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ChopBam

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Everything posted by ChopBam

  1. Changed Status to BackBurner
  2. Yeah Avast notoriously doesn't like the game and has given other people the same problem you describe (black screen + fail instead of starting). Search "Avast" in our Discord tech support channel and you will see. If disabling isn't doing what you want, can you try adding game.exe in APB's install directory to Avast's whitelist?
  3. Which antivirus is it? Reborn and IA don't use scripts 5.0, which is hated by a few select antivirus programs.
  4. Do you have an antivirus running on your machine? If so, try disabling it and running APB again.
  5. Changed Status to Fixed Changed Attachments to https://w3dhub.com/forum/uploads/monthly_2021_11/Screenshot_440.png.1032d54004227e0bdf6af3dcefc2e5a6.png
  6. A ticket has been made for the scripts team to look at this. Thanks for reporting!
  7. I've seen a number of light/phase tank rushes work, and in the past, ranger rushes. But they do require coordination. It's easier when the team's not cooperating to go in as a Tanya or Engineer and solo some structures. A spy shutting down defenses/repairs also requires some amount of specific teamwork to be effective.
  8. Using jump and crouch keys give you a lot of control with your pitch. Rudder left and right is bound to your < and > keys, but bind the secondary L+R keys to keys near WASD. I use Z and X personally. This will help you turn left and right easily without having to roll the plane. Helps a LOT when you're strafing a moving target. @ ryknow69can explain more precisely.
  9. 3.6.1.1 General Fixed the 1 minute offset for EVA's "time remaining" announcements. Fixed two missing strings in the controls menu. The Attack Sub uses the proper 3D model in the encyclopedia. Infantry don't drown quite as easily when surfacing and submerging while swimming. CatchBreathFactor increased significantly. 0.25 -> 3.0 Engineer Boosted golden wrench effectiveness to repair vehicles by 10%. Soviet Engineers no longer suicide when their War Factory takes damage. Improved bot pathfinding slightly. Titan range increased. 89 -> 99 Targeting/effective ranges decreased. 110 -> 94 BTR railgun: Increased range. 75 -> 90 Added an impulse of 2.5. This creates a small physical push on targeted units. Disabled Lunar V2, for now. Fixed missing strings for Molotov Dan/Yuri.
  10. Changed Status to Closed (Other)
  11. Disabled the unit from purchase list for now.
  12. Nice to see some interest in hosting! Poke me when you get some detailz.
  13. Hi Samasugida, we do like these games, and that's why we make more games based on these games. Please do take the time to try out our first/third person adaptations of these games and I hope you enjoy them. We ask that you do make your posts in English, as that's the language everyone here speaks. Thanks for your understanding!
  14. Call it a bandwagon, call me sus, but option 1, for the reasons stated above.
  15. May need an admin to look into allowing this via the ACP, as per the following link: https://invisioncommunity.com/forums/topic/444524-add-a-poll-in-an-existing-topic/?do=findComment&comment=2745592 @ OWA Any way to allow the addition of a poll to a topic?
  16. I was thinking the further away we start from the objective, the more prepared we'll be for the objective in the end. Why not a mystery side quest in Traschwandt, where we can gain things in preparation for the main quest? I'm sure we can stop at the Nod base along the way to the research center.
  17. 3.6.1.0 General Changes Hitmarker behavior has been edited so that direct weapon projectiles once again provide instant feedback, and explosion damage provides server-side feedback. Stealthed friendly units and objects now appear on the radar compass when the Radar Dome is disabled or destroyed. The new repair script now has an added "anti-leave-zone-to-remove-repair-debuff" feature. Increased naval repair zone sizes. Made an adjustment that should reduce or eliminate the issue with getting stuck in airplanes right after they land. Vehicles BTR Adjusted so that it is more vulnerable to rockets and shells, but slightly more resistant to small arms and C4 explosives. Skin and shield changed from Light to new BTR type. Health and shield values decreased. 250 -> 200 M.A.D. Tank No longer receives damage from other M.A.D. Tank sonic detonations (this change does not apply to Angry Tanks on Lunar). Mammoth Tank Secondary missile velocity increased. 75 -> 100 Secondary missile turn rate increased. 225 -> 275 Missile Sub The AA missile secondary fire can only lock on to aircraft. Hind Cannon can tilt its firing angle 22.5 degrees higher. Yak Adjusted handling to feel more lightweight. MiG Missile damage effectiveness has increased against aircraft. Two salvos (one full payload) can destroy a Longbow that's at full health, but only just barely. 0.5 -> 0.75 Levels Improved bot behavior around doors. Moved the trees and a rock on the bottom of the cliff outside the Soviet Refinery slightly away from that cliff, so vehicles going down that hill won't get stuck. Blocked off a vehicle stuck position between one of the Flame Towers and a rock. Fixed a couple floating objects. The lightpost at the Allied Service Depot emits light properly. Fixed some texture blending issues near the Soviet base. Filled in some missing polygons in the west Allied infantry tunnel. Unfloated a tree near the west Allied infantry tunnel. Removed an out-of-place pipe prop behind the Soviet Barracks. Submarines no longer get stuck on the lighthouse beach. Replaced Allied Service Depot with a large rock. Changed the pine needle texture to grass in a few spots where there used to be trees. Broken Tire Ragtop Skin and shield changed from Light to new BTR type. Health value decreased. 600 -> 500 Shield value increased. 250 -> 500 Railgun range increased. 66 -> 75 Cost increased. 1200 -> 1500 Fixed Spy character string. Fixed one of the Hind landing points that made them stick in place. Converted the Service Depots into destroyed versions. Added a destroyed Pillbox and Flame Tower at the base entrances. Rotated the now-destroyed Allied Service Depot 90 degrees, resulting in less smoke from it appearing in the Allied Barracks basement. The oil pumps in the bases no longer start teamed. This fixes a bug that was introduced when the objective markers were added. Fixed some texture blending seams with the snowy grass. Fixed a hole in a rock that's in front of the Soviet base. Fixed a vehicle stuck spot at the base of a cliff northwest of the Soviet base. Grounded a small patch of floating grass next to the gem field outside the Soviet base. Fixed a stuck spot on a rock northeast of the Allied base. Also sank the rock a bit so that it doesn't have gaps at the base. The section of land leading to the north side of the Soviet base has been cut out, removing this area as an Allied attack route option. Removed the cave behind the Soviet Construction Yard. Grounded some floating trees near the lighthouse. Fixed a stretched texture going up the ridge to the lighthouse. BTR's can be purchased. Updated Chrono Tank teleportation spots. No longer can the Chrono Tank go onto the hill behind the vehicle barricades, no longer can it attempt to teleport onto the Allied Ore Silo, and other spots were filled out such that it has fewer restrictions in clear ground areas. Vehicles can no longer drive up to the Volcano peak. Updated the overhead map. Blocked vehicle access to a sliver of the Soviet ridge. This removes an exploit position for V-2 Launchers.
  18. Hi @ Clairvoyant , did you install the TT patch to Renegade?
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