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ChopBam

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Everything posted by ChopBam

  1. There was a spam link hidden in the post, and now the post is hidden.
  2. Which version of it? They're all purely DM maps for starters. One has heavy morning fog. Another has teleporters.
  3. It's a completely new map. The terrain is built fresh from the ground up with a different concept and gameplay.
  4. 3.6.4.0 The public SDK and FDS have been updated. Note for anyone who uses a custom hud.ini file: There have been some changes to hud.ini, including support for HUD scaling at different resolutions, seeing players' names on target boxes, and some aesthetic changes regarding the fonts used on the weapon type and bullet count as well as the airplane airspeed/landing gear/etc information. [New Map] Legends speak of an ancient village deep in the swamps of Transylvania. Once a peaceful community, it is said that they angered the forces of evil late one St George's Eve, cursing the land around them forever. The disturbances began small at first; the wolves howled a little louder, the insects buzzed harsher, and the fog rolled thicker. Then the sightings began. First it was a light in the distance, then shapes stalking the villagers in the night, and finally, fellow townsfolk driven mad. As the afflicted destroyed their own homes, the remaining villagers took shelter in the Church, as it was the final standing refuge against the horrors lurking in the swamps. When a wandering traveler next visited the village, there was.... nothing. There were no bodies, no fresh graves, not a shred of evidence that humans once lived there, save the ruined houses and the still standing church. Now, Allied and Soviet forces find themselves in conflict over this very land. Each one hopes to establish their own listening post hidden away from the front lines. But they may not be alone amongst the trees... Features a Barracks, Radar Dome, and Refinery for each team. Limited units can be purchased via airdrop from the Radar Dome. There is a church in the center of the map, with a few scattered routes surrounded by water. [New Map] Could it be? It could! We are bringing back Fissure but this time it is Limited Edition Holiday Spirit Fissure™. For the uninitiated, Fissure is a classic DM map from the days of old, and it has had several iterations, from basic tier, to tunafish tier, to "how the hell do I get out of this tunnel?" tier. The version we are bringing back is most reminiscent of the tunafish version (which is essentially "Tunnel Fissure" from the APB Beta era). Like our other Christmas map, we don't plan to run it in the rotation year-round, but for the holiday season as well as for any special times that players feel like playing it. Features a Barracks and an Ore Silo for each team. The Barracks provides two credits per second, and the Ore Silos (up top as in the original) heal slowly up to half health if they are unattacked for a moment. The thief can steal from one particular spot inside the Soviet Barracks. The objective marker will say where, and it is a small zone. General Airplanes landing at Airfields now destroy objects in their landing path, rather than sitting on top of them. Docked aircraft now refill their partially full clips along with their inventory. Enabled fast weapon switching and reload dilating. Added incremental sprays to jumping for all infantry weapons excluding Sniper Rifles. Surface Effect sounds now play if the surface effect detail setting is set to low. Fixed human pain animations not playing. Starshina bots now attack buildings. Certain vehicles no longer get stuck when colliding with the Pillbox. Adjusted the reload sound for Volkov to be a mix of the older and newer sounds. Added the text "(default)" next to the B & M keys on the escape screen menu. Fixed a missing texture that would sometimes fill the screen at game startup. Miscellaneous fixes in the back-end. Updated credits. HUD Now scales to fit different resolutions. Players playing at 1080p may not notice much of a change. Player names now show up with their target box, and the distance readout is next to the health bar instead of the armor bar. Defenses which are being attacked now have their icon flash on the radar compass. Weapon info uses a font consistent with bullet count font. Airplane info readouts adjusted. Artillery New model and texture. Heavy Tank The twin barrels fire slightly faster together. Tesla Tank Alt fire (right click) now fires a burst of three electric bolts. Mammoth Tank Missile pods no longer tilt (this fixes an issue with bots firing the cannons). Missile pods now lock on after firing the primary cannon, without needing to fire a missile first. MAD Tank Replaced the treads with a more appropriate style. Slightly improved plunger model. Destroyer Reduced price to $850. Projectile extension has been adjusted. Missile Sub The missiles fired by its primary weapon now slightly follow the player's cursor. Tesla Coil Has the potential to fire chain lightning. Maps Fixed an assortment of errors with textures, floating objects, stuck spots, and collisions. Added a dead Refinery in the Allied base. Shifted some props around the map, and provided additional trees. Cosmetic changes regarding ore in certain places around the map. Blocked off ability to climb a rock to get above the Soviet silo. Fixed missing kill messages. Fixed an access point behind the Allied base which would let you climb a cliff meant to be inaccessible. Fixed a broken string for the fuse boxes. Players can no longer get out of their choppers on the hills behind the Allied base. If their vehicles are destroyed while they are up there, the characters land to their death. Added some decorations to the naval area.
  5. Hey there! Yes, you can remove those files to save space and it won't affect your installed games.
  6. I would join GoT or HotD this time since I've now watched the GoT show and read the books (and watching HotD).
  7. 3.6.3.2 Note: There have been a number of items changed on the backend that aren't listed explicitly in this changelog, so keep an eye out and report any new bugs you find. Note x2: The SDK and FDS are updated. If you are a user of the SDK, there is a new method to how temp and global presets are stored. Let me know if you are a modder working with Mammoth in this version going forward and we can help you out. General The B/N/M keys can be remapped. With this change, you may need to set these keys in your config to get them working again, or you can "reset to default." Added new console commands whereami and cinematic_camera. Reduced lag for crashlanding aircraft. Fixed a couple missing strings on the "attack controls" menu, including one for toggling sniper scopes. Fixed the broken textures that were on the Yak/MiG encyclopedia entries. Fixed a minor texture issue on the standing trilight prop. Added a vehicle blocker at a wide entrance on one of the civilian houses (BTRs no longer get stuck here). Bots Now use the vehicle weapon when they drive a Ranger, APC, or BTR. AI Rocket/RPG troopers fire RedEye/Strela weapons at enemy aircraft, and have slightly improved weapon accuracy. No longer steal abandoned Artilleries/V2-Launchers. Increased sniper weapon error. 14 -> 20 Ore Truck Improved details on the geometry. Objective markers now appear or disappear based on their full or not full status. If the Ore Truck is not full, it will only show objective markers for the fields, and if it is full, then the field markers disappear and the marker that indicates where to dump at the Refinery appears. Phase Tank The barrel's hitbox now tilts appropriately. Maps Any time pathfinding generation is updated on a map, bots will start respecting the locked doors there. Set the HUD mine limit to 0 on some maps that don't feature mine laying (GuardDuty, PacificThreat, RiverRaid, Wasteland). Improved AI paths. Added an Allied Turret.
  8. Saberhawk isn't here anymore. Nobody else wants to make a port.
  9. Also great job setting this up @ Killing_You . Felt very smooth.
  10. Hey thanks! I had fun this game. And there were definitely things you did which made me hesitate. You can pull off that pro investigator look quite well.
  11. Let's admit it--Jeod failing the "r u scum" test was the start of the end for this Harkonnen mission. Only went downhill after that.
  12. I know you only need just one of us to change our minds, but being weirdly aggro to Shade isn't gonna do it.
  13. The point would be that Category 5 could convince just one person to tie the vote. Convincing people to vote away from them is kind of a main job for scum. Yes, yes, so that's why it is good that you unvoted.
  14. Lmao. Or just shitty forum formatting when you add and remove quotes in posts.
  15. I noted that your penalty in the pinned message is not in your vote slot, but just tacked on to your name. So I assumed you could still vote, with just an extra out-of-game one tacked on to yourself. Is this not the case? The pinned message would be confusing then.
  16. So, 3-vote tie between Shade and Cat 5? Didn't see this coming.
  17. A case could have been made about Retaliation that would have given me pause. Jeod complained about inactives in the game, so this led me to the possibility that he was expressing frustration due to an inactive teammate who survived due to lack of contribution while Jeod put in a bunch of work and got lynched as a reward. Irish suspected ChopBam and Retaliation. After clearing ChopBam, Retaliation was Irish's other suspect, although to be fair he didn't put his vote there. Retaliation would have needed a way to attempt on Louis while being jailed. Could have been explained with item. This case would have been more plausible to me than the Shade case. But with the way Cat5 carried himself with opening statements today, as well as all the implausible hoops he suggests Shade would have needed to jump through, my suspicion lies elsewhere.
  18. With that being explained, I could see Louis jailing FRAYDO intentionally I suppose. With items such as killer drones in play (and who knows what else), I was able to see a swap and a kill happening from the same person in the same night. Very well. You made a big case about it on D2. Town did the rest of the work after lynching Jeod, but you definitely played a big role in swaying them to that point of view. Beyond this, it was strange to me that he went from being suspect #1 in your book to just completely falling off your scumdar. It may be true and it's unfortunate if so, but it's also unverifiable to me. Scum have definitely used the excuse of real life to cover for their timing or other apparent slips before. I can't rule it out.
  19. I feel like I missed something.. maybe I'll ask after the game what caused the penalty vote because I'm a bit confused.
  20. This wouldn't be a true Mafia game if you weren't jailed by RNG. Lord for the sake of all that is memes please let it have been RNG.
  21. You responded with a quote tree of your own, but it kinda misses the point. I wasn't saying quote trees by themselves make a strong case. It was the the content and context of the quote tree that was relevant. They had heavy-hitting stuff on each other right out of the gate on D2 and lasted all day. I don't think Jeod or Shade would fake this. They don't have the personality or the brazenness. And Jeod wouldn't complain about how he wasted so much time trading blows with Shade and making cases against him if it was all meant to be a ruse anyway. Your and Jeod's exchange, on the other hand, actually fits the bill way better, so thank you for saving me the work of posting that quote tree. I think it actually follows a bit what I said about how scum tend to sus each other out with varying degrees of softness when the circumstance calls for it, something which does not apply to Jeod/Shade. I've noted that you didn't respond to this section of my post at all. You responded to the Light Infantry thing, and made some jape about quote trees, but nothing responding to what I said about how outlandish it would be for Our AUM Shade, SHADE, (SHADE???), in a brief move of blazing brilliance, to choose tails over heads and target himself for a nightkill in order to successfully kill Louis through your unwitting actions (???), and simultaneously fool Louis into jailing FRAYDO for some reason (). More Notes Cat5 took forever to admit he was a bus driver. He was happy to suggest and to leave us guessing that he could be a role blocker or watcher (town looks more favorably on RB/watchers than bussing roles), but Jeod suggested the bus thing for Cat5 early on. A slip? Not sure. This part honestly confused me a bit. Cat5 eventually admitted to being a bus driver after having it called out and being an unavoidable thing, but wouldn't elaborate at all to any of us about its limitations or how it works. Posted pink tractors, and even now when he's "okay with being voted," he's still holding this close to the chest for some reason, as if (in the case of him dying and flipping town), it helps town somehow to still have this information left unknown. I'll note that I have seen no evidence at all of these secrets being helpful to town. He certainly suggests that they weren't a help last night (or forgot about that part of his story, I don't know). Cat5 has said multiple times he is okay getting voted. This also confuses me a bit, but could pass as a gamble of nonchalance. "With very little left to lose, if I express that I don't mind being voted in order to clear the air, maybe they'll vote for the other guy." Cat5 did what I thought was a lot of really good sleuth work throughout the first part of this game, with a post count typical of his play style when he's town. Up to this point though I've sort of ignored the fact that he pushed hard for Irish as #1 scum suspect ahead of Jeod, when in reality Jeod was scum and Irish was town. Was okay calling Jeod scum #2, but only after a day of heavy pressure from most players against Jeod. Cat5, our quote trees are as different as night and day, Mr. "I was on board with lynching real scum, see I voted for Jeod 40 minutes before hammer after his fate was basically sealed already at 4v3". Cat5 didn't express surprise, remorse, or any other evidence of a changed disposition at Irish flipping town the following day, despite prioritizing him ahead of Jeod most of Day 2. A big 🚩🚩🚩 for me at the start of this Day was when Cat5 opened right out of the gate with guns blazing with something about how Shade outfoxed him at the last and then came in hot with this story about how Shade attempted a suicidal nightkill. Could be legit in way I guess maybe if you squint? But to me and to all the rest of the seven hells, this bell rings a much stronger toll as attempted narrative control. Yes I am aware, in a great stroke of unluck, I suppose a town player could look as sussy as this too. To varying degrees the stars have aligned just wrong for me before. But I don't know man, at some point I gotta look at it and combine it with the rest of the case information we have, and in my book if we eliminate the assumptions and what appears as most likely to be really strange mental gymnastics regarding Shade, this snowball has rolled down the hill too far and become too large to stop. ##vote Category 5 @ Shade939 You said you were gonna come back to at least cast a vote today? @ FRAYDO Got thoughts?
  22. Shade is known to say a lot of things that make little to zero sense, as town or scum. Being our resident AUM, this makes him the easiest scapegoat ever for scum. Picking out the stuff he says is almost like a free ride. While this bit may be somewhat trivial, I figured I would include it since it sticks out to me. It's the exact same role that I have, and from the description Shade has made of it, I share his description of it as well. One could say "Shade knows the Dune flavor" but KY's game could have any set amount of roles that do any number of things, and I don't think it's a coincidence that Shade's roleclaim and description are very close to my own. Now, onto the things you have been saying @ Category 5 Hurricane . Let's break down these implications a bit. You point out all the contradictory things Shade is saying, and mentioning slipping out too much information about what items are in play, and more. But in the middle of all this easy scum Shade slippage, you suggest he has a moment of extreme clarity and luck, and can fool both Louis and you (even after fishing for more information about your role, to which you responded with a pink tractor in order to keep that information from him), ending up using reverse psychology successfully to target himself for a night kill and to get our jailor killed. Calling this far-fetched is putting it lightly. Combine with this the fact that Shade and Jeod were fighting tooth and nail in this thread to try to get each other voted, and you suggest to us with a straight face that they were on a scum team together. This could have been some serious big brain on their part, but knowing what I know about both Jeod and Shade, I don't think they would invent, organize, and then execute something like such a complicated matrix of in-fighting so early when there was absolutely no need to. This war between Shade and Jeod wasn't composed of a few half-hearted tit-for-tats that we occasionally see between scum when they are afraid one may get lynched so the other distances themself for town. This seems to have started at the beginning of D2 when Shade started pretending he knew something, and Jeod said he was going to shoot shade, and it only became more serious from there, right up until the time Jeod was voted off. I'll also point out the sussing and discussion between them was a great deal of interaction that could have simply taken place in the scum doc if they were together. What follows for the rest of this post is an abridged summary of the fighting between the two. I'll note again this started at the beginning of D2 when there was no reason for two scum members to fight. On that I completely agree.
  23. The only case where I can see Louis jailing FRAYDO intentionally is if she considered him a scum suspect or suspected him to be the target last night. Being that she suspected you and not FRAYDO, and that FRAYDO is not a power role to be targeted by a NK, do you see any precedent for her to target FRAYDO? And if you swapped Louis and Shade, why didn't Shade get jailed instead? It sounds like it should be pretty simple, but am I misunderstanding how this works?
  24. When did you accidentally give away that you were switching Louis' target to FRAYDO?
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