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  2. Umbra Update I have some good news, and bad news, regarding Renegade's Umbra implementation. Let's start with the bad news Commanders. The bad news is that the Umbra 3D team is too busy (and understaffed) to process individual requests, and thus that means it is very unlikely for us to get a license and source code to use in our implementation of Westwood 3D's Umbra code in the near future. However... The good news is that we don't even need it for WW3D's camera to work! That's right! The Umbra occlusion code in WW3D is just a parser that Westwood fed their camera into to make it more optimal like Umbra, but it's just one code file in the WWPhysics section (weird placement, but OK) and it can be removed with no consequences! Just like what SAGE did. As a matter of fact, that reinforces what I said about cross checking WW3D's camera code with SAGE's camera; since SAGE removed Umbra, it is likely that the EALA team made the adjustments needed to no longer rely on it. That's great news! That means we can build off of the existing camera code to make improvements in occlusion culling without too much worry that we are missing out on what Umbra has to offer. And, if Umbra 3D's situation changes, we will still have the parser code to make use of Umbra if the chance arrives.
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  5. Hi folks! We haven't been eligible in a while, but since we released this year, we're in the running for ModDB's Indie of the Year Awards 2025! There's only 2 days left to vote, but your vote could help us break into the top 100! Please consider supporting us by leaving a vote at the link below!: Link: → https://www.moddb.com/games/red-alert-2-apocalypse-rising [blurb]Nominate us for the Indie of the Year awards top 100![/blurb]
  6. [blurb]On December 6th at 8 PM GMT Commemorating the life of actor Udo Kier, who portrayed Comrade Yuri in the FMVs.[/blurb]
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    Commemorating the life of actor Udo Kier, who portrayed Comrade Yuri in the FMVs.
  8. [blurb]On November 22nd at 8 PM GMT[/blurb]
  9. [blurb]This is just a small update that adds the B-52 Bomber, as well as several fixes and improvements.[/blurb] This is just a small update that adds the B-52 Bomber, as well as several fixes and improvements. New Features B-52 Bomber has been added, enjoy doing bombing runs on unsuspecting targets! Added some new net code to support syncing the B-52’s bombs (yes, they inherit the physics of the plane) Pin System has been reworked a bit to make it more secure: Server now logs players out after 2 minutes if they haven’t successfully entered a pin. Server now logs players out after 5 incorrect pin attempts. Improvements/Bug Fixes Updated taxi paths, taxis will now drop players off at the hospital, closer to the motel, and near the police parking garage instead of dumping them in the middle of the road. Updated the data in the crash dumps file to include a list of players as well as the game running time to assist me in debugging. Civilian cars no longer de-spawn on an empty server (This was originally in place to keep the server from being hammered all day, but the new server is plenty powerful to not suffer from this). Upgraded how serverStatus.txt is updated, during map loading it now is updated to “Loading…” If the server locks up it will now restart within 30 seconds, this originally wasn’t possible as I couldn’t detect when the server was loading, but that feature is now possible with bhs updates. Master of Disguise’s wording no longer implies that the player won’t be detected by home defenses. Code formatting and structure cleanup as usual to help my sanity.
  10. Well I find last ver 4.2.4 https://multiplayerforums.com/files/file/9-coopbeta/ Does anyone know if it's configured or if I need to edit the ini?
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