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ChopBam

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Everything posted by ChopBam

  1. Yeah, if the vertices are still there, the extra triangles are still there, even if the edges aren't showing up in Max. It'll register the polys as n-gons, which aren't ideal and don't reduce detail.
  2. Yes, you can remove edgeloops and their connected vertices in Max 8. I actually don't know if you can use any of the same shortcuts that ACK mentioned, but you can select your edge, hit "loop," Ctrl click on vertex mode to convert your selection to vertices. Go back to edge mode, "remove edges," go back to vertex mode, "remove vertices."
  3. The reason the barrels and things are tiles is because they have been set up with LOD. You can export the interior and exterior together; they don't need to be separate. Should fix the scaling issue, hopefully? Also consider that your units setup might be different somehow.
  4. I'm quite sure that the building interiors are proxied in, but they're considered terrain, rather than tiles. As far as your exterior and interior, did you create them from the same file to ensure that they naturally fit with each other's sizes?
  5. Granted, but it has rabies and scratches you. I wish I had the best job ever!
  6. Nothing compared to my 8000 missing posts!
  7. You will get an update that contains the juggernaut. At some point.
  8. Except for enough programmers to do the work.
  9. The current server is a US server.
  10. Hourglass is the only map which causes that, and you're the only player experiencing that. So the performance problems you're experiencing must be the result of putting two bad things together.
  11. Then I'd say that's a problem with your computer, since I've never experienced anything close to that.
  12. It's almost as if we built our own engine. Will they be able to drastically improve W3D's efficiency because of this? Better graphics are always nice, but AFAIK it's been putting a lot of strain on the engine and pushing it beyond what it was designed to handle (mainly with textures and particle effects), resulting in more lag, lower FPS, more crashes, etc., for people with less-than-ideal hardware, even with all of TT's previous engine-improvements. Gamma 2.0 was an example of this, while certain maps (Hourglass) have become infamous for freezes and crashes. The other day, I reduced the number of draw calls on Hourglass by a large amount. This alone should help performance there.
  13. Renardin's been helping out in the background with stuff. He's fully aware of the project's near release, and is excited like the rest of us.
  14. And true. Choosing to forget this simple statement of fact will not serve us well on this one.
  15. No. To put it politely, and to balance out dtrngd's post, Blackwolf is a huge douchebag.
  16. He is former staff, a leaker, and a hacker.
  17. Last I checked, the FXAA problem was fixed.
  18. How overpowered would he be if he could kill people while staying stealthed? Binoculars can't kill, and the fact players unstealth while using them is a bug, not a feature.
  19. Video shorts. Better in the summertime than video pants.
  20. We're still on target then That guy asked when it was being released, and then he must have edited his post after I posted.
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