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moonsense715

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Everything posted by moonsense715

  1. Oh but it IS possible to heal just one infantry at a time. [/engine features] If Medics heal themselves fast enough and do as much damage as Rifle Soldiers then he's useful on every map. Basically he's a Rifle Soldier then with an auto-healing upgrade for the price (I forgot the price). If that's useless, then something's wrong with Rifle Soldiers in the first place.
  2. Thank you for making awesome tracks that can fill my time at work
  3. Are you pumping all these models out daily or are you revealing things you did long ago, with a few days pause between the topics?
  4. At W3DHub we are using a REST API for the front website to pull the news from the forum, WordPress or any other manager thingy is not used at all.
  5. You should have linked the tutorial thread so people are more aware of the tutorial database we have here
  6. I can't play it. SoleSurvivor.exe starts my Renegade client and I cannot select any of the SSL_ prefix maps. My scripts version is b7567.
  7. "Affirmative!" "Attack the baby shops!" "Bolster our father duties!" "Building needs cleaning!" "That's a diaper, ignore it!"
  8. Needs more drawings. I still don't see any paratroopers.
  9. Or you could dive deep into subanimation land, or attach the rotating antennas as a separate, attached vehicle part.
  10. I'd be more than happy to release an open beta of the game if it was in a better state, but unfortunately it is not. Hell, everyone could be having fun even just playing alone in the server, because ALL of the maps are bot-filled with my latest AI upgrades and base attacking/repairing/C4 explosive setting mechanics. Those bots also do most of the testing right now and produce a lot of balance feedback by just looking at them. I mean these are fun things, but at the same time you can also clearly see how really underdetailed the map is looking:
  11. ECW has a few of your water points sorted out. Swimming animations for instance that are different when diving deep compared to being on the surface.
  12. I wonder if it's possible to "sabotage" my own internet to get this effect? If it is then we'll have to come up with some countermeasures. It's easier to kill moonwalking enemies than if their position updates normally. Damage calculation is client side, so if my client sees them where they actually aren't and I hit them on my screen, the server accepts it as valid.
  13. We don't need testers. The game is incomplete. It needs devs.
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