next Thursday! [blurb]Apologies for missing a Thursday. Rest assured that development is making strides. Today I want to give you an idea of what the scripts team has been up to.[/blurb] 4 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 19, 2019 Report Share Posted September 19, 2019 Linear algebra is for chumps. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted September 20, 2019 Report Share Posted September 20, 2019 Nod is gonna step on tiny Wolverine! D: 2 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted September 27, 2019 Report Share Posted September 27, 2019 Seeing the Cyborg Reaper look so tiny when compared with the large soldiers makes me giggle. It's like a cyborg replicator. 1 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted September 28, 2019 Author Report Share Posted September 28, 2019 I'm going to be real with you. This is the most badass profile picture I have ever seen. Good stuff. 2 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted September 28, 2019 Report Share Posted September 28, 2019 So uh, when will the Technician finally be able to kill tanks? Can he step on them now? 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted September 28, 2019 Report Share Posted September 28, 2019 11 hours ago, FRAYDO said: I'm going to be real with you. This is the most badass profile picture I have ever seen. Good stuff. I found it on Bing (ewww) images. It’s from deviantart. I wish I was talented enough to make it. It is pretty awesome. 1 Quote Link to comment Share on other sites More sharing options...
delta Posted September 29, 2019 Report Share Posted September 29, 2019 On 9/27/2019 at 2:09 PM, NodGuy said: Seeing the Cyborg Reaper look so tiny when compared with the large soldiers makes me giggle. It's like a cyborg replicator. Now that you mention it, they look like the mobile suits from Gundam Wing. 0 Quote Link to comment Share on other sites More sharing options...
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