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Showing most liked content on 02/02/2015 in all areas

  1. The map is now in the rotation of the official W3d hub server. See you on the battlefield!
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  2. Here's mine: Audi A5 2014 If you look real close you can see my girlfriend
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  3. You guys are the best! Sharing your knowledge is very noble!! I'm not sure if this is too much to ask, but here goes: 1. Modelling a building in 3ds and importing it into LE. Including: The modelling process for Interiors & exteriors for a industrial-esque looking building. MCT's & PT's Also a brief run down of how you do the vehicle building animation. You know like on APB where it seems to create a vehicle by pulling all the parts together and then a nice shiny vehicle appears. Finding out how to integrate that into a building would be really interesting. Just a basic process flow chart of steps briefly outlining a "best practise" for buildings. I understand that this is a LOT of areas to cover, so i completely understand if this is far too much for one tutorial. 2. Level Edit navigation & "ins & outs" tutorial It would be really nice to see a tutorial just run through exactly what everything in LE does and how to use it properly. 3. Vehicle implementation I dont expect a tutorial on how to model vehicles, as i've actually found a few rigging tuts for RenX which i haven't had a chance to try yet, but it would be nice to get an idea how to actually implement them into LE. IE how to make them appear in your warfac once you've purchased them etc... Even, if you only get a chance to do a tutorial for the bare minimum of what i've requested, it will be truly appreciated.
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  4. Subjective opinion: all the realistic detail that I see in today's fancypants FPS games are irritating to me as it draws my attention away from the actual gameplay. To a point where I keep missing enemies passing by! I understand how that's good in sneaking games (because you die from a bullet in your shoulder) but in a strategy game from an fps perspective (Renegade X), I feel like a damn useless unit from the nonexistant commander's point of view who is just looking at the environment instead of 100% focusing on the objective. tl;dr: I don't like all the distracting "realistic" detail in new games, they barely feel like games anymore to me. If I want to see realistic stuff I go on a damn trip.
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  5. Everyone here has valid points. I will not comment on what I do not understand but I will say that much. Now lets "return flow of control" to Bfranx now please, this is his thread, about his project. You are free to disagree with his leadership style, comment positively or negatively on his teams' work etc, but lets not let it get any farther than this outside a PM please. Thanks guys!
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  6. Tib Sun is one of the most atmospheric games I've ever played which is bizarre looking back on, because of all genres RTS is probably the most difficult to establish a lasting, impacting atmosphere due to the player's detached perspective/presence- Part of the reason I've always pressured the makers of Reborn to consider a singleplayer portion exploring the desolate world through the eyes of an individual. That concept becomes much more terrifying and real when you consider the fact that creatures like the Tiberium Fiend were roughly the size of a tank and were, to an individual soldier, an impossibly dangerous nightmare. I spent a year or so writing up a pitch for a singleplayer campaign set in the Tib Sun/Firestorm setting following the story of a Nod soldier who undergoes repeated cybernetic ressurections over the course of the campaign, losing his humanity, focusing on stealth and environmental survival mechanics. The idea wouldn't pan out well in W3D well I think, so I moved on trying to pitch it to other projects.
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