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Showing most liked content on 10/28/2018 in all areas

  1. Killed by a Death Note, could Jeod be?
    3 likes
  2. 2 likes
  3. It's wonderful in wonderland. Come with me down the rabbit hole!
    2 likes
  4. Chopbam, waste my lynch protection he did not, help him I shall. Jeod died, unusual it was.
    2 likes
  5. In any case, I will ask everyone to stop posting (those that still can) until the action has been resolved or denied or whatever; until whenever Irish re-opens the thread. Especially since I don't want things to escalate.
    1 like
  6. >.> You can't fire me, I'm not hosting a convoluted Dead Space game.
    1 like
  7. I'm not going to comment on this being correct or incorrect. But man, that's a beautiful thing to read.
    1 like
  8. You can write down kills in advance, though, or at least you could in the other game. I haven't opened it yet so I don't know. It specifically says it's unstoppable though, so the target can't be protected as well. Because I was awesome in the other Death Note game, obviously.
    1 like
  9. A few thoughts: I agree with Coolrock in that a single point bite instead of an AoE bite should work better in APB than AR. Other things if dogs remain to OP that can be considered include making the player hold down the mouse button for a second (or fraction of second or however long) with the orange bar at the bottom of the screen before lunging at the enemy. This can be done like planting a flare currently in APB where if you move during the time the flare is not planted, or like the demo truck where you can keep moving, depending on what works better. I think it might also be a good idea to not let dogs inside buildings as I could see how they'd be too good in close quarters. Also the dogs should start barking automatically if a spy gets within a certain radius. Dogs, cruisers, MiGs: is there anything the APB team cannot do?
    1 like
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