Bump and also +1
I like the idea of dynamite. It helps destroy mammoth 36 inch vehicles and is also fun to throw on vehicles every once and a while so I am not voting personally for it to be removed just like Ganein. However...
Dynamite currently in-game is or at least has been obnoxiously abused to the point where the tactic is to get a $500 Char and $700 Grizzly tank and suicide yourself at least 15 times to destroy every defense. We're talking a constant rush time after time after time. Normally it wouldn't be such a big deal but it's gotten to the point of annoyance.
1. You cannot proxie mine every defense and it wouldn't be worth it if you could. The grizzly tank would just take the damage anyways. At least with main structures you have to go into the mines as a char.
2. Every other player is battling or fighting in field, or buying vehicles/busy in base. No one can (or more appropriately will) watch every single defense to try and prevent constant suicide spam.
3. This dynamite suicide spam means that even if you kill someone 8 times for points. They will be awarded a shit ton of points for 1 successful defense kill. God forbid they are able to throw their dynamites on 2 objects.
4. As said earlier, because this is a thrown object. There are some points where you cannot disarm unlike a beacon (Because you cannot throw a beacon).
5. Dynamites are unannounced which is a good thing, it would get annoying.. but it goes to show that it's harder to notice should a suicide/dynamite combo go through.
6. During large games it comes to the point where 2 if not 3 people are doing this shit and it's impossible to stop because the player base cannot or will not stay in base waiting to fight back against this annoyance or they're (the player base) is busy fighting against others in the field. Long story short no one is going to drive back to base because a grizzly was spotted near a defense. By the time they get there it is usually to late anyways.
7. During small games it comes to a point where you have to forcefully camp your base to prevent the grizzly/dynamite combo from racking up points and getting any defense kill.
8. There is no motivation to keep a good K/D or any reward for not doing this. That means if you have 2 kills with 34 Deaths in-game, you can have the most points and win the game for your team simply by using the same suicide tactic over and over.
9. The destruction of every single defense solely from this tactic (which usually happens) means that the game is almost always lost to an Orca/Amphibious Tank Rush, a constant suicide rush into a building using dynamite, you name it.
10. The only way to halfheartedly prevent this is to get a 9K22 Tunguska ($2,800 btw) and kill the Grizzly Tank with your missiles. The reason I say the Tunguska is because the range allows you to not have to camp your base all day, turret and engine speed is fast enough, the missiles can kill the tank in one go and you also have the 30mm cannons to kill the Tank Commander with the dynamite. God forbid you miss and have to reload.
11. You can of course buy another (Nod or GDI) tank to try and take care of this issue but typically the Grizzly will outrun your tank or destroy it. Further infuriating gameplay because if you die or even kill the grizzly suicide combo they will just do it again 10/10 times.
I vote that this needs to be fixed somehow through the reduction of damage with dynamite. I still think that 2 should kill a mammoth 36 inch and as such a beacon planted dynamite would be useless (because you have to stand to plant the dynamite and the mammoth 36 inch would just kill you). Maybe make the dynamite less destructive against buildings but the same against vehicles. Limit it to 1 dynamite with a damage Nerf against buildings ONLY. Whatever you guys end up seeing fit.