Popular Post Kaskins Posted August 6, 2021 Popular Post Report Share Posted August 6, 2021 It is winter of 2020 and a bit as usually late i guess. But nevertheless is June August of 2021 here's would be the final update for Interim Apex before fully transitioning into custom armor.ini which may take a while before the changes is fully digested by the player-base. The reason the change log was delay partly to hotfix critical issue and changes that didn't get fully backtrack after reverted, adding on is to let the player's try out every single unit without knowing the surprise what they will find. For now no new maps until probably i think late this year or if I can my new PC hopefully, but map update is a possibility. PT-91M Pendekar, give it a spin. AMX-13/90, but during PvE/Bot match as team skirmish you may catch a few variants. T-82 is a new heavy tank for Nod replacing the T-62 tank slot, T-62 will be lower down a tier. My last time overhauling the Abrams tank line. The visual model enhancement overtime after i get to improve my modeling/unwrapping skill. BMP-1 replacing the BMD-1 model which will be subject to re-modeling. T249 Vigilante is a new GDI Experimental vehicle which cost a fortune but extremely fragile to play. Altay is a new MBT for Tier 5 for Nod. Tunguska has been overhaul and revamp. Classic_GreatWall_E06 not to be confused with Legacy_Greatwall. There are other new assets or content that will be as usually leak by me in bot match. Roadmaps or prediction of the future? Can't say that but what will probably happen is that. I will be able to get new PC soon probably in February after lunar new year which i may host my own test server for the upcoming newer build and possible some bot match there if you want to. Due to the PC component shortage in the industry this is very unlikely happening anytime soon. Estimate time would be end of the year or mid next year 2022. Do note that some of these changes i may have miss or remove due to the issue i was trying to resolve and many things were reverted due to an instability with the armor.ini where there is a chance when a match start everyone has 0 ammo and subsequently crash. Revamp VTOL Aircraft re-balancing. Bot match now functionally working on 15+ maps for both GDI and Nod. Experimental weapons or units will spawn during PvE/Bot Games so join in those game and pay attention!. I have lost count probably is few dozens of variation and variety. All the weapons of vehicle has been tweaked and based on the factor of the tier and weapon caliber size/type. All vehicles and unit score has been tweaked. Some bugs and glitches may occur such as GreatUnder as it require a re-do on the map vis. ZSU 57-2 deployed missing sandbag. Hotfix 3 will be a thing as this current changelog as it was a bit too late for hotfix 2 to be made it in. The critical issue such as Disruptor crashing the client has been resolve as well as 2 more model issue causing to crash has been rectified. Liquid Tiberium Truck did not spawn on most maps will be fix on Hotfix 3. Spoiler Changelog IA as of 25th 9 2020 - 6th August 2021 <Key Changes> Added T-82 2x105mm Gun in returning of the Nod Heavy Tank back during D3 era! But with improved visual and model overhaul. Do note that handling it is drastically different from D3 variant of Nod Heavy Tank. All Sentries are NOT able to shoot stealth infantry units at its "sighted" range. ( Exceptional for Stinger Sentry to shoot air units which are stealth.) Unless the stealth infantry is wounded which partially reveal itself or any MSA within the visinity. All Emplacement are NOT able to shoot stealth infantry its "sighted" range. Unless the stealth infantry is wounded which partially reveal itself or any MSA within the vicinity/alerted by friendly bots. All defenses even tho they cannot detect stealth units on sighting/maximum range, within 10meters radius to it it will detect your presence. All sentry type defenses such as Anti Tank or Anti Infantry has been removed from the map due to 2 reasons such as Bot Optimization as they tend to bump into it another is the introduction "State of Decay" mechanics ( Not to be confuse with the State of Decay video game by Undead Labs. ) Any Base Defenses that are missile based and "Close-in Weapon System" such as "MANTIS" Turret can shoot both air and ground targets which they can detect stealth units ( ADATS no longer attack infantry but still target ground vehicles ). Bots match has been optimize for the map where a designated location to go has been properly set. They can now repair Heavy defenses such as AGT and Obelisk but this is experimental. Beacon deploy time increase to 9 seconds from 5 seconds. Beacon now will have a small light dazzle like effect but is NOT a Dazzle from Renegade. Beacon detonation time is set to based on the map, more info. Beacon beep sound increase to 50 meters from 30 meters. Car, Armored Vehicle, Medium Tank, Heavy Tank and Super Heavy tank armor Cold Waters will feature at least 2 main entrance and 1 small entrance for both GDI and Nod base Coaxial Machine gun on MBT's damage increase 1.5x. Dblaney has done some client side to optimize and improve FPS, partly is the overlapping shadows. Decay mechanics is similar to the video game of RUST or DayZ where a certain objects such as player build or made structure or object on the map to be remove over time due to which the per match whom cannot handle when under heavy load. It is usually to make the game more friendly when there is lower player count and one side doesn't stack building defenses as they are the most expensive in performance taxing. Do note that this is experimental. Decay function or other words i called it "State of Decay" referencing it off State of Decay game. As a defenses when build and left it overtime it will slowly deteriorate and require players to repair it, another reference is based off Red Alert 1 when the moment you hit low power all the base start to receive damage. Think of it as maintenance. Decay MAY affect overlapping with existing barrier or overlapping destructible object. Deployable Infantry added for Anti-Aircraft and Anti-Tank. Press T/Q to deploy ( Referencing it off from RA2 & uses DP88_Deployable_Infantry script ). Estimated decay for emplacement tier 1 would roughly last around 15 minutes + or - 10% and the higher the tier the longer it last. Fixed the crash of M-84 tank in Forgotten War Factory fail to load model which result crashing the client & server. Greatwall_E03 will now be known as Classic_GreatWall_E06 which improved the map and to maintain nearly the similar to the original variant. Maps will no longer start with pre-place sentry/sentries as they are to be remove due to decay function. Most Forgotten WF now will have OF-40, Otomatic 76mm, and X1A as a main. Will be slowly redoing on Forgotten Buggy and Siege Tank Mt.Bog now will have Forgotten WF Majority of bullet projectile fixed or update the projectile size. Visual Introduction of Rifled Gun, Smoothbore and High/Hyper velocity Gun which have their minor branch off from Smoothbore warheads AP/HEAT. Introduction of SPAA ( non-hitscan weaponry ) new warhead. Only applicable for ZSU-57-2, Crusader AA Bofors 40mm, Otomatic 76mm Gun and M113 SIDAM ( Hotfix 3 for Sidam ). Ranges on all non hitscan on vehicle on land ( Including amphibious vehicles ) *NOT relate to ships or any naval vehicle* range has been reduce by 15% Sapper and Pioneer build radius from the nearest point of building increase to 30 meters from 5 meters ( Originally value was meant to be 50 meters ) Sentries decay for emplacement at tier 1 would roughly last about 20+ minutes Thanks to Dblaney1 the Purchase Terminal icon image has been enlarge so it maybe shouting at your face but the readability is clearer. Primary machine gun on vehicle is damage increase by 3.6x PT icon for both gdi and nod vehicles has been revamp and updated for clarity. <Infantry Changes> Tier 1 Colt Anaconda damage increase to 88 steel_nobuilding from 24.5 per shot ( unable to headshot rocket soldier/officer in the head 1 shot ) EMP Grenade rate of fire charged up time reduced. GDI Spy now can be detected by Nod infantry bots within 5-9 meters vicinity. Which may alert other nearby defense or units to your presence. Homeguard AT4 has swap out to ATS which is Anti Tandem Structure which in fact it is extremely good against vehicle to. The limited reload is meant for defensive use rather than offensive use. Homeguard now have incendiary grenade Red Tide RPO-A Shmel Launcher splash radius increase. Red Tide now will have Incendiary Grenade Tier 2 Rocket Soldier primary weapon range reduce to 167 from 188 improved range reduce to 176 from 198.75 Rocket Soldier primary weapon chargeup time added to 0.165, improved is at 0.0 Rocket Soldier primary weapon 2nd fire Rocket Soldier both primary and 2nd fire will have chargeup time of 0.1 Carl Gustav Range reduce 129 from 150. Improved Carl Gustov range reduce to 137 from 150. Carl Gustav damage increase to 756 shell_nobuilding from 672 shell_nobuilding. Improved damage increase to 840 from 730 shell_nobuilding. Gunner & Hotwire now have radar blip. Gunner firepower reduce to 132 shell_nobuilding from 197. Gunner shield kevlar increase to 225 from 200. Gunner range reduce to 129 from 166 ( Upgraded is 131 from 185 ) Gunner calico has been remove and replace by Beretta 93R Gunner running speed reduce to 5.7 from 6.1 m/s Gunner jumping height reduce to 6.9 from 6.4 Delta Force Flamethrower unit change shield to Kelvar from Flamesuit Delta Force Flamethrower M202 Weapon damage increase to to 133.32 Fire from 66. ( Upgraded is 153 from 132 ) Delta Force Flamethrower M202 Weapon Splash damage reduce to 74.73 CNC_Flamethrower from 211 CNC_Flamethrower. Delta Force Flamethrower M202 Weapon Splash radius reduce to 7.47 from 11.1. ( Upgraded is 8.59 from 12 ) GDI Combat Engineer shotgun upgrade now fixed and no longer provide the old shotgun. Black Hand Melta Gunner laser damage increase to 69 from 64 laser_nobuilding. ( Upgraded 78 from 73 laser_nobuilding. ) Nod Fanatics death explosion fixed, was using old generic arty explosion. Tier 3 Mutant Raveshaw on upgrade have 2 pistols fixed. Mutant Raveshaw armor fixed wrong type of armor given. Mutant Raveshaw shield will be at 600+400 ( Hotfix 3 ) Petrova Mutant will be stealth on stationary. PIC/Merlin Personal Ion cannon damage increase to 91.5 from 72 Fire damage per shot upgraded variant to 111 from 96 per Fire damage shot. Volt Rifle for both GDI and Nod damage increase to 14.5 from 13.00 ( Left mouse click ) primary fire. Tier 4 Javelin Operator & BlackHand Red Arrow added ( press T/Q depending on your binding ) to deploy Javelin Operator & Blackhand Red Arrow armor increase to 250 from 200 ( Hotfix 3 ) <Vehicle Changes> Tier 1 Vehicle Fix the Nod Repair BRDM 6 wheel cannot swim. M551 Sheridan weapon swap to HEAT/Canister Shot from HEAT/Missile. HEAT/Missile only available on deploy. M551 Shillelagh Missile range increase to 152.5 from 132.5 M551 Sheridan is now moved to be Tier 2. Infiltrator Bike has a new weapon called 68mm SNEB Rocket Pods. AMX-10RC Health/Armor increase to 590/590 from 510/510 T88 105mm Hellcat increase damage to 131.25 explosive damage from 105 explosive damage. T88 105mm Hellcat reduce splash damage to 9.0 from 10.5 ISU-122 moved to tier 1 $700 from tier 3 $1,600 ISU-122 model fixed rotation wheel not sync up when vehicle is moving. Archer Tank added weakspot and strongspot, Archer Tank upgraded has a slight armor protection Crusader AA Bofors give a bit of face lift and clean up the model. BRDM-6 wheeled and Mobile Fitter Repair top speed is 10.7-11m/s Churchill armor reduce to 820 from 960. Churchill tank is now a medium tank. M270 MLRS cluster barrage sound volume reduce from 1.0 to 0.13 ( There are 13 rockets explosions ) M270 MLRS Cluster barrage will have a randomize sound between 1-9 sound files. Infiltrators bike original has been change to have SNEB 68mm Rocket Pods. M113 vehicle model fix the bone wheel not align. Tier 2 Vehicle Goliath Tracked mine explosion radius increase to 16 from 13 Fixed FV4005 deployed unable to exit T-54/55 has been reduce to 700 from 800 be a Tier 1 vehicle from tier 2. Reload time adjust based on the tier. SU-122-54 swap weapon to its based weapon which is a 122mm gun (677 shell_nobuilding) previous was a 152mm gun. (925 Shell_nobuilding. SU-122-54 uses a T-54 hull switched its health/armor to T-54/55 like SU-122-54 now cost 1,300 from 1,750. Tesla Tank armor swap to CNCVehicle from CNCMedium for its shield/armor. M1128 Stryker MSG swap weapon to be Auto-Loader where it will fire 6 rounds before reloading. M1128 Stryker MSG price reduce to 1,300 from 1,600 Humvee Avenger ADATS has replaced the Humvee Avenger Stinger.. Blackhand Light Tank 75mm price reduce from 1,550 to 1,300. Blackhand Light Tank 75mm Gun increase health/armor to 660/660 from 450/450. AMX-13/90 maintain at 16m/s ( behavior of handling may change as the model has been redo from ground up. ) ZSU-57-2 damage increase per shot 72 Shell_nobuilding from 57 Shell_nobuilding for AP-T MARS-290 added at $1,500 and is a Tier 2 Rocket Artillery for GDI. MARS-290 is based off Centurion Hull and will drive near identical exceptional that is armor is weaker due to a weaker armor on the turret to support the 4x290mm Rocket. BMD-1 has been replaced by BMP-1 same gun but the handling of vehicle maybe differs due to the model is not the same. BMP-1 will now come with +1 AGTM armament called AT-3 Sagger/9K111 Fagot Wiesel Armor change to like helicopter, where its HP is fragile do note that base off reference of is only to withstand small arms fire such as pistols, not even including assault rifles. Wiesel Armor value increase to 400 Kevlar +400 Light Armor from 250 + 250 light armor. M1Abrams tank and its variant added, is being remodel and handling it maybe different. GDI slot 3 vehicle cost 700 is now a Tier 2 vehicle. AMX-30 now cost $700 from $1,200. Tortoise tank moved to $1,200 and is a tier 2 vehicle from tier 3. ZSU-57-2 remodel or facelift ( Hotfix 3 ) Microwave tank increase to cost at 4,100 ( Hotfix 3 ) Microwave tank tier increase to tier 5 from tier 2. Merkava Tank model re-exported with sharing material ID. Merkava Tank Lahat missile reduce damage to 1015 from 1125. Merkava Tank Lahat missile reduce range to 174 to 183. Tier 3 Vehicle Black hand stealth tank now is 1 seat. Black hand stealth tank missile range increase to 96 from 82. Fixed SIDAM floating in air on Deploy SIDAM spray angle reduce to 2.0 from 2.5 ( Deployed will be at 1.25 from 2.5 ) M113 SIDAM vehicle model fix the bone wheel not align. Mirage Tank camera adjusted. AMX-GCT 155mm Gun on deploy has a different firing system. You will be able to fire 6 shots before reloading but is only HE. Fixed AMX-GCT now uses Dblaney Upgraded script to have upgraded model on deploy Fixed thanks to Beerbaron for the bug regarding undeploy doesn't end and stuck in constant loop. Sprut-SD Health/Armor increase to 490/490 from 460/60. Mammoth Tank Railgun reload time increase by 53%:- 6.11 from 4.0 seconds Mammoth Tank Railgun increase spray angle by 0.36 from 0.34 Mammoth Tank Railgun tusk missile overhaul and change. :- Firing 2 missiles instead of 3. :- Reduce turn rate by to 45 per seconds from 60 :- Velocity reduce to 58.5 from 60m/s :- Explosion damage change from 60 Steel_NoBuilding to Explosion. :- Gravity increase to 0.06 from 0.00 :- Range for the missile increase to 166.5 from 163.55 :- Tracking ignore for land vehicle. Mammoth Tank recovery value set to -125 repair from -200. Mammoth Tank recovery value set hp + shield to 800+800 from 950+950 Mammoth Tank recovery reload value set to 5.0 reload time previously at 1.0 Blackhand Light Tank Laser 75mm Gun increase health/armor to 600/600 from 450/450. Blackhand Light Tank Laser swap from single shot to 3 continuous fire before reloading. Remove the charge up 2nd fire. T-62 reduce health/armor to 725/725 from 765/765. T-62 reduce price to 1,100 from 1,800. Moved from Tier 3 to Tier 2 T-54/55 reduce to 800 from 1,250. Tier 2 T-82 added to replace the T-62 tank slot cost $1,800 T-82 is a 2x105mm Gun health is at 880+880 Heavy Armor GDI Hover MLRS vehicle re-exported now it float slightly above the water in the older maps. GDI Hover MLRS max speed is now 23, i apologize as i cannot recall what was the previous value too far off. GDI Hover MLRS 16 Missile Pods reload time increase to 9.3 from 6.5 Tesla Tank model adjusted Tesla Tank now deals 4x100 Electric Damage + 35 fire explosion damage within radius of 3.5 meters. PT-91 Pendekar model given a new fresh look. ( it may affect how it handles and drive ) Chaparral now needs to land 4 direct hits on Banshee to kill it, 3 if you land it on critical/weakspot. G6 Rhino increase price to 1,800 from 1,750. G6 Rhino maximum speed is now at 18+m/s after 7-15 seconds acceleration on flat ground. G6 Rhino deploy now grants weapon firing like AMX-30 GCT G6 Rhino will be the only one that have 1+3 rounds unlike AMX-30 GCT or MSTA where is only 1+2 rounds Tick Tank health and armor increase to 900+900 from 770+770 to balance it out with T-82 introduction. 2S9 Nona have a new model, vehicle driving and handling maybe different. 2S9 Nona now cost 900 credit and it has a similar like armor to BMP-1/BMD-1. Prism Tank range increase range to beyond 250 meters making it the longest direct hit weapon. Prism Tank reload time increase, but to compensate with its increase firepower by an estimate to 25%-30% Experimenting with Devil Tongue Flame Tank on destroy. Hover MLRS reload time increase to 10.9 from 7.3 MIM-72 Chaparral there is a possibility 4 direct of its missile hits to kill a banshee. Challenger 2 model remodel, handling it maybe different from previous. Challenger 2 model also use on Mirage Tank, model changes may affect Mirage tank handling. Mirage Tank tree height reduce on selected variant to prevent them being floating awkwardly. Mirage tank weapon change from HEAT gun to HEAT -Ray Gun. The current version it is using a 120mm variant. Tier 4 & 5 Vehicle Infrared Stealth Tank now is 1 seat. Ezekiel Shield armor change to CNCHeavy from CNCMCTSkins Ezekiel reload time increase to 4.9 from 4.1 Ezekiel splash damage reduce to 2.8 from 5.0 Ezekiel turn rate reduce to 34 from 37 ( partly is making flanking Ezekiel make it much more rewarding ) Ezekiel primary fire damage now increase to 210 from 200 shell_nobuilding. Ezekiel primary turn rate reduce to 70 from 140. No more easily shooting down aircraft when they are above you. Ezekiel 2nd fire range reduce to 88 from 96. Infrared Stealth Tank now is 1 seat. Infrared Stealth Tank damage increase by Dblaney server side i presume is 210 from 150. Black Eagle T-95 increase damage to 390 shell from 290. 9K72 Elbrus range increase to 420 from 370 Challenger 2 now fires AP rounds - Per shot deal 318 shell_nobuilding + 60 Shell_nobuilding at 2.2 meters splash radius. Previous was 240 shell + 75 Explosive at 3.2 meters splash radius Koksan Arty move to Tier 2 cost 1,200 credit. Koksan Arty Model change and updated, behavior of driving may change Koksan Arty gun is no longer a 360 turn angle. Turn maximum both left and right are at 55. Koksan Arty gun damage per shell increase by 25% Koksan Arty Gun reload time increase to 5.8 from 2.8 seconds. T-95 Black Eagle now uses a Dual Feed firing mechanism, think if it like dual barrel tank but instead it fire from 1 barrel which doesn't have its aim offset. However the reload time is slightly longer than the counterpart. Mitsubishi increase damage per shot to 21.8 from 21.0 Altay gun will use AP rounds instead of HEAT. Elbrus Tier 6 ( Experimental vehicle ) 36 Inch mammoth tank reload time increase from 15 from 10.7. 36 Inch mammoth tank spray angle increase to 1.8 from 1.44. 36 Inch mammoth tank missile now correctly use 120mm TUSK missile instead of 60mm TUSK missile. 36 inch mammoth tank now fires 3x120mm TUSK missile which can fire up to 4x3 120mm TUSK missile before reloading. GDI will now field T249 Vigilante which is an experimental GAU 37mm. T249 Vigilante will have the armor of 360+360 light armor. It is based off M113 and it cannot swim. Tier - ( Forgotten Vehicles ) Added Toxin Tractor OF-40 Palamaria arty 155mm gun added Air Vehicle Mi-24 Hind reduce its maximum engaging range to 173.8 from 186.00 Banshee rate of fire increase to 5.0 from 3.7 Banshee weapon spot and strongspot change Banshee Health/Armor reduce to 800+800 from 820+820. Banshee now have +8 more ammo in the inventory ( +12 for upgraded ). Banshee plasma damage reduce to 200 from 210 for primary ( left mouse click ) Banshee twin plasma damage reduce to 420 from 500 for secondary fire ( right mouse click ) Banshee plasma no longer track. Zeppelin Bombs splash radius increase to 30 from 25. Zeppelin Bomb damage increase to 410 Shell from 370. Orca Bomber splash radius increase to 32 from 30. Orca Fighter primary fire rate of fire reduce to 1.4 from 3.2, Orca Fighter secondary fire was using the wrong preset. Fix that one would have have to dive down to unload all the Missile to deal 1.5x more damage within 60 meters. T-54/55 model adjusted T-34/76 model been update to have T-34/85 turret T-62 model adjusted Churchill model adjusted M60 Patton model adjusted M1128 & M1138 Stryker model re-exported. PT-91 Pendekar using the new T-72 hull. 2S9 Nona model is a brand new model. BMP-1 is a brand new model. <Structure Changes> Mortar emplacement now using a 81mm shell projectile and explosion splash previous was using 240mm Mortar. Mt.Pass AGT behind Communication Center relocate behind the GDI Barrack. AGT now fires 2 shots instead of 3. AGT now have 650 Health instead of 800. Revert Camo.Pillbox back to 600 health from 400 health. GDI Adats turret reload time increase to 17.5 from 9.5 GDI Adats turret no longer target ground infantry. Emplacement turret Splitfire Emplacement increase to 600 HP similar to GDI Autocannon Emplacement 7 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted August 6, 2021 Report Share Posted August 6, 2021 Either I am blind or I can not see the change for the Luna here. Regardless, thank you for the update. 0 Quote Link to comment Share on other sites More sharing options...
Anon_Kat Posted August 6, 2021 Report Share Posted August 6, 2021 Sorry if a sound like a newbie but, can you show tell me more about the D3 era? (Throw in some images of old and present versions of the vehicles while your at it!) 0 Quote Link to comment Share on other sites More sharing options...
GibbletsnBits Posted August 9, 2021 Report Share Posted August 9, 2021 Thank You for all of this information. I now know what's going on in game much better, no more salt. I guess I'm used to things being done in a transparent way on W3D. I like a lot of the changes. 0 Quote Link to comment Share on other sites More sharing options...
friezkrieg Posted August 9, 2021 Report Share Posted August 9, 2021 Thanks for detailed changelog. I hoped you will add a lifting vehicles ability for a Chinook in the next update 0 Quote Link to comment Share on other sites More sharing options...
Dayofnuke Posted August 9, 2021 Report Share Posted August 9, 2021 first time posting here (its me, that guy that hardly says anything in-game) came here to read about new build...but regarding this bit "I will be able to get new PC soon probably in February after lunar new year which i may host my own test server for the upcoming newer build and possible some bot match there if you want to." I'm obviously just walking into this blind and have no idea what the situation/requirements for you are...but i have a rack server currently doing just about nothing and gigabit up/down fiber connection, id be perfectly happy to donate as much as 28 CPU cores, 50GB of RAM, 256GB NVMe space and at least 600Mbps towards test server, in VPS form or 32 cores 32GB of RAM if you'd like a dedicated bare metal option, both with whatever OS you'd like and root access just thought id let it be known its available, i enjoy Interim Apex so id be happy to help out if i can 2 Quote Link to comment Share on other sites More sharing options...
TemporaryName Posted August 10, 2021 Report Share Posted August 10, 2021 16 hours ago, Dayofnuke said: 28 CPU cores 32 cores what are names of those CPUs? 0 Quote Link to comment Share on other sites More sharing options...
Dayofnuke Posted August 10, 2021 Report Share Posted August 10, 2021 (edited) 3 hours ago, TemporaryName said: what are names of those CPUs? Fair question I should have included more details, sorry. These aren't new rack servers with Epycs or something, they are AMD Opteron 6380 (X4, 2 + 2), RAM is 1600MHz ECC. I do also have the Ryzen 9 5950X in my main PC (with 64GB of RAM, non-ECC) if more processing power is needed. However it wouldn't be available 24/7, only for occasional jobs. I also need it for either gaming or various compute jobs (rendering/simulation usually, on rare occasion code compile) Edited August 10, 2021 by Dayofnuke 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted August 10, 2021 Report Share Posted August 10, 2021 Probably worth poking @ Kaskins and @ dblaney1 about this one. 0 Quote Link to comment Share on other sites More sharing options...
ddogg777 Posted February 15, 2022 Report Share Posted February 15, 2022 Such an amazing game, I used to play decades ago with the old timers, doom2yu, speedy059 and the like... Pretty cool what you have done with it though I admit I haven't been able to learn all the new features and then Threve is always blowing up my base before I can learn anything... 2 Quote Link to comment Share on other sites More sharing options...
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