This isn't the RTS man. The Allies don't need to rely on numbers in an FPS game because both sides are balanced against each other. On a perfectly symmetrical map, with an equal number of players for both sides, and all players having equal skills, there'd be a tie. The Soviets rely on raw firepower and armor, and the Allies rely on ranged assaults, stealth and speed. As long as the players know what they're doing, both teams have an equal opportunity to win. And for the server, I check it almost every day, and there's usually at least a handful of people playing. Peak time seems to be between 1:00 and 4:00 PM(EST)