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  1. Make SA8 GEKO shot manually. Make ADATS as good as before. Currently now it is stone throwing system by all means, not missile launcher. (strong arc missile trajectory + rediculiously low damage with secondary fire) I'm only the one who talk about problems overnerfed units. Usually noobs after hard losing going here and asking for nerf "OP thing" as they assume, instead of using possible ways to deal with this enemy unit and a player who knows how to use this unit. If this happens, the units usually get overnerfed and 30-40% units becime just out of regular use. People find alternative ways of playing in some time, and some units just become forgotten. Light tank? WTF is that? Honestly I forgot about this tank untill I got it in vehicle crate yesterday. I sold it, because it is useless vehicle for its price and not only price. Using this weak tank is a waste of time. Side note, delete autocannon Nod APC and give this weapon to cheaper BRDM as KPVT becasue currenlty it's armed with 2 almost same machine guns. I suppose this will provide Nod to have an agile, powerful low-armored and low-price vehicle for water battles. Not so strong as ADATS, but they should be able to be counter ADATS in this settings if use in larger groups. Moving this vehicle to more expencive section and buffing the KPVT autocannon in terms of reload time, ammo load and pitch angle (vertical, for anti-air usage) might be required to reach described purposes.
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  2. I disagree mrls are fine, Nod simply has no good water tanks. I think instead of nerf a fun unit, why not give Nod an equally as fun water tank. (Besides most people asking for nerfs ask for a range nerf. Mostly because Mrls armor is not very strong. Although if the range gets shortened it will lose its usefulness on land as a base defense killer and lose it’s reputation on water as an anti-aircraft unit) I know what you’re thinking what about speed? it flips too much on land at full speed for a nerf to affect its balance. -So the best Nod has on the water at the moment is the AMX, the problem with this tank is that the mrls can outmaneuver the slow projectile. (By the way if the Mrls armor is gone it can one hit them if you hit the missile pod... if you can pull off that shot) -Thus- I see two options 1) Increase the projectile velocity -Or- 2) create an amphibious tank that has a rail cannon/Laser able to hit the Mrls at range... because range is the only advantage the Mrls has.
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