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LeonardMT

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Everything posted by LeonardMT

  1. Ahh that explains why I lost the files, I made sure to copy the game under program files however for some reason whenever I went to copy my AppData folder nothing was in fact copied so I lost everything that was in there. That would be exiting as there are some elements of 1.2 that I prefer over the current versions. Also do you guys plan on rereleasing other old versions of APB?
  2. Thanks for the sneakpeak! I do have to ask 2 things though? Will we get bombing runs again? And should I wait for @ Einsteinhere or should I DM him?
  3. Good we will soon have a use for that badger texture Thank you however I am still missing some files, for one the fire sound for the m16 is missing on this map, some textures, and while I haven't played long enough I'm pretty sure that the airraid siren mixed with an alarm that plays when badgers drop parabombs are also missing. I did back up my original copy of 1.2 that I downloaded however it seems that the map wasn't under \games\W3D Hub\games\apb\121 so where was it? (Just wondering it doesn't really matter anymore since the file is long lost) Btw can we have a sneak peak of the remake of the map or is it still too early?
  4. I downloaded it when a server for 1.2 was still being hosted, however it doesn't seem like the map came with the launcher package. I like to play the map every once in a while, but I lost the file when a rsync command went wrong. Can someone please upload it? Thanks in advance!
  5. How are you converting them for use in Mammoth? There's no .lvl file in the .mix files. The only way I know of is using the ancient LevelRedit program and as far as I know that hasn't worked for many years. In any event, only the example level files are supported for public use in the SDK, for now. Oh I just assumed that they were in the *.mix. No, they're stored in the global presets. Oh, how do I go about modding those? Well I hope I can transfer some of my HL2 mapping experience to W3D.
  6. Alright everything now mostly works, however I have a few questions: how do I build the global object database? What about extracted levels? How can I get the database for those? One of the reasons why I wanted to try out the sdk is to try to rebalance weapons in a way that I see fit and it looks like that weapon rules are stored on per map basis am I correct? Also after taking a closer look at the presets I have so many questions but that's for another thread :P
  7. Alright I moved the sdk to C:\a-path-beyond-sdk-master\ and Mammoth to C:\a-path-beyond-sdk-master\LevelEdit\mammoth.exe, redid the Associate_Mammoth_with_lvl_files.bat and made my mammothpath.ini to this: [Game Path] GamePath=C:\Program Files (x86)\W3D Hub\games\apb\release And now it looks like Mammoth is linked up: However it's now crashing with a .dmp when trying to open anything even hostile waters crashdump.20230301-072644-r12592-n1.dmp
  8. Hmm it worked earlier today, now I have the issue as well.
  9. Can the issue be the fact Mammoth is in a virtual directory? (After all it's in the download folder)
  10. [Game Path] GamePath=C:\Program Files (x86)\W3D Hub\games\apb\release Oh, that's what Windows does by default. I know it's stupid. Edit: Maybe I should try to put the GamePath in quotes? Edit edit: Tried that now I can open hostile waters and only hostile waters.
  11. Yes, a CTD Don't know, I read the documentation and executed the the .bat before I ran mammoth. Yes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I am now getting a dump and not just a CTD, don't know what changed. crashdump.20230221-050524-r12592-n1.dmp
  12. I opened Associate_Mammoth_with_lvl_files.bat and put in C:\Users\Leonard\Downloads\a-path-beyond-sdk-master\a-path-beyond-sdk-master\LevelEdit\mammoth.exe and after that I run mammoth and it crashes when trying to open a .lvl. Refer to issue.zip for more info as that contains a Problems Steps Recorder file. issue.zip
  13. Just wondering what was the original concept for FoL?
  14. Wait a minute.......... Swamp of illusions isn't new! It's just an update of Forest of illusions!
  15. Although I'm not a Dune person congratulations on this release.
  16. Feature request: maybe you can make the top of the turrets a weakpoint for the tanks? It would reward players for finding high ground and its more realistic .
  17. I was messing around in the Tech Center and saw a monitor that appeared to have Assembler on it: So I just randomly decided to look online if there was any code that was similar and I stumbled upon a website that that had Assembler for the IBM 370 and some of the comments matched word for word! I don't why I'm posting this maybe I found it cool that the W3D team used real Assembler than just some gibberish. I also wonder if they hid some easter eggs in the binary and/or hex code....
  18. Wish they bounced just a little (like 1.5 sec) for building combat but the old bounce time was way too long.
  19. That doesn't really sound like a great idea considering most of the games that I listed are still vaporware and the same thing (with some other factors of course) lead Vale to not release any games. But luck good for everyone working on CwC
  20. Cool concept but shouldn't you finish the other games you started like AR, TSR, BFD, TD:GZ?
  21. The user by the name "alexa" sent me a message which contained a link to presumably pornorgraphic material.
  22. To be honest I don't think it should disable high tech units I think it would be better if it act more like the powerplant in RenX but this time when the structure gets destroyed only the high tech units get the significant price increase.
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