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KevinLancaster

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Everything posted by KevinLancaster

  1. Description In the latest update, the .exe had its icon removed and all shortcuts to it use the generic Windows application icon. Reproduction Steps Update to 3.2.4.0. Create shortcut to C:\Program Files (x86)\W3D Hub\games\apb-release\game.exe
  2. Is it possible to have the exit location be above the vehicle so that you would land on top of the sub/ship?
  3. Perhaps the RPG could have more splash damage in comparison to the LAW as he didn't receive the homing ability instead of the pistol.
  4. This map calls for a Zorro thief someday.
  5. If the RPG Soldier wasn't improved, was taking away his pistol just part of a general adjustment of the class?
  6. North by Northwest was missing a map image yesterday, also the player listing on the main page doesn't seem to be sorted in any order.
  7. Pressing H gives you a help pop up but last I checked after the update that added it, for some reason it was unbound by default.
  8. Couldn't they be generated upon request, with a captcha to prevent botting? Many of those players don't seem to come to the forums.
  9. The medals and achievements tables could be sorted alphabetically, since the entries seem to be in a random order at the moment.
  10. From Twitter, Nod has to be unlocked (at least in the pre-alpha), loot crates and in-game currency purchases: https://twitter.com/grufftech/status/1005831840891002882
  11. Yes makes sense, the whole "ramp" theory was due to the tilting / flipping from the physics strangeness.
  12. The four textures used the same base texture so I used the same method of tiling for all as a compromise in case it looked strange in places. Which meant yes it looked overtiled in some places but also meant it didn't look completely off in others. The War Factory didn't really have a particular angle that was workable with at the moment since you aren't that commonly hovering directly above it, the same texture is tiled four times over the roof so you can't redirect lighting on the texture properly, and if you are standing on top of it you're too close to see the whole thing.
  13. The aesthetic issue could be reduced if you had a straight staircase that was rather steep, but that might make them unclimbable. For taller buildings perhaps the stairs could go to a secondary level surface before there being another set rather than straight to the roof.
  14. Maybe construction scaffolding / fire escape type staircases on the sides of buildings, so you aren't just shot off when you reach the top of the ladder?
  15. View File War Factory Door and Roof Edits of War Factory door and roof textures to tile better. Results vary. Submitter KevinLancaster Submitted 02/11/2018 Category Custom Textures
  16. Version 2.0.0

    414 downloads

    Edits of War Factory door and roof textures to tile better. Results vary.
  17. Video of problematic areas: https://uploadfiles.io/mf0dl
  18. Isn't it possible to set the hints to show only once, as there's a reset hints checkbox in the Extended Options section?
  19. Couldn't the in-game hint text be used like it is when you get in a Yak?
  20. Allied Ore Truck pathing on Guard Duty seems to have been broken.
  21. If the Power Plant had more function other than as a support structure at the moment it would be more necessary to destroy, since in the RTS it was essential for base defense, unit build speed, and as a prerequisite along with the CY for starting a base at all. I also think in some of the games low power caused building damage, which could be an interesting mechanic to add. Maybe tying the CYs and PPs to Engineers and Technicians somehow? You would always need multiple of them in RTSs and while the maps don't have that much space maybe the PP damage could be tied to CY repair rate and more than the radar; in addition the Spy could have the ability to slowly drain power without damage or announcement until it hits zero making his abilities that much more subversive. The bots seem much better this update.
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