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Coolrock

Former Staff
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Everything posted by Coolrock

  1. I appreciate it, and agree. Of course, I know it’s hard when only a few people are still working on the game. This is a good place to start, and then we can build on it. Have to work as a team ?
  2. Just ignore the toxic people. You want people to see the game. Already 600 views for the trailer there.
  3. At this point, just drawing awareness would be key. I agree the trailers could use updating, but I doubt that’s going to make or break someone from trying the game out. Also posted in r/games Start talking about the game, guys!
  4. Hey everyone, I noticed that it's been over a year since the last time someone posted on Reddit. Crazy considering how big the platform is and could bring in a lot of new players by just talking about the game, sharing pictures, and so forth. I decided to make two quick topics on r/gaming and r/commandandconquer. It would be extremely helpful to go upvote and comment on these and get them noticed. Please take some time to do this and get some new faces on the servers!
  5. Too many AW guys. Time to get <Taco> back together
  6. Eggy! Glad you’re doing something you like now. I miss testing random maps with you. I think it was Paradox. Such good times ❤️ I miss all you fools
  7. Hey sir, long time no see! I was wondering who that was on my Steam list, and now I know! Actually still being surprised by who''s around still. Also the fact that Aircraftkiller has changed his name again, haha.
  8. Hey Raap! I'm actually surprised a few people I remember are still around. I feel like each time I come back, more are missing though. Miss playing with everyone. Sucks how fast time goes.
  9. You’ve been saying that since I was on your team
  10. I honestly wish I even had time anymore. I’m lucky to get in two hours of gaming after work, and it’s normally on backlog. Out of the ordinary is good once in a while. Keeps the blood flowing. I’ll check it out again sometime. Maybe if @OWA ever releases AR
  11. I popped in and have no idea what is happening, but I like it. It’s like I never left.
  12. I guess that’s what happens when all the drama leaves. Good that it’s finally calmed down. Guess it’s time to ruin that ? The good old days. I’ve been great Stev, how’s Ben? Miss all of you ?
  13. It's well-known that Coolrock's general methods are mocking. You get me Choppy <3
  14. It's to save people the insane amount of scrolling that they don't need to read multiple times. AKA tl;dr
  15. Someone is upset. Keep smoking that weed, sir. I went into detail plenty of times that this was more than one map. I doubt the team would even consider this if they in some form of way didn't understand where I'm coming from. I wish you'd drop it and stop looking for any form of way to attack me
  16. Not really an argument, just honestly asking. Anyways, my post still stands. Towards any kind of late game, most players would rather have a Mechanic in their vehicle. Most people would probably be saving credits for vehicles also, or just buy a Rocket Soldier that can actually make a difference when the other team has a bunch of vehicles. I'm just saying
  17. My problem is with them being around after you destroy a Barracks. Obviously others agree if they're considering changing it. I doubt they would solely change it on my behalf alone.
  18. Honestly, did anyone ever really use Medics in RA besides missions that started you with them? I remember never wasting my time with them much at all. Same for online play also. I don't agree with the MP5 for it to get used more. Why does it matter if people use it or not? Towards the end game, most if not everyone will be using anti-tank/heros due to the large amount of vehicles if the Refinery/War Factory are still around. Just seems silly to keep changing things away from what they've been for years. The pistol is just fine.
  19. I miss TagDaze as well. RoolCock was always a great nickname.As for where I stand on this issue. Taking Rocket Soldiers out of the game when the Barracks goes down would be good, because they are incredibly strong for their 300 credit price tag. If it proves to be a problem again, then rockets could always get the nerf stick I guess? Perfectly fine with this. It gives more of a reason to defend your base to keep amazing Infantry around into the late game.
  20. I've explained a few times that's it's more than just a Naval issue. Sure, it's a bigger part of the problem now that they got added back in, but not the only thing I've been talking about the entire time. They can pick off tanks easily without worry half the time. They can take out multiple helicopters before they ever get in range to try defending themselves. They're extremely powerful for the price. I'd rather take three of them over the purchase of a single Shock Trooper. While my problem doesn't mainly lie with how good they are (besides their range being a little crazy), it's more focused on them being available after the Barracks is destroyed.
  21. I was actually complaining about the Soviet Rocket Soldier
  22. As I said, if you guys want to keep it the current way it is, then by all mean do it. What would I know, having played C&C since C&C95 came out? If building units after a building is destroyed makes you all happy, then go with it. Don't let me be that one player that changes the game like it did in the past already. If people seriously want to cry over losing a building that you didn't defend properly, and not being allowed to use units from the building, then keep it just like it is. I'm honestly done with the back and forth on the topic. I gave my opinions. Take it or ignore it. Call me whatever you want. Roolcock will always be my favorite. I miss TagDaze.
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