Jump to content

moonsense715

Admins
  • Posts

    5,437
  • Joined

  • Last visited

  • Days Won

    121
  • Donations

    60.00 USD 

Everything posted by moonsense715

  1. That's not a concept, that's a complete model. You actually seem to be good at modeling, I don't know why you badged yourself as concept artist and never tried to fully walk the modeler's path.
  2. Well, that's quite a roundup. Nice! Any idea when the wiki will be up and running? And will cinergy ever come back or rehost their servers elsewhere (e.g. here, since AFAIK that is also a w3d based game)?
  3. You mean he's 31 years young. Happy birthday Wally!
  4. Shnappz seems to have disappeared actually. I hope he is alright. Anyone knows anything about him?
  5. Nice, I really like the way you present the game. (but I can also hear your Skype "new message" sounds too in the background )
  6. What was your old account name? Mine is in my sig.
  7. TS_Kombat is basicly barracks vs hand of nod taking place on the top of a tiny mesa where you fight with Technicians. In TS_Beachfront you can buy all the units, the map looks much nicer, has a Tiberium field ans is generally much more fun.
  8. Hah, not everyone! As an example, you aren't (yet ).
  9. Because as it happens, AR and BFD made the transition to that HUD at the same time without the other team knowing. Don't worry, the TSR hud will be unique from the other games. He just put the concept into it for this test version.
  10. At the end of the Pre-Alpha video, Teamwolf kept jumping on my head with the Grizzly dart tank, even though I was deployed. Those were really fun to record
  11. Holy cow, I am seeing old faces of the community that were here BEFORE 2007! Welcome to the party guys
  12. That totally looks like the Queen of Blades in Starcraft.
  13. Hello there people of W3D Hub! I think it is time I shared some good old videos of Apocalypse Rising that most of you probably have never seen before or are just really old. Time for a blast from the past! AR awakens When AR was launched, the developers were really enthusiastic about it and were pushing a development blog every week, containing a load of progress images and sometimes videos. There was not much to show, as the game was just shaping up from scratch, but One Winged Angel always collected enough content for a full blog. There was a huge fanbase of the game and a lot of people playing Renegade and RA:APB at those times who eagerly commented an average of 30 posts on every update. The first video is the most ancient that I know of, featuring an ancient map that has never seen the day of light probably since that old build: These were in times when AR was not a standalone game, but a Renegade mod. Here's another classic from OWA, with his "cheesy voiceover" The first standalone builds After getting persmission from Electronic Arts to be a standalone game, danpaul88 obviously started whipping up standalone installers for AR. Yes we always had to manually download the installers, in old times we had no launcher to auto-download and update our games! Here is a video that shows how the game looked like in those builds, which features content produced up until 2007 summer (but does not include any old buildings): You can clearly see that it was still a very early standalone build, with a lot of texure files that were forgotten to be included in it (hence the dozens of white/westwood logo textures everywhere). One Winged Angel has produced a Mirage Tank logic demonstration video at those times too, where you can see half an allied base too, as well as the first version of the War Miner: AR wins ModDb award At the end of 2008, AR has won the 3rd place in Player's Choice: Best Indie Game of the year category. This was the showcase video for it: (Link to the moddb post) After the trailer comes another walkthrough video by OWA. Actually we had a few updates since the ModDb trailer here, for example the new V3 Rocket Launcher. As you can see, we still had no proper base-setup and the list of units was still pretty thin, along with a load of placeholder models and missing textures. Contributing mods There is a long list of games/mods that contributed to Apocalypse Rising by donating their assets to us. For example, the Flak Track and the V3 Launcher in the moddb video above came from RA2: Vengeance. Here are a few more assets that we have gotten our hands on, some of them even made it into the internal test builds: Most of these donated assets either got upgraded or have been totally replaced by new models now. Old Dune Patrol and Rocky Pass in APB Beta Did you know that I tested all of the old maps in APB Beta and not in AR? I only had an APB Level Editor at the time when I modelled them (2007-2008), which is the reason of this. OMG the white buildings! It is no secret to people who have been following this game for a long time that AR has not had textured buildings until the internal Beta 1 build came out to testers in 2012 (and it had no buildings in the test builds at all until 2009). One Winged Angel created a developer-commentory video of the Alpha 6 build (2008) with really old buildings: Also, here's an old trailer of the internal Alpha 9 build (2010), featuring new, but still 100% white buildings that burn your eyes out and make you get lost inside (with the exception of the Barracks)! Garrisoning Battle Bunkers I was playing with Battle Bunkers back in the day in C&C Renegade, without the power of today's scripts in W3D. Basicly they were using keycards to let friendly people in/out, and there were constantly respawning hp/armor powerups at all the windows to keep the garrisoning people alive inside (we can make players not take damage now). Classic AR bugs You can now take another look at how AR looked like with all the partially complete models and placeholders. This was a motivator video for testers to find bugs that I collected together into a funny compilation to point out they were not reporting them Beta times With the introduction of the internal test build "Beta 1", the game was finally stable and fun to play. Of course there were balance issues but everything was textured and all the units were implemented into the game. A video from 2012 that Verti60 complied: Currently the game's version is Beta 4 Patch 1. The most recent updates include a move to "a new engine" (improved w3d) that is scripts 5.0 and now all the placeholder weapon rigs from C&C Renegade are gone. Release date?! So you are asking why AR has not been released yet. To be honest, it's not at all far from a public release. But here are a few things that are holding it back: The game lacks proper infantry models (hello character artists?) It lacks a level designer person who creates more maps The Terror Drone does not function properly I need to finish the Allied building interiors After these are crossed out, the game will be released through the launcher. End Well, that's it for the history lesson. Tell me what you think about all the sections, and I do also expect current and old devs feeling nostalgic and posting some of their feelings
  14. Let's imagine you get to play Reborn on an Android device and you even manage to join the public server. Everyone who is playing on PC will always beat you in combat because aiming with the mouse at something that is moving will always beat anyone who tries to play from a phone/tablet (unless they use an external mouse connected to the device)
  15. Well holy crap, good to see these old faces. Hello there Ric and Soviet_Deso
  16. It is surprising to me how they find it worse/more difficult to use one launcher program than to download a separate game installer and a separate server list chooser software like in the old days. And every time redownload the game when a patch comes out. Do you guys know about this thread? https://secure.w3dhub.com/forum/index.php?showtopic=415003 What is difficult about using the launcher? What is not straightforward? What should be changed about it to make playing games easier?
  17. Let's return then. What do you guys think would help the most to get the playerbase boosted? Launcher chat lobby? ECW and other games coming to the launcher? Stats system/stats page, more than the current "your rank is x, gj" that we have atm? Dev streams/"TV shows" (e.g beyond the path)? Better modding support (SDKs, howto tutorials)? Something else? Tell me
  18. With a model from Tiberian Sun Aftermath? If they take models from it, and others from TSR, sure.
  19. Official announcement: This was an april fools joke.
  20. Well that was fast. I didn't even see the notice before it was complete.
  21. Is the recording available somewhere?
  22. The reaper web isn't working too well. It was much better before the shotgun shooting style was introduced.
×
×
  • Create New...