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moonsense715

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Everything posted by moonsense715

  1. The reaper web isn't working too well. It was much better before the shotgun shooting style was introduced.
  2. So we had our little AR TV livestream session, raw developer work shown. Was it any good?
  3. Okay. I will be streaming tonight at 11 pm GMT + 0 (7.5 hours from the time of this post). When the time comes, you will be able to tune in on http://original.livestream.com/apocrising01 In case there are 3 people watching at least we can make it a regular thing. That includes Teamspeak so you can ask questions about what you see while I'm modding
  4. If there is any interest, we can resume the AR TV, which shows a developer working on the game live at certain times. In fact, I have been livestreaming the modeling process of the Allied Airforce HQ in the past days a lot. If you want to tune in when I work on the game I need to know in advance
  5. Oh come on. Trance is good music
  6. I wanted to switch the bike to wheeled physics long ago to fix the still occuring event when you land on your side and boom but the new physics are indeed quite good, great job there.
  7. That would be nice, I like that. Or just have it do this automagically anyways. Or make its behaviour change on button press. Agressive, defensive, follow me, stand still. Other than that, you can also switch to it to do sophisticated control.
  8. And it seems Shnappz has already given it a name... Someone needs to play more RA2 Unholy Alliance mode in RA2 meant you started with both an Allied and a Soviet MCV.
  9. Well they would be on the same "team" as far as the game knows. It would just be a...superteam i guess is the word. It would just have all units from both sides. Friendly fire would protect against that because its all on the same side, just not the way we see it. Tell me if im making sense.... I understand it I can't think of a way to have 2 war factories building different units though. Not on the same team.
  10. That's actually not a bad idea. There could be maps where Yuri's forces guard something (a superweapon, a gattling cannon, etc.) that keeps actively attacking both sides. It would then be a mini goal ingame for BOTH sides to get rid of them Or a mission map where both sides need to get the same thing from Yuri's forces.
  11. Yeah. If some lines don't match up, apply an adjustment with uvw unwrap Or just leave it.
  12. Yes why not the GDI War Factory. There is a repeating texture on the back of it. All of the AR buildings are uvw mapped and unwrapped too.
  13. I use UVW mapping on buildings and then fine tune their sizes and carefully position their edge lines with UVW unwrapping. If you have a repeating texture that needs adjustment then this is the way to go.
  14. I reinstalled TFD and the cnc5net client on top yesterday, no problems :s
  15. You also need to set the stage 0 mapping to Linear Offset and change the speed of it in LE. You can find that towards the end of this video tut: https://secure.w3dhub.com/forum/index.php?showtopic=414804
  16. https://secure.w3dhub.com/forum/index.php?showtopic=414835
  17. Not really, it's good to see you are interested in all this rather than nobody posting questions.
  18. I'd rather see it on UE4 than UDK to be honest.
  19. Pixelmodel! You had some fun time with it
  20. I don't know how the engine reads it but I know that "Add" shader mode on Pass 2 will add the texture on top of the Pass 1 texture. Here's a basic texture and then the fake reflection added on top of it: First one has the second pass disabled, second is setup like in this tutorial. I've added this extra to the first "post". You can read about how materials work here: http://w3dhub.com/tutorials/content/w3d_materials.htm
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