Jump to content

Leaderboard

Popular Content

Showing most liked content on 12/13/2016 in all areas

  1. This Saturday! December 17th! Game Night! This Saturday! December 17th! Game Night! At 9PM GMT this Saturday, come join us in the official APB server for some good fun! Tell your friends, spread the word, and climb up the leaderboards! Follow the countdown @ http://www.w3dhub.com/#events Stay tuned for more updates!
    4 likes
  2. I suck at mafia games, considering the fact that if i join i will be against a bunch of elites and- Whatever, sign me up. I'll be carrying exchange parts for Voe's forklift in my cargo truck.
    2 likes
  3. No role sheets! Role sheets break games - instead of psychoanalysis it turns into this how-the-game-had-to-be-balanced speculation rubbish. "Oh i wonder how many third party there had to be when there are 54 town and 11 scum" "Clearly it is 20 because otherwise the volkov role from the role sheet wouldn't fit in"
    2 likes
  4. I proposed the idea of another Back to Basics game in the dead doc of the recent APB Mafia IV game. The original Back to Basics was a game started by Allie29 to bring back the classic APB Mafia game style started by Gleadr after a large amount of games involving complicated mechanics or non-APB themes. While many of us enjoy these games for the fun and hilarity, some of us want to go Back to Basics. II. I'll stop now... Back to Basics Back to Basics is a return to form of the original APB-themed mafia. It involves a team of Allied players trying to eliminate an outpost of Soviet players. The Allies know who their teammates are, but are outnumbered, so must use their cunning and wit to fool the Soviets off their trail. The Soviets do not know who their teammates are, and must use their reasoning and critical thinking to find and lynch their opponents before they outnumber them. Along the way, there may be Neutral players with unique roles that may influence the game. This game will take place in-between VERTi60's APB Mafia IV and his next game, which is TBA. Some game rules (Shamelessly stolen and edited from VERTi60's thread): Await your Role PM soon before the game starts, if you have any questions, let me know before we start, since after that I won't have as much time to check PMs Please be civil! No spamming or swearing. It's just a game. Let's have fun! If you are not in the game, please DO NOT post game related stuff in the thread! DO NOT discuss the game outside of the thread unless you are specifically given permission by me. DO NOT quote private mod communications anywhere. This includes private chat documents. DO NOT attempt to break the game. No trying to get people to make toxx clauses, encryption, or fake day actions. Basically, if you're about to post something you're a little too proud of as a way of breaking the game, think twice before posting. Good luck! Rules & Mechanics unique to this game: This game has a day phase and a night phase. This game will start in the day phase. Masons, Allies, and Serial Killers will have their own doc to converse (or write insane notes) in. During the Night Phase, players are allowed TWO posts in the thread. Violation of this rule may result in a post restriction the next day, a mod replacement, or a mod kill depending on the severity of the infraction. Cop and Doctor roles are confirmed sane (No insane cops or paranoid doctors). As a result, Cops cannot (nor have any reason to) investigate themselves. Roles available in the game (and their actions) will be announced at the start of the game. Which roles available will depend on the number of signups. There is no indication of how many of each role is in-game however. The number may even be zero. Signed Players: Jeod Category 5 Hurricane Nodlied VERTi60 FRAYDO Voe Killing_You Mojoman Chopbam Alstar Chaos_Knight Game Progress: INFORMATION AND INTRODUCTION ROLE SHEET DAY 1 NIGHT 1 DAY 2 NIGHT 2 DAY 3 GAME OVER Post here if you want to join in this exciting new game. Start time and date is TBA.
    1 like
  5. Siege developer notes by Raap. Come see the completed project! Siege developer notes - by @Raap "Hey folks, I'd like to thank everyone for being patient with the release of this level. It took a lot more time to develop than I anticipated, and then some real life matters caused further delays. I simply had to get the level out this year, so I made a concentrated effort to wrap up development on the level, so that you can finally play it." "Siege originally started a rough development back in 2008 during the BlueHell Production days, where it was designed to be the first airplane-enabled level. The order was to create a level with enough open space for airplanes to do their air-planey-things, but unfortunately that feature never made it into any public APB release, and Siege was put onto the backlog of other unfinished projects." "Siege has seen more changes than most maps. Once featuring a massive castle interior, I eventually opted to simplify the map design in order to focus gameplay into smaller areas, which also meant I could focus my development attention on smaller regions. The level was divided into a few segments which were all developed separately; The caves, the ramparts and balcony, the courtyard, the team bases, and the rivers/lake. To spare the technical details, you can assume it involved -a lot- of different files and assets." "In terms of gameplay, the intent was to keep the map focused on core APB gameplay, and not be quite as big of a departure as HostileWaters was in this regard. The gameplay development went towards secondary gameplay elements, such as the permanently present Siege Cannons; Stationary castle wall cannons capable of dealing extreme damage, and repairable once destroyed. Additional mini elements are also present, such as destructible scaffold bridges. Last but not least, I've experimented with a new side feature not quite done before, for now, I'm simply calling it a "map secret challenge"." "In closing, I hope you folks enjoy Siege, it is my second contribution to APB Delta, and there is one final contribution coming up, and trust me, I did save the best for last..."
    1 like
  6. Warning, Nightmare Mode http://www.youtube.com/watch?v=TDpxx5UqrVU (in case IPB screws the imbedding up)
    1 like
×
×
  • Create New...