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Showing most liked content on 04/30/2020 in all areas

  1. A new update is now available for the launcher. This update aims to improve performance and provide quality of life features such as saving server filter options and customising paths. Launcher Preferences Pressing the new 'settings cog' icon in the top right corner will open a new settings dialog to configure the UI language and the paths the launcher uses to install games and store package files used to install and repair game installations; Game Server Hub The launcher now uses our new 'Game Server Hub' service to provide its server listings. This is a new web service which aims to provide 'instant' updates to the launcher (and other clients) when a server status changes via the use of push notifications. This service will be receiving various feature updates over time to add more features and functionality which you'll hear more about as we release them. In the meantime, any communities interested in using this push technology on their websites can contact me for information. Localisation This version of the launcher supports two new languages - Chinese (Simplified) thanks to @DoDoCat, and Polish thanks to @TrollekPL We are still working on supporting localisation in all parts of the launcher. If you wish to contribute to this effort please check out the localisation topic in the forums for details.
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  2. So this is my take on the War Factory from RA1. I made a number of changes for gameplay reasons (the height of the structure is again so vehicles can exit without clipping the top frame), and also to make my life easier during unwrapping and texturing. First example is me making the front face symmetrical (it is not in RA1), so I could split the main building down the middle for unwrapping and texturing purposes: For the rear I decided to have some fans (done using alpha texturing) to have some movement, and also to have some detail for a player to look at. While I was struggling in the early part of this structure, and also really struggled with the texture (C&C3 has no proper shader for glass, and getting the right balance for large areas of glass can be tough), I really like this a lot! Here is a look at the structure in motion:
    2 likes
  3. MA Bear Island is a map made by Blazea58 and myself. The main plot of the map is about hunting animals for money, however there is a twist about ten minutes in when a tiberium meteorite hits and turns the map into a defense map. Here is a bit of gameplay action: Jump to 4:30 on this one to jump right into the action:
    1 like
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