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moonsense715

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Everything posted by moonsense715

  1. Bots shouldn't get stuck in scenery if you generated pathfind on the whole map and fixed some remaining issues with extra pathfind blockers. But yeah some APB maps are way too huge to completely be covered with pathfind zones just for bots.
  2. We can always do what the APB Thief does, steal 50% instantly, that's what happens in RA2. I just thought this would be more fair as he can do many other things in the enemy base. We also tried a logic where the Spy must go back to the friendly refinery to deposit the stolen money but he NEVER got out of the soviet base alive after stealing so that idea was dropped and this current one is in place now
  3. I did a little math on that using Excel. If Soviets ignore this for 1 minute, they effectively lose 45% of their original money. If 2 minutes, then 70% of their original money. The soviets get an announcement that their money is being stolen so they can act on it or slowly lose their money.
  4. Some buildings behave different when "hacked" by the Spy. Right now for the Refinery, when the Spy attaches the device, instead of shutting the Ref down this happens: Every second, 1% of the soviet team's cash is stolen instantly and distributed between the allied players. Since it's always 1% of the "current soviet money", the amount rewired is less and less every second (but increases if the War Miner dumps ore). Hacking devices can be disarmed by Technicians/Engineers to stop the effects.
  5. When does the next game start? Also would it be forum or irc/teamspeak?
  6. I blame Nodlied for giving us the vortex distraction
  7. Verti I'm not angry, it was a good game with lots of logical thinking. So thank you for the game It's just really hard to guess new game mechanics coming from custom roles and setups that change the game like this.
  8. Oh and my last thought was that because game could never end if allies couldn't nightkill - Jeod lying all along denying he could nightkill with the pillbox. But then we still couldn't lynch him as he's a building. I thought the whole bar+wf was needed so that we could eventually day-shoot all buildings despite of many RNGs. It would make sense to me why sovs would need them.
  9. With sane thinking and knowing KY, he went to visit the pillbox and die (due to game not wanting to progress anywhere), but I stopped the action by dying myself instead. Alternatively, chrono vortex killing him for going near the chronosphere and same protection result as above. But definitely not a new role appearing.
  10. Verti, the game log says KY was killed Day 7 but I was (because protection )
  11. Cat5, I don't think arguing about almost 3rd lynching someone is something to consider. Requiring someone to be lynched every round just to see that he's still and still and STILL unlynchable until they suddenly morph into something lynchable is at least questionable. Ok I'll take it this was my first game but I did read the other threads too and I don't recall someone being lynhced more than twice to kill them, did I miss something? At least the end result made me laugh
  12. The whole brainstorming of reviving Nodlied was rather like even you had no idea how to end the game. Guess I should take note that everyone can change roles whenever in mafia regardless of role proofs already happening (even more than once). No, just fucking no. It's hard enough to build trust in others by multi proving by actions and others visiting me at night, let alone people changing roles without an actual day/night action. This was unfair, not balanced.
  13. Why would you lynch someone once - failed (building) then after Nodlied died again - failed (building) and then try AGAIN (because bored? not much else would reason to try it 3 times on a player)
  14. Jeod switching roles would have been fine after Nodlied died. That was the first thing we did next day, re-lynch him. That he was allowed to wait until whenever he wanted to to switch role, well I don't like that to an extent that it was completely out of and banned from the possibilities box.
  15. If soviets can really only win by depending on bad RNGs and time is limited (way too much luck factor) then I'll be really disappointed :/ If not then I'll try what I can. Since Choppy didn't chronoshift back yet, he might do on the next day.
  16. Before even deciding what to do this night? ##unvote D:
  17. Even if the vortex goes aways the game won't end. ##vote nolynch
  18. He's a pillbox. He'll kill you before you can suicide him I am afraid. And if all night actions are blocked?
  19. Chaos_Knight, there's always the option to train one of us as suicide flamethrower. It kills us in the process but 300% kills the target too, no RNGesus. I'm willing to volunteer for the role in case I can actually get OUT of the Heavy Tank. (Can I?) ##shoot Jeod (nothing personal, you seem to be a good tester )
  20. Silverlight! Why so low resolution? What's your screen size?
  21. Also I think Isaac's grave was skipped because he wasn't Soviet originally.
  22. Killing_You, what's your status? Say something!
  23. I did a fortify this night because why not and then scrapped it probably by accepting a HT.
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