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Posts posted by Voe
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On 5/13/2017 at 11:49 PM, NodGuy said:
I killed the coil with the stolen HT so not all was wasted
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There are different kinds of lag. I sometimes have a weird throttle on upload which makes me unable to move or communicate by VoIP, but I see everyone moving as the normally do and I can hear them over teamspeak. I imagine pyryle has the opposite.
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We can set up some testing sessions to try that out.
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8 hours ago, forg0ten1 said:
been playing this game for a long time, and not normally one to complain about players, but this "lag" is kinda rediculous
There is a reason I asked Pyryle to make this thread. It doesn't matter if it's out of your control Pyryle, but you're getting an unfair advantage over the other players.
I, on my part, am willing to let this slide. I know I'm biased as we're old time friends, but I also know Pyryle is an amazing player and if he kills me with lag, he probably would have killed me without as well.
However, it is the community opinion that matters. I wonder what you guys think.
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Nowhere. You can't compare means with ends.
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I thought those were the armor mechanics too.
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Are you telling me the game no longer uses the 5x headshot damage multiplier it used to?
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5 minutes ago, ChopBam said:
Not if momentarily retreating helps you win.
Winning without honor grants shame, not joy
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Better bold than coward
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7 hours ago, Pyryle said:
Except Voe. He sux
In the ass.
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Totd needs to make another compilation video of him running away from me. I'm sure he has a bunch on tape.
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asdasdasdasdsad
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Oh lol
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Two words: fix it.
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Good stuff.
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Hey guys, apologies for my absence. I hope you had fun regardless ;p
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I like this pushwall, but the amount of damage and rate of fire presented on the video is just absurd
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59 minutes ago, Chaos_Knight said:
Simple.
1. He was always radar-visible.
2. He could be removed with 1 click of a hitscan sniper.
3. Maps were way more open with far less props.
4. You are comparing 1500/1800 commando unit which purchase is announced server-wide to a 400 common mook.
5. Kov camp spots were well-known and easy to check.
6. Kov shots were still easier to track due to them being tri-shots which allowed a degree of tracing.
7. 3D radar.
8. Kov shots had next to 0 splash so one could easily repair whatever they attacked.That's just from the top of my head.
And 2 more after a bit of thinking:
9. Kov shots weren't silent
10. Kov shots produced extremely highly visible explosions with lots of particles and other stuff.Nuff said.
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4 hours ago, SilverShark said:
A quick one of last night's games
I literally thought I made it.
Also, that v2 sniper kill, you stole it. You can see the allied sniper hp drop to half right before you shoot
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Nice vid pierile
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10 hours ago, Category 5 Hurricane said:
Voe, you indicated display problems on their site. You haven't posted since. Just keeping quiet, or have the problems not been solved/gotten worse?
Using a different browser fixed the issue.
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Thanks to everyone who showed up today!
1
APB Madness
in W3D Hub Discussion
Posted
Much anger.