Jump to content

moonsense715

Admins
  • Posts

    5,437
  • Joined

  • Last visited

  • Days Won

    121
  • Donations

    60.00 USD 

Everything posted by moonsense715

  1. It's also possible to prevent healing damage from non-teammates in the engine.
  2. How do you prevent technicians from healing enemy buildings?
  3. Duplicate armor/warheads for the two teams if you want to prevent teamhamper. But then you can do the same with Technicians/buildings.
  4. Oh but it IS possible to heal just one infantry at a time. [/engine features] If Medics heal themselves fast enough and do as much damage as Rifle Soldiers then he's useful on every map. Basically he's a Rifle Soldier then with an auto-healing upgrade for the price (I forgot the price). If that's useless, then something's wrong with Rifle Soldiers in the first place.
  5. Thank you for making awesome tracks that can fill my time at work
  6. Are you pumping all these models out daily or are you revealing things you did long ago, with a few days pause between the topics?
  7. At W3DHub we are using a REST API for the front website to pull the news from the forum, WordPress or any other manager thingy is not used at all.
  8. You should have linked the tutorial thread so people are more aware of the tutorial database we have here
  9. I can't play it. SoleSurvivor.exe starts my Renegade client and I cannot select any of the SSL_ prefix maps. My scripts version is b7567.
  10. "Affirmative!" "Attack the baby shops!" "Bolster our father duties!" "Building needs cleaning!" "That's a diaper, ignore it!"
  11. Needs more drawings. I still don't see any paratroopers.
  12. Or you could dive deep into subanimation land, or attach the rotating antennas as a separate, attached vehicle part.
  13. I'd be more than happy to release an open beta of the game if it was in a better state, but unfortunately it is not. Hell, everyone could be having fun even just playing alone in the server, because ALL of the maps are bot-filled with my latest AI upgrades and base attacking/repairing/C4 explosive setting mechanics. Those bots also do most of the testing right now and produce a lot of balance feedback by just looking at them. I mean these are fun things, but at the same time you can also clearly see how really underdetailed the map is looking:
×
×
  • Create New...