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Posted
On 11/27/2022 at 3:52 PM, LeonardMT said:

Wait a minute.......... Swamp of illusions isn't new! It's just an update of Forest of illusions!

It's not really an update of FoI per se; it's more like a spiritual successor to it. ;)

Posted
6 hours ago, LeonardMT said:

Ok maybe not "just" an update :p

It's a completely new map. The terrain is built fresh from the ground up with a different concept and gameplay.

Posted
8 hours ago, LeonardMT said:

Just wondering what was the original concept for FoL?

Which version of it? They're all purely DM maps for starters. One has heavy morning fog. Another has teleporters.

  • 2 months later...
Posted

3.6.4.1

Just a small update this time.

Vehicles

  • Mobile Artillery has improved hitboxes. Its texture has also been touched up further.
  • Submarine death uses proper Attack Sub model.
  • MiG smoke trail lifetime cut in half (performance improvement).

Minor Map Adjustments

  • RA_AS_Seamist: Added a few emitter effects at the destroyed Allied Refinery.
  • RA_AS_Seamist: Fixed a lighting glitch in the tunnel underneath the Dome.
  • RA_CoastalInfluence: Fixed a stuck position between a rock and the bridge in front of the Allied base.
  • RA_KeepOffTheGrass: Unfloated a group of trees outside the Allied base.
  • RA_Pipeline: Fixed a stuck position for vehicles near the oil pump on the hill.
  • RA_RidgeWar: Fixed a stuck position for infantry next to the destroyed Allied Service Depot prop.
  • RA_SwampOfIllusions: Shock Trooper Spy replaced by Flamethrower Spy.
  • RA_SwampOfIllusions: Now supports [infantry] bots.
  • 5 months later...
Posted

3.6.4.2

  • Changed "Suicide" button text to "Respawn - Forfeit Credits".
  • Added kill icons for ghosts.
  • Soviet ghosts have been made uncrushable.

New Game Host Controller

Added "Game Host Controller", which is deployed from a secondary weapon on the "d" character. This is meant for moderators to use with the newer coop server game modes such as Infection.

  • Removes all defenses on the map.
  • Gives all buildings massive "ConYard" health boosts each second, to help prevent non-flare base destruction.
  • Removes point/credit bonuses from damaging buildings.

Ore Truck

  • Upscaled the texture so it appears higher quality.

Map Adjustments

  • Bonsai: Fixed a stuck spot between the Soviet War Factory and Refinery.
  • Complex: Blocked bots from trying to drive through the center hedgehogs.
  • NorthByNorthwest: Fixed a couple stuck spots between rocks north of both bases.
  • RidgeWar: Hanging out on the ridge west of the Soviet base is now dangerous (potential exploit spot).
  • SwampOfIllusions: Replaced "Underlying Thoughts" in Jukebox with new soundtrack "Groundwire Cinematic Remix"
  • 4 months later...
Posted

3.6.4.3

  • Added more bot taunts.
  • Fixed some general map and building stuck spots.
  • Improved a barbed wire map prop.
  • Easter egg removed from lighthouse on Seamist.

Tesla_Tank.gif Tesla Tank

  • Reload time increased. 3.5 -> 3.75
  • Max spray angle increased. 1.5 -> 3
  • Damage radius on the secondary weapon decreased. 7 -> 6
  • ROF on the secondary weapon decreased. 6 -> 7

Giantant.gif Ants

  • Now have kill icons if controlled by players.
  • Now have the 5 second damage refill limit that regular soldiers have
  • 3 weeks later...
Posted
On 12/18/2023 at 9:11 PM, TK-421 said:

What was the easter egg on Seamist?

If you haven't updated your game, you can load up the version that you have and go have a look! :)

  • 5 weeks later...

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