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ChopBam

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  1. Welcome to the 12th edition of W3D weekly! Let's get straight to it! Red Alert: A Path Beyond The level RA_RidgeWar has been revamped a bit by @ ChopBam . Most notably, the Soviet base elevation has increased by about 20 meters, and an Airfield has been added. A number of other terrain changes on the Soviet side of the map, but screenshots will speak louder! (Yes, you can fly a Yak through the donut hole in that one ridge) Ground Zero All has been quiet on the western front on Ground Zero, but that doesn't mean work hasn't been happening! Recently, @ Ice started early work on the Repair Facility. Available to both teams, this structure will allow players to repair and resupply their vehicles in the comfort of their own base. As you can see, there are two different possible styles, based on differing sources from the base game. Currently, we're looking at giving the style on the left to GDI and the one on the right to Nod as a way to add visual flair to each side. That's it for this week!Come back next time for some more kickass W3D content! [blurb]Welcome to the 12th edition of W3D Weekly! Featuring some RidgeWar updates from A Path Beyond and an exclusive into TD: Ground Zero![/blurb]
  2. @ Mojoman Yes; the red and green borders use different textures. And since the fading distance is decided inside the texture file with mip maps, it's possible.
  3. Orange is always at risk. I'm sure he feels the pressure of how many people targeted him last night. My personal sus is iLTS, but it typically is and I'd need to see more from him before going any further along that route. If you ask why--for now it's a combination of biased metathink and the fact that nobody else stands out to me at the moment.
  4. Potential reasons my head came up with, for why they might have chosen Jeod for the nightkill: Picking somebody who's out of the spotlight Day 1, i.e. unlikely watch target and thus less likely to be caught in the act. Nobody else is a good target for whatever reason. Random dice roll. Grudge against mafia-obsessed Jeod to remove him from play right at the start after an eternity of no forum games. My guess is D--all of the above.
  5. Last night was nothing of use at least YET. I am very interested in what I observe here to be essentially a tunneling situation with Orange. I'm not really getting the same scummy vibes that @ Category 5 Hurricane is getting off him. Maybe it's been a while since we've played and thus my scumdar is off. Can you elaborate more? As far as I can see, we haven't really touched on figuring out our likely scum setup. Since we have 8 players, would it be fair to assume there are no more than two scum, be that two mafia players on a team, or one mafia player and one third party? Three scum would be far too much with the game ending too quickly, and I am personally hesitant to guess that there'd be only one, unless he/she/they are very superpowered. If it's a two-man situation, and it likely is, this would leave us with 5 remaining town at most. What I'm getting at with this are the math and philosophy of deciding what we do today. If we mislynch and there's another kill tonight, we're potentially left at a 2-3 situation, which may technically be safe depending on roles, but is likely very much not. It's one big reason I want to figure out this Orange situation and soon.
  6. At first I thought iLTS posted it, which is saying something. +1 D1 is kind of a bust most games. Here's to getting some info tonight. 🍻
  7. I would like to help seal the ##vote no lynch deal. Ahhh now I see Orange is getting more into his over-posting meta. I am feeling more comfortable with this now.
  8. This is like pulling teeth. We're 12 hours closer to hammer and no CVC still.
  9. Okay yes Shade, he is day-killing Orange within the first 24 hours of the game.
  10. Insert very serious argument about how it's a pro-gamer move to vote for Orange in this bombastic way under the pretense of luring out the "true" scum who will quickly jump on you, but actually truly suspecting Orange in secret.
  11. Ok! Let's do the 31st since I'm packed up with work-related events this weekend including Monday.
  12. @ TheIrishman I am aware! What's the deadline for character submission?
  13. Points distribution isn't really a simple thing. If we awarded the full 1875 through damage hits alone, we'd have to counterbalance that massive 5x points boost with a points boost for repairing and doing other things in the game. If we only boosted building damage points, players could seriously pointwhore by simply shooting at enemy buildings all game. So if we boosted repairing points also by 5x, that would skew the rewards for killing infantry, destroying vehicles, disarming things, and small objectives like harvesting. A player who sat in the base repairing would have an undue amount of points compared to someone fighting in the field who doesn't happen to hit enemy base buildings. We're not aiming to eliminate the team score boost, because up to this point the current points balance system between how teams should win has been working out pretty well. A team score should be rewarded substantially for destroying a main base building.
  14. Am inclined to agree with Shade on this one. OrangeP47 and Killing_You are sus.
  15. IDK man, if there are moments that you're actually away from the game, it'll throw the meta off and people might suspect you less.
  16. Refill animation has already been on the helipads and refill pads for 5-6 years.
  17. The weapon switch times are slated to be reduced in the next release.
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