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Everything posted by Pyryle
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View File Synthwave Ground Vehicles (and Aircraft, too!) This soundpack converts a lot of the engine start and idle sounds of the ground vehicles in Red Alert: A Path Beyond into (almost) perfect loops of Retrowave/Synthwave tracks. The vehicles affected by this soundpack use the following songs: Light Tank: "Telecom" by Power Glove Medium Tank: "Raining Steel" by Perturbator Heavy Tank: "Built to Kill" by Lazerhawk Mammoth Tank: "Death Squad" by Perturbator Phase Tank: "Flightwave" by Com Truise Tesla Tank (and MRJ): "Chaos" by Lazerhawk ALTERNATE TRACK: "Diablous Ex Machina" by Perturbator (primary by default) The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") APC (and Minelayer): "Access Point" by Stoned Presidents Artillery: "Rampage" by Kavinsky Ranger (and Soviet Ranger): "Silver Screen Cruising" by Robert Parker V2 Launcher (and Ore Truck, MGG, special/prop trucks)**: "King of the Streets" by Lazerhawk Note: The pitch factor has been adjusted in alignment with the V2 Launcher. Depending on the vehicle you are driving, the music pitch/speed may be higher or lower than normal. Supply Truck (and Demo Truck): "Resemblance in Machine" by Phaserland ALTERNATE TRACK: "Sexualizer" by Perturbator (primary by default) The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") Chronotank: "T.I.M.E" by Emil Rottmayer. Tracks used on aircraft: Chinook Helicopter: "Flightwave" by Com Truise Hind Gunship: "Night Breed" by Jordan F Longbow Helicopter: "Nightwave" by Jordan F Yak: "Танцевать" (Tancevat) by Belarusian Post-Punk group Молчат Дома (Molchat Doma). ALTERNATE TRACK: "Fight to the Top" by Lazerhawk The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") MiG: "технология" (Technology) by Belarusian Post-Punk group Молчат Дома (Molchat Doma). ALTERNATE TRACK: "She Moves Like a Knife" by Perturbator. The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") You must drive at the vehicle's top speed to be able to listen to the loop as you normally would the actual music track. Otherwise, enjoy the sound of warble-y music Unfortunately, Phase Tank engine sounds could not be included in this soundpack due to them being detected by the server's anti-cheat. INSTALLATION Download and open the RAR, and place the files in the following directory: Submitter Pyryle Submitted 05/29/2018 Category Custom Audio
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Version 1.5.0
1,809 downloads
This soundpack converts a lot of the engine start and idle sounds of the ground vehicles in Red Alert: A Path Beyond into (almost) perfect loops of Retrowave/Synthwave tracks. The vehicles affected by this soundpack use the following songs: Light Tank: "Telecom" by Power Glove Medium Tank: "Raining Steel" by Perturbator Heavy Tank: "Built to Kill" by Lazerhawk Mammoth Tank: "Death Squad" by Perturbator Phase Tank: "Flightwave" by Com Truise Tesla Tank (and MRJ): "Chaos" by Lazerhawk ALTERNATE TRACK: "Diablous Ex Machina" by Perturbator (primary by default) The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") APC (and Minelayer): "Access Point" by Stoned Presidents Artillery: "Rampage" by Kavinsky Ranger (and Soviet Ranger): "Silver Screen Cruising" by Robert Parker V2 Launcher (and Ore Truck, MGG, special/prop trucks)**: "King of the Streets" by Lazerhawk Note: The pitch factor has been adjusted in alignment with the V2 Launcher. Depending on the vehicle you are driving, the music pitch/speed may be higher or lower than normal. Supply Truck (and Demo Truck): "Resemblance in Machine" by Phaserland ALTERNATE TRACK: "Sexualizer" by Perturbator (primary by default) The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") Chronotank: "T.I.M.E" by Emil Rottmayer. Tracks used on aircraft: Chinook Helicopter: "Flightwave" by Com Truise Hind Gunship: "Night Breed" by Jordan F Longbow Helicopter: "Nightwave" by Jordan F Yak: "Танцевать" (Tancevat) by Belarusian Post-Punk group Молчат Дома (Molchat Doma). ALTERNATE TRACK: "Fight to the Top" by Lazerhawk The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") MiG: "технология" (Technology) by Belarusian Post-Punk group Молчат Дома (Molchat Doma). ALTERNATE TRACK: "She Moves Like a Knife" by Perturbator. The old tracks will have "2" right after its proper file name (e.g. "s_teslatank_start2") You must drive at the vehicle's top speed to be able to listen to the loop as you normally would the actual music track. Otherwise, enjoy the sound of warble-y music Unfortunately, Phase Tank engine sounds could not be included in this soundpack due to them being detected by the server's anti-cheat. INSTALLATION Download and open the RAR, and place the files in the following directory: -
View File Cardiac Telemetry Base Attack Notifications This soundpack changes a lot of the "(enemy) <building> under attack" EVA notifications to the beeps and boops of a cardiac monitor station one would normally find in a hospital setting. For all enemy structures, the following single beep will be played: For your own team's minor structures (defenses, ore silos, SD, refill pads), a low-pitched single beep will be played: For your own team's vital/production structures(refinery, barracks, WF, etc) under attack, a 2-beep sound will be played (skip ahead to 20 seconds in the video): When your own team's vital structures get down to 25%/50%, the following 3-beep sound will be played. This sound is also audible when approaching a defense/MCT in red health, or if you travel out of bounds in a map: INSTALLATION: Install the contents of this pack into APB's data folder. Default path: C:\Program Files (x86)\W3D Hub\games\apb-release\data Submitter Pyryle Submitted 05/29/2018 Category Custom Audio
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Version 1.3
154 downloads
This soundpack changes a lot of the "(enemy) <building> under attack" EVA notifications to the beeps and boops of a cardiac monitor station one would normally find in a hospital setting. For all enemy structures, the following single beep will be played: For your own team's minor structures (defenses, ore silos, SD, refill pads), a low-pitched single beep will be played: For your own team's vital/production structures(refinery, barracks, WF, etc) under attack, a 2-beep sound will be played (skip ahead to 20 seconds in the video): When your own team's vital structures get down to 25%/50%, the following 3-beep sound will be played. This sound is also audible when approaching a defense/MCT in red health, or if you travel out of bounds in a map: INSTALLATION: Install the contents of this pack into APB's data folder. Default path: C:\Program Files (x86)\W3D Hub\games\apb-release\data -
Description When a second player attempts to join the host's LAN game, the second player's client will receive an "ID mismatch" error, before the game crashes and closes itself from internal error. The frequency of this error is variable from my observations so far. crashdump.20180530-013518-r9972-n1.rar
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"Bant." - killboy06
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>drgdrgdrgdrgdrgdrgdrgdrgdrg
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W3D Hub Who's the genius who thought this would be a good idea?
Pyryle replied to NodGuy's topic in W3D Hub Discussion
I want to sad react but I can't. -
W3D Hub Who's the genius who thought this would be a good idea?
Pyryle replied to NodGuy's topic in W3D Hub Discussion
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Topic locked. Sammy, you have certainly proven yourself to many of us here that you are not a very good listener. Your ban will stay in place for a considerable amount of time.
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Use your eyes. Not your mouth.
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You should really pay better attention.
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... You have such an extensive history that one of your two logged warnings got expunged. Seeing how the one highlighted here is completely of your own doing, getting caught by the chat filter, I will not be surprised that the other missing warning is the same exact thing, or similar, given your general behavior. Do you have proof? Where is your screenshot/video? Did you take a screenshot/video at the time? This statement is questionable, at best. Do you have proof of FRAYDO saying he will kick you the next time you do this? Otherwise, the deed has been done. You got warned by me. An offense like that technically is considered a warning, but FRAYDO did not follow through with an actual !warn, and I did. It's really all a matter of coincidence that this was your 3rd warning and got kicked for it, and rightfully so.
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Let's find the reason together... Gee, you say you don't have any warnings, yet you actually checked yourself if you did. To further my point, you try to play even more dumb than you already proven and tried to convince myself and others that you don't have any... I ended up warning you because you got caught doing something against the server rules: Not only did you not get caught by another player, a MODERATOR also caught you in the act and told you to stop it. So what did you end up doing? You immediately rejoined as your original "sammyd" nickname in an attempt to circumvent my warning against you. Your continuous and willful ignorance of the corrections placed against you give me reason to believe that my original ban time of ONE (1) day will not be enough, and that more time would be considered.
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Noticing it too. You have to force it on using whatever video card driver you have.
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[mechanical man intensifies]
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You should've been on teamspeak where testament was being so salty
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Every goddamn time I see that cannon explode...
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damn, sorry
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shameless necrobump... nobody wants to show off their setups or what? A few changes were made since my last setup showcase. Pretentious stuff ahead! Toggle spoiler to see content.
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A Path Beyond Press Q to 'deploy' Artillery and V2
Pyryle replied to NodGuy's topic in W3D Hub Discussion
There was an early build of delta where pressing Q would kill the engine of any given vehicle without the need to get out of it. Dunno if that function is lying dormant somewhere in the files or not.- 24 replies
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you forgot the part where I got rekt by fraydo's v2 (of all people ) also ha, I got qwerty stuck :>