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ChopBam

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Everything posted by ChopBam

  1. Okay yes Shade, he is day-killing Orange within the first 24 hours of the game.
  2. Insert very serious argument about how it's a pro-gamer move to vote for Orange in this bombastic way under the pretense of luring out the "true" scum who will quickly jump on you, but actually truly suspecting Orange in secret.
  3. Ok! Let's do the 31st since I'm packed up with work-related events this weekend including Monday.
  4. @ TheIrishman I am aware! What's the deadline for character submission?
  5. Points distribution isn't really a simple thing. If we awarded the full 1875 through damage hits alone, we'd have to counterbalance that massive 5x points boost with a points boost for repairing and doing other things in the game. If we only boosted building damage points, players could seriously pointwhore by simply shooting at enemy buildings all game. So if we boosted repairing points also by 5x, that would skew the rewards for killing infantry, destroying vehicles, disarming things, and small objectives like harvesting. A player who sat in the base repairing would have an undue amount of points compared to someone fighting in the field who doesn't happen to hit enemy base buildings. We're not aiming to eliminate the team score boost, because up to this point the current points balance system between how teams should win has been working out pretty well. A team score should be rewarded substantially for destroying a main base building.
  6. Am inclined to agree with Shade on this one. OrangeP47 and Killing_You are sus.
  7. IDK man, if there are moments that you're actually away from the game, it'll throw the meta off and people might suspect you less.
  8. Refill animation has already been on the helipads and refill pads for 5-6 years.
  9. The weapon switch times are slated to be reduced in the next release.
  10. But... who will there be to ##vote Killing_You on day 1?
  11. I missed that one, apologies. Unfortunately my networking knowledge is limited. I'm only using one adapter (wired rather than wireless) so my personal network is pretty simple in comparison to what appears for your case. I don't know if this is the difference that makes it work or not, or whether it's something in all the plugins and extra files that are part of this server hosting package, files that I'm not using. Or whether it could be some hidden firewall thing.
  12. By the way, you don't need to worry about port forwarding at all if you're connecting on the same machine that's running it. So if you're trying to connect from the same machine, you can eliminate this as a cause for the issue. As long as the port you are trying to direct connect in Asterisk matches GameSpyGamePort in server.ini it should be okay. You are 100% sure that 192.168.0.180 is your current local IPv4 address? This is the one that appears in the IPv4 Address field when you type ipconfig into cmd.
  13. I will also note in passing that no text should be selected in the blue FDS window, as that will freeze the FDS and make it unable to be connected to. Just in the slightly possible case this is the issue.
  14. I got ninja'd a bit there by Tank_Killer. I guess if you're using Asterisk it will pass the correct params to the game. You have verified that you are trying to connect to the correct Server IP? On my local LAN, for me that would be 192.168.0.37 on port 9016. For myself I don't bother with brenbot or the plugins (as I don't need them for launcher display or anything else) so I haven't been able to help you out with those due to complete lack of experience. But I run a local FDS all the time with the bare minimum of files.
  15. @Tank_Killer I was never able to direct connect to localhost. LAN IP works for me. @LeonardMT What steps are you taking to try to connect to your server?
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