Jump to content
Sign in to follow this  
FRAYDO

APB Dev. Blog :: December 11th, 2016

Recommended Posts

Looking great!

 

I could have pushed things quite a bit more, visually, but Siege is a very large and open map with a lot of open "background" space (also, flight enabled with underground sections, AKA the recipe for VIS disasters), so for performance concerns I opted to focus the detail on the most played regions of the map.

 

My last map will be MUCH more compact, so I won't be forced to choose which areas get to be more detailed, I simply get to make everything Delta-level detailed.

 

Edit: Regarding some sort of ETA for the map, Pushwall ran into a few issues that didn't exist on my end. This is presumptuously the side effect of having two different working environments, since myself and a select number of people who previewed the map, never encountered problems. I'm sure however that things will get resolved soon.

Edited by Raap

Share this post


Link to post
Share on other sites

Can you fly through the caves/tunnels?

 

Nope, a barrier prevents aircraft from going into places that they realistically shouldn't.

Share this post


Link to post
Share on other sites

 

Thanks for the highlight, Fraydo.  :)

Glad to do it, Raap. Good stuff. :)

 

 

Did you find the purpose of those orbs? ;)

 

You probably shouldn't spoil the solution if you did...

Edited by Raap

Share this post


Link to post
Share on other sites

Raap will be give us this awesome gift of a map for Christmas, thanks. It's as if he were Santana Claus.

 

Heh, shame it's not very snowy or festive, though!

Share this post


Link to post
Share on other sites

like the new helipad design for the map, and the 1 way vehicle lane..... It'll give breathing room to smaller games, or teams who cant defend on multi-vehicular lane maps, as well as saving catting, me, alstar, etc. from having to repairwhore/defend/v2snipe everything.... gonna have to watch out for sneaky infantry rushes I'm assuming. cant wait to camp the cannons as well.

Share this post


Link to post
Share on other sites

like the new helipad design for the map, and the 1 way vehicle lane..... It'll give breathing room to smaller games, or teams who cant defend on multi-vehicular lane maps, as well as saving catting, me, alstar, etc. from having to repairwhore/defend/v2snipe everything.... gonna have to watch out for sneaky infantry rushes I'm assuming. cant wait to camp the cannons as well.

 

It's NOT a helipad as you are used to, they are purchase landing pads, with no refill capabilities.

 

The reason I added them was to better communicate to players where aircraft land on purchase, and avoid a lot of "accidental" deaths.

Share this post


Link to post
Share on other sites

 

like the new helipad design for the map, and the 1 way vehicle lane..... It'll give breathing room to smaller games, or teams who cant defend on multi-vehicular lane maps, as well as saving catting, me, alstar, etc. from having to repairwhore/defend/v2snipe everything.... gonna have to watch out for sneaky infantry rushes I'm assuming. cant wait to camp the cannons as well.

 

It's NOT a helipad as you are used to, they are purchase landing pads, with no refill capabilities.

 

The reason I added them was to better communicate to players where aircraft land on purchase, and avoid a lot of "accidental" deaths.

 

good idea, now I dont have to be crushed when running by an actual helipad when someone decides to buy something.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...