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Everything posted by Jeod
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Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
99%. When I see an APB game night I check my calendar. I'm married and have a job and am planning to start a family of my own in a few years, so life's busy. Most of the time the game nights fall on times when life is a priority. Therefore, outreach needs to go beyond nostalgia. C&C Mode is unique and pretty fun with a large server. Probably a lot of younger people out there who'd play it consistently. Even C&C Rivals Fortnite has a big following. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
Well, as a GSM I only have so much to work with. I imagine with your rank, you can see a lot more internal things than I can. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
Agreed. The rumor mill regarding "professionalism", as Testament pointed out, has to do with some of the dev team using these projects as their portfolio. Rumors, of course, but with a bit of truth to them I think. I don't claim to know the story behind the mill, but if I wanted to use these mod projects in my portfolio and be noticed by a larger dev company like EA, project management would take precedence over community management. It doesn't make a whole lot of sense to me why things appear to be the opposite. A well-managed project brings in a large community, but only when the project is well-managed. Thus, community management comes after. Seems more logical. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
So I'm not allowed to comment in a thread now because I'm not PR? What hypocrisy. Hey @LiamGriever, I'm guessing by your OP that your concerns stem from another W3D mod being announced recently. I have to say, I'm concerned with the amount of projects going on at the same time. I was hoping to bring it up during the staff meeting, but the date for that got moved to a weekday instead of a weekend so I can't attend. That's not to say that Ground Zero or IA should have been cast aside, but it's killing the mojo with too many splintering off to focus on different projects rather than pool resources to push one out the door in a playable state. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
Hrm. Looked more like a circlejerk to me, with maybe 8-10 regulars committed to that channel who were rarely seen in any W3D games. Funnily enough, the 'likes' on particular posts in this thread promote that perspective. As I said, separate the grille drama from the Renegade community discussion and I'll participate in it. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
If the complaint comes down to the Discord channel removal, then there's no purpose. If you want an ear, separate that drama from the "Renegade community" aspect. I'll gladly participate when that happens. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
First, none of those projects have ended. Second--and I don't know your history--I don't see any similar threads up on other community forums. Given the lack of outreach in relation to your OP, what's the point of it? -
I can run a mini for this month. Is anyone interested in another round of Cop Mafia (4 cops, 1 scum)?
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Yup, that's it. I went to my Documents folder and created two folders for each game, ia and tsr, and the User Data Folder links now work for both of them. Anyway, @ganein14, try going to the installation directory I wrote above and run the game as admin from there.
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C:\Program Files (x86)W3D Hub\games\ia-release\game.exe I think you may be clicking on the User Data Folder link within the launcher which, yes, does throw a "Directory does not exist" error. That;s something @dblaney1 or whoever is in charge of the launcher will have to look at. Maybe @Pushwall. Coincidentally, the same issue occurs for TSR. The APB link leads to the Documents folder instead of the Installation folder.
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Run the game exe as admin?
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Did you try a repair?
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@GaryOak?
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Here's the source code if anyone has Clickteam Fusion 2.5 and wants to have a looksie. PokeMafia Damage Calculator - Gen II.mfa
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Here's the updated Gen II calculator. The current working formula is: Damage = ((((((2*Level)/5) +2) * Power * Atk/Def) / 50) + 2) * Modifier * Item Boost Modifier = (Crit(1,2) * STAB * Weather) * Type Run some experiments with it if you want to be sure everything is being done correctly. Note that I have no clue how Orange intends to calculate stat changes in regards to level, so I did not do this automatically. PokeMafia Damage Calculator - Gen II.exe
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
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Fair enough. Since Rivals initially existed to fuel town vs town fights rather than town always voting up rockets to battle each day, I'm looking forward to what you have in mind to curb the possibility more effectively.
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Any word of a reworked Rivals system or double battles?
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
I would like to see a wider variety of naval units--make the game AR themed instead of APB.- 1,429 replies
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Games [Game Over] RA:APB-themed Mafia Game VII (B0tes Edition!)
Jeod replied to VERTi60's topic in Forum Games
Agreed, at face value the game appears a dud, but further reading shows the complexity and variety of the setup. I, too, would sign up for an additional Naval theme.- 1,429 replies
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Ah. I’ll see if I can get it done on Saturday. I’ll be busy after that with festivities.
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But if you’re using an alternative calculator what’s the point? Ill probably just fully update mine because I’ll have to anyway for Gen 3.
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In that case, you can just add (X * .10) to the damage result.
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I gave the option to learn moves on evolution, good to see that’s returning. Lmk if you need anything added or changed to the calculator.
