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Coolrock

Former Staff
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Everything posted by Coolrock

  1. We both have different views, and there's nothing wrong with that. Throwing around ideas is better than nothing being said at all
  2. Hello everyone, I just posted on Reddit again, and would appreciate everyone taking a moment to go upvote and comment on the topics. Let's bring awareness to to APB, and W3DHub in general, and draw some new players in! Link to the r/games topic here. Thank you!
  3. I don’t know why everyone wants pistols on every unit now. I guess this still falls back on the difference between RTS and FPS. Just seems odd since units that already play a big role in team engagement suddenly have them. Rocket Soldiers should be protected by other team members while they deal with armor units. The Medic should be focused on healing, the Mechanic should be repairing vehicles, etc.
  4. I like the idea, but I think more infantry maps would help see better useage of the lesser used units. If you have the money, you aren’t buying Grenadiers or Flame Throwers. They were extremely popular on infantry maps for obvious reasons already stated. I don’t think you need to try balancing them constantly to make them appeal in bigger maps, but focus on what they have always been good at.
  5. I wouldn’t be opposed to the Flame Thrower change. It’s true that a lot is different simply because not everything can mimic how it was in an RTS. Helicopters and planes would be insanely overpowered if most infantry and vehicles couldn’t fire at them anymore. Just my two cents though. I wish more people would chime in their thoughts. I agree that the Grenadier, Flame Thrower, and Shock Trooper were all the same, just did more damage for their price. It seems silly, but we never heard many complaints about it (at least I don’t recall). It just made sense since most of the Soviet infantry was the same. They were always more explosive, while the Allies were more focused on tactics.
  6. Pretty sure Darky has fully moved away from all that, though it would be nice to see him come back.
  7. I remember Fissure being a lot of fun to blow steam off in. I'd actually like to see it back. I played one match on the new FoI last time I played, and I didn't like it. I really loved the older FoI, and was fine with the first update that added the ghost soldiers (but they were freaking annoying). I'd really like to see that get thrown in again, but I'm just one person. I wouldn't want you to make anything, just want the older ones back. We used to have a crazy amount of fun with 32 players on those maps, so I don't see why anyone would be mad about it. Maybe we should get a vote and see what others think. Can't blame an oldbie for trying ❤️ Wasn't around for Gamma really, but it just seemed slower. Maybe I'm just not used to it anymore.
  8. The last few days, I've seen plenty of games start with 2 or more people getting an OT. In bigger games with 20+ players is where it really starts to show. The $700 price tag allows a team to get a big advantage with money early on. Of course, this is based on who's on your team. Most maps that I've seen this happen on, only one side is doing it, while the other isn't. Along with this, donations also help a ton by giving all your attackers more cash to keep pumping tanks out. I know that a few matches isn't enough to make a case with, but just stating what I've seen so far. On the point with people sitting around, that was only an issue when there wasn't a "leader" figure on the team. Back in my time playing with people like Chemwarss, Ididyamom, and so on, we would rush every single match no matter what. We'd get everyone to follow us, and normally get a few extra credits attack the enemy base, or even take some things out in the process. This is again based on who's on your team, so take it with a grain of salt. I agree that before in the old days, the $700 was good for Allies, while Soviets only had V2s, Allies were on the field with Rocket Soldiers, LTs, and ARTs. It's crazy to think that Soviets still managed to win matches on places like NBNW, yet it did happen. I'd say with changes that have been made since I was last here, that shouldn't be an issue anymore. I do recall the last price change before I left was the $1500 point, which is what my comment was focused on about his price changing again. I didn't play much of Gamma at all, so I don't recall the C4 or any of that. Glad that they're gone! On a serious note, it seems a little crazy that he can survive a fall from a Helicopter with hardly any health missing. I actually saw three fly into the Allied base, get shot down, and then ran around into buildings like nothing had happened. Tanya can't be that bad, since I still see them destroying buildings and taking out tons of infantry. Even refilling constantly and planting C4 on tanks when a rush comes in (when the hell did that happen?). Recently I've noticed a mix. This again falls on who's on your team. When you have players like Fraydo, SilverLight, etc., you can get people to follow you and form a rush. It's also weird seeing LTs cost $800 now, and MTs being $900, while HTs are still $950.
  9. Realistically, I do agree that he's always been a budget Flame Thrower. That's what made it a fun unit to use on infantry only maps. It was a nice pick early on to build your cash up to get a Flame Thrower or even Shock Trooper (going by Fissure and FoI). I'm still all for keeping the teams focused on what they've always had, and not adding special units from one side to the other (this is similar to what WoW did). I can't argue with the Rocket Soldier, since everyone feels so strongly about it being on both teams. I don't see why the Grenadier can't be removed from the Allies, and made to be lost on Barracks destruction again. At this point, I've seen maybe two the last few days I've been playing the game (from the Allies side). Are FoI and Fissure still in the rotation? I feel like more infantry maps are needed in between matches that last 30 minutes. I'm sure you'd see a bigger use of them. I'd even say lower their price back down to $160 again, to make them more appealing. While I don't like to disagree with you, this is one of those times. I don't like to think of shoving units together just to get rid of one. The Grenadier was great on infantry only maps. It should just go back to the Soviets only. I agree that the Radar Jammer was added into the game just to say it's in the game. I don't think it's ever been used since the first few days it was added into the game. It's a waste of money for something like disabling the radar. I disagree with this as well. The Spy is amazing compared to how he was ages ago. The last thing he needs is to steal money on top of that. The Thief is fine the way it is, and works perfectly fine. Spies get into the base all the time without people noticing, and I feel maps would completely change with a Spy running in without worry of being blown up by mines, and stealing money. Most games already see 2-3 Spies at a time as it is. I disagree here again. Thieves do exactly what they're suppose to do. You're basing the mining completely on veteran players being in the game. Whenever I see someone using the Mine Layer, it's myself, SileverLight, etc. I hardly ever see newer players (people who I don't recognize) mining the base. There's always a chance you can get in, and the price for a Thief isn't like it's the end of the world if you die with one from a mine. He should be used to change the tide of a match to the Allies if he successfully get into the Refinery. The Flame Thrower was great for both buildings and infantry. I noticed today that the fire rate seems way slower now, which made me not want to use it again. That'll have to be another topic
  10. PointlessAmbler had made a manual ages ago that was similar. Wonder if that's something to look into? I think I even have the one from .992 still. I vaguely remember there being an updated one.
  11. I’m curious to see the changes to the Rocket Soldier in-game later when I get home. Naval units as well.
  12. Last one for tonight! What happened to unit pricing and money in general? I found it so odd getting my first Ore Truck dump after returning all these years, only to get $350. I decided to check the PT, and noticed a lot had changed. Ore Trucks are only $700 now? That seems a bit crazy to me. I see plenty of people buy an Ore Truck right away, and by the time you get your next dump, the game has already entered end game. What I mean is, it feels like there's no early game now, minus the usual infantry rush to the other teams base. This has also changed, as you now start with $350. This leads to people rushing with Rocket Soldiers early on, which also means that you hardly ever see V2/Light Tank rushes anymore. Maybe this is what people prefer now, but I personally don't. I've also noticed that Volkov now has a price of $1800. I'd assume because of his recent weapon changes, but even then it doesn't seem he needs such a high price. For $1800, he shouldn't be killed in a single head shot (which I thought he had protection for at one point). Seems a little steep to me. Tanya also remaining at $1200, while he's at $1800 seems odd. Tanya can destroy an entire building in 30 seconds, while killing most things coming her way (depending on the player), while Volkov has been made to be more of a sniper now (I haven't had much success). I liked the pricing how it was before. What're your thoughts?
  13. Why does he suck so much now? I know that people said to try it against a tank, but that's why Soviets have a rocket soldier for, right? I can hardly seem to kill infantry at all with him now. Maybe I just remember how good he was on maps like FoI and Fissure. Not exploding on death was kind of a let down too. What're your thoughts?
  14. I'm curious on what everyone's thoughts are on the current state of the Shock Trooper? I could be wrong, but is the range shorter than I remember? I find it hard to believe that the Rifle Soldier was always able to out range it. Also, I really miss the splash damage. Probably because out of habit, I'm constantly aiming for the legs. Still seems the same when it comes to vehicles. Haven't noticed anything that sticks out. Seem to do roughly the same damage to them that I remember.
  15. Well, that's at least one thing off the list of things you don't have. Going to keep pushing, the wall ❤️ Get it?
  16. For APB? I thought there wasn't a model for it?
  17. “Generic” something awful emotes, sir
  18. Chronosphere seems to be working again. Time for @Pushwall to add it
  19. That’s odd. Do you have negative karma?
  20. I’ll reach out to a few people and see if I can get anything going. YouTube and Twitch would be good, but you’d need to be prepared for players coming in.
  21. Even if you don’t like Reddit for whatever reason, for one minute just think of the game. Take a moment to reply to the topics, and tell everyone what you enjoy about the game. The game only gets better with more people playing!
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