Popular Post ChopBam Posted November 26, 2022 Popular Post Report Share Posted November 26, 2022 3.6.4.0 The public SDK and FDS have been updated. Note for anyone who uses a custom hud.ini file: There have been some changes to hud.ini, including support for HUD scaling at different resolutions, seeing players' names on target boxes, and some aesthetic changes regarding the fonts used on the weapon type and bullet count as well as the airplane airspeed/landing gear/etc information. [New Map] Legends speak of an ancient village deep in the swamps of Transylvania. Once a peaceful community, it is said that they angered the forces of evil late one St George's Eve, cursing the land around them forever. The disturbances began small at first; the wolves howled a little louder, the insects buzzed harsher, and the fog rolled thicker. Then the sightings began. First it was a light in the distance, then shapes stalking the villagers in the night, and finally, fellow townsfolk driven mad. As the afflicted destroyed their own homes, the remaining villagers took shelter in the Church, as it was the final standing refuge against the horrors lurking in the swamps. When a wandering traveler next visited the village, there was.... nothing. There were no bodies, no fresh graves, not a shred of evidence that humans once lived there, save the ruined houses and the still standing church. Now, Allied and Soviet forces find themselves in conflict over this very land. Each one hopes to establish their own listening post hidden away from the front lines. But they may not be alone amongst the trees... Features a Barracks, Radar Dome, and Refinery for each team. Limited units can be purchased via airdrop from the Radar Dome. There is a church in the center of the map, with a few scattered routes surrounded by water. [New Map] Could it be? It could! We are bringing back Fissure but this time it is Limited Edition Holiday Spirit Fissure™. For the uninitiated, Fissure is a classic DM map from the days of old, and it has had several iterations, from basic tier, to tunafish tier, to "how the hell do I get out of this tunnel?" tier. The version we are bringing back is most reminiscent of the tunafish version (which is essentially "Tunnel Fissure" from the APB Beta era). Like our other Christmas map, we don't plan to run it in the rotation year-round, but for the holiday season as well as for any special times that players feel like playing it. Features a Barracks and an Ore Silo for each team. The Barracks provides two credits per second, and the Ore Silos (up top as in the original) heal slowly up to half health if they are unattacked for a moment. The thief can steal from one particular spot inside the Soviet Barracks. The objective marker will say where, and it is a small zone. General Airplanes landing at Airfields now destroy objects in their landing path, rather than sitting on top of them. Docked aircraft now refill their partially full clips along with their inventory. Enabled fast weapon switching and reload dilating. Added incremental sprays to jumping for all infantry weapons excluding Sniper Rifles. Surface Effect sounds now play if the surface effect detail setting is set to low. Fixed human pain animations not playing. Starshina bots now attack buildings. Certain vehicles no longer get stuck when colliding with the Pillbox. Adjusted the reload sound for Volkov to be a mix of the older and newer sounds. Added the text "(default)" next to the B & M keys on the escape screen menu. Fixed a missing texture that would sometimes fill the screen at game startup. Miscellaneous fixes in the back-end. Updated credits. HUD Now scales to fit different resolutions. Players playing at 1080p may not notice much of a change. Player names now show up with their target box, and the distance readout is next to the health bar instead of the armor bar. Defenses which are being attacked now have their icon flash on the radar compass. Weapon info uses a font consistent with bullet count font. Airplane info readouts adjusted. Artillery New model and texture. Heavy Tank The twin barrels fire slightly faster together. Tesla Tank Alt fire (right click) now fires a burst of three electric bolts. Mammoth Tank Missile pods no longer tilt (this fixes an issue with bots firing the cannons). Missile pods now lock on after firing the primary cannon, without needing to fire a missile first. MAD Tank Replaced the treads with a more appropriate style. Slightly improved plunger model. Destroyer Reduced price to $850. Projectile extension has been adjusted. Missile Sub The missiles fired by its primary weapon now slightly follow the player's cursor. Tesla Coil Has the potential to fire chain lightning. Maps Fixed an assortment of errors with textures, floating objects, stuck spots, and collisions. Added a dead Refinery in the Allied base. Shifted some props around the map, and provided additional trees. Cosmetic changes regarding ore in certain places around the map. Blocked off ability to climb a rock to get above the Soviet silo. Fixed missing kill messages. Fixed an access point behind the Allied base which would let you climb a cliff meant to be inaccessible. Fixed a broken string for the fuse boxes. Players can no longer get out of their choppers on the hills behind the Allied base. If their vehicles are destroyed while they are up there, the characters land to their death. Added some decorations to the naval area. 6 Quote Link to comment Share on other sites More sharing options...
LeonardMT Posted November 27, 2022 Report Share Posted November 27, 2022 Wait a minute.......... Swamp of illusions isn't new! It's just an update of Forest of illusions! 0 Quote Link to comment Share on other sites More sharing options...
Ice Posted December 1, 2022 Report Share Posted December 1, 2022 On 11/27/2022 at 3:52 PM, LeonardMT said: Wait a minute.......... Swamp of illusions isn't new! It's just an update of Forest of illusions! It's not really an update of FoI per se; it's more like a spiritual successor to it. 0 Quote Link to comment Share on other sites More sharing options...
LeonardMT Posted December 1, 2022 Report Share Posted December 1, 2022 1 hour ago, Ice said: It's not really an update of FoI per se; it's more like a spiritual successor to it. Ok maybe not "just" an update 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted December 1, 2022 Author Report Share Posted December 1, 2022 6 hours ago, LeonardMT said: Ok maybe not "just" an update It's a completely new map. The terrain is built fresh from the ground up with a different concept and gameplay. 0 Quote Link to comment Share on other sites More sharing options...
LeonardMT Posted December 2, 2022 Report Share Posted December 2, 2022 23 hours ago, ChopBam said: different concept and gameplay Just wondering what was the original concept for FoL? 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted December 2, 2022 Author Report Share Posted December 2, 2022 8 hours ago, LeonardMT said: Just wondering what was the original concept for FoL? Which version of it? They're all purely DM maps for starters. One has heavy morning fog. Another has teleporters. 1 Quote Link to comment Share on other sites More sharing options...
LeonardMT Posted December 7, 2022 Report Share Posted December 7, 2022 On 12/2/2022 at 9:06 AM, ChopBam said: Which version of it? The 1.2 beta. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted February 17, 2023 Author Report Share Posted February 17, 2023 3.6.4.1 Just a small update this time. Vehicles Mobile Artillery has improved hitboxes. Its texture has also been touched up further. Submarine death uses proper Attack Sub model. MiG smoke trail lifetime cut in half (performance improvement). Minor Map Adjustments RA_AS_Seamist: Added a few emitter effects at the destroyed Allied Refinery. RA_AS_Seamist: Fixed a lighting glitch in the tunnel underneath the Dome. RA_CoastalInfluence: Fixed a stuck position between a rock and the bridge in front of the Allied base. RA_KeepOffTheGrass: Unfloated a group of trees outside the Allied base. RA_Pipeline: Fixed a stuck position for vehicles near the oil pump on the hill. RA_RidgeWar: Fixed a stuck position for infantry next to the destroyed Allied Service Depot prop. RA_SwampOfIllusions: Shock Trooper Spy replaced by Flamethrower Spy. RA_SwampOfIllusions: Now supports [infantry] bots. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted July 20, 2023 Author Report Share Posted July 20, 2023 3.6.4.2 Changed "Suicide" button text to "Respawn - Forfeit Credits". Added kill icons for ghosts. Soviet ghosts have been made uncrushable. New Game Host Controller Added "Game Host Controller", which is deployed from a secondary weapon on the "d" character. This is meant for moderators to use with the newer coop server game modes such as Infection. Removes all defenses on the map. Gives all buildings massive "ConYard" health boosts each second, to help prevent non-flare base destruction. Removes point/credit bonuses from damaging buildings. Ore Truck Upscaled the texture so it appears higher quality. Map Adjustments Bonsai: Fixed a stuck spot between the Soviet War Factory and Refinery. Complex: Blocked bots from trying to drive through the center hedgehogs. NorthByNorthwest: Fixed a couple stuck spots between rocks north of both bases. RidgeWar: Hanging out on the ridge west of the Soviet base is now dangerous (potential exploit spot). SwampOfIllusions: Replaced "Underlying Thoughts" in Jukebox with new soundtrack "Groundwire Cinematic Remix" 1 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted December 3, 2023 Author Report Share Posted December 3, 2023 3.6.4.3 Added more bot taunts. Fixed some general map and building stuck spots. Improved a barbed wire map prop. Easter egg removed from lighthouse on Seamist. Tesla Tank Reload time increased. 3.5 -> 3.75 Max spray angle increased. 1.5 -> 3 Damage radius on the secondary weapon decreased. 7 -> 6 ROF on the secondary weapon decreased. 6 -> 7 Ants Now have kill icons if controlled by players. Now have the 5 second damage refill limit that regular soldiers have 0 Quote Link to comment Share on other sites More sharing options...
TK-421 Posted December 19, 2023 Report Share Posted December 19, 2023 (edited) What was the easter egg on Seamist? Edited December 19, 2023 by TK-421 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted December 27, 2023 Report Share Posted December 27, 2023 On 12/18/2023 at 9:11 PM, TK-421 said: What was the easter egg on Seamist? If you haven't updated your game, you can load up the version that you have and go have a look! 0 Quote Link to comment Share on other sites More sharing options...
Goliath35 Posted January 26 Report Share Posted January 26 I'd love to hear the Groundwire Cinematic Remix for the simple fact that I no longer have a functional graphics card 0 Quote Link to comment Share on other sites More sharing options...
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