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moonsense715

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Everything posted by moonsense715

  1. Bleh, you ruined the image quality D: As a photographer, biggest shame on you ever!
  2. Why are you looking in always2.dat? We knew it months ago that it's supposedly not the buggy file. As for you having no white boxes, have you checked in LAN or on the FDS? I am personally having these issues on the FDS.
  3. TBH it looks like a giant p*n*s.
  4. Check out the latest news from the Apocalypse Rising dev team! We have lots of updates, don't miss out! Hello dear AR fans and welcome to the latest Apocalypse Rising update! I apologize for making you guys wait for an update for so long again, we know that you want to see progress! The thing is that we are working a lot internally, but often think "it isn't good enough for showing-off". This approach will stop now. Let's see what we got for you in this update! AR Roadmap The project's leadership has set some milestones to fasten up development of the game and focus on more important items. This means that both the team and the tasks are better organized, and you will get your hands on AR earlier than we first planned! Airforce HQ I have been working on the Allied Airforce Command HQ. The exteriors have been remodelled completely. The reload pads are not finished yet and the textures are WIP. The new exterior compared to the old one. Credits also go to Ric for shaping up the basics of it. This model started off as the allied radar piano... ...but then turned into the communications console, minor weakpoint of the ACHQ Now this building barely had internals before. Thanks to Squid Empire's concept arts, they are now done model-wise and that puts another building onto our complete list We'll show how Harriers are built in a later update, so stay tuned! G.I. One Winged Angel is finishing the G.I. model. He's been fixing up his head and the helmet lately. Excpect to see him 100% complete very soon! Latest render of the G.I. by OWA. Yes, the bullet belts will be added Objective markers In AR, we have quite big interiors compared to most of the other C&C-based W3D games out there. One thing that the testers have been telling us that because of this, it was never easy for them to find weakpoints or the exit doors of the buildings either. To solve this issue, we have added little markers ingame to help you find your way around. Let me elaborate this a little further. You only see these markers if you are inside the given building. That makes sure there is no unnecessary information rendered on your screen (e.g. it wouldn't make sense to show exit signs of a structure you are not inside of now would it?). Weakpoints and building exit markers, seen in the Allied and Soviet Barracks We also realized that we can use these markers everywhere. Here are a few examples: We can show players who drive a Chrono/War Miner where the ore fields are. Engineers can see where the capture terminal is within a Tech Hostpital or Oil Derrick. Tesla Troopers can be notified that they can charge the Tesla Coil. The possibilities are almost limitless. We have a LOT of nice features in AR and we'll try to help players access them easy with these markers. We have other ways as well to help people understand everything. For instance, this little feature shows players how full their ore storage box is: The ore storage fullness indicator's first version Recruitment We are hiring new team members to fasten up the release! Let's see the people we require: 2 people for modeling AND texturing civilian buildings and props. 1 person for making nature assets (trees, bushes, etc.) 1 level designer 1 character artist 1 texturer (optionally unwrapper) to help in texturing building interior objects There are defined milestones for the project and crystal clear tasks, so if you feel like contributing to the game and think you have the skills, don't hesitate to apply! To do so, just send me or One Winged Angel a personal message and tell us which position you want to apply for. End That's it for this update, come back next week for more!
  5. As the game core builder of AR, I can tell you that the release will not be this year. We have a coming development milestone set for new year's eve. The next project that will be released at W3D Hub should be Expansive Civilian Warfare which you will be able to play along with TS: Reborn while you wait. It's an epic game I can tell you right now
  6. Damn ear-raping. Headphones, software-testing. You should ask the age in your survey. Who can hear it depends more on the age than the job. It is known that older people lose the ability to hear these kind of sounds.
  7. Hey Nozzy. Things are going well, doing a bunch of dev and PR work. You probably don't remember me from years ago as I joined the AR team in 2007 only, but I do remember you
  8. Happy Teamwolf day you! I'm expecting you to arrive home late at night totally wasted with a soccer ball, with cats running around the constantly flushing toilet Well however you may celebrate, have a great day
  9. Haha, no. It's "Drew" from Battlecast Primetime Aftermath. And OWA put it on for me
  10. Rather looks like he ate tiberium-infected beans all day and now it pays back
  11. Hey guys! In order to make the Game Nights fit your availability more, I created a poll. We know that Sunday might not be the best for some people as they have to get up on Monday morning. The exact start time can vary as well. BST is the current British Summer Time, Europeans should be able to calculate from that. E.g. Berlin/Prague is +1. Please take your time and vote! The questions allow multi-choice, so if it doesn't matter, you can vote for all. But please, if you have a preference, vote for that only. If you have any comments/suggestions in connection with the Game Night, please write it down here or send it to me in a personal message. Go!
  12. There were ~30 players on the main server. I'm expecting a full one this time plus more on the second server. People need to know that this is an epic event that we'll do semi-regularly and they shouldn't miss out
  13. Ok, game night is sunday at 8pm yes? I am on now and want someone to play! Welcome to W3D Hub! Yeah, you can check the countdown until the game night here: http://www.w3dhub.com/#events Me personally, I am at work. I'll play when I arrive home
  14. Can you make some battle ones with lighter colors please? Those seem to be the most attractive.
  15. I've been using them for a few weeks now So extra thanks for making them in the first place!
  16. Yes, it's time again! Get ready for another load of explosive action! Join the official Reborn server this Sunday (4th October) at 8pm GMT/9pm BST! Good day everyone! It's time to do another TS: Reborn Game Night! Join the event to experience Tiberian Sun from the FPS perspective with dozens of players! WHAT IS THIS? This is an event to which we invite EVERYONE to play the game together with the developers. The game is based on Command & Conquer Tiberian Sun. It is brought to you in a more detailed First Person Shooter perspective where you take control of individual units and fight the enemy with other players as a team. New players Download TS: Reborn here! Need help with the launcher? Launcher help/guide When is the Game Night? The event will take place on the 4th October, at 8pm GMT/9pm BST. We know that not everyone is living in this timezone, so we have created a countdown. The Game Night will start when it reaches zero. Check the event countdown here If you wish to talk to the developers or other players during the event, connect to our Teamspeak server at ts.w3dhub.com at the time! We'll be there. And you?
  17. I'll say that's a drastical change Einstein, and I will disregard it (please don't be mad ) Made the wood come alive and stalk the cat.
  18. Yeah the edit after the "no hands" one was too much for one step.
  19. Well, if nobody is playing Reborn on Windows XP, then I guess there will not be any migration problems in the future. Otherwise, please speak up.
  20. WinArch 10. Well....At home I use 8.1 x64 still because I have not put the time into hunting up all the installers for the gajillion programs i have installed. At work I use 10 pro x64, 7 pro x64, and XP, depending on what needs doing....and though it probably doesn't matter for this thread, a good bit of windows server, various editions. If you read the question, it clearly asks the OS of the computer you play w3d games with
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