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ChopBam

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Everything posted by ChopBam

  1. This is about what I get where I live.
  2. I'd suggest keeping it as simple as possible, reducing the number of channels to only the ones you really need to be permanent. Can people make their own temp channels? If so, open rooms 1-3 probably aren't necessary.
  3. Are you referring to Camos Crossing?
  4. I will also be joining W3D Hub to help with this project!
  5. He is conventionally annoyed by the "shorthand" version of his name.
  6. I've actually played Shockwave a bit within the past couple months. Excited to see what the update brings!
  7. Hey everyone! On the old forum system, people could upvote and downvote posts, which could lead to potential trolling, especially since it also went to people's profiles, which in turn could go to their heads. Only moderators/admins could see who upvoted and downvoted posts. On this new W3D Hub forum, downvoting has been removed, and only upvoting is allowed in a Facebook-like system of positivity and general goodness! So, my question is, can regular users now be allowed to see who's upvoted posts, in a fashion that's also similar to Facebook? I can't see the harm in it, and it also seems kinda pointless to allow people to upvote if nobody below moderator status can see who likes their posts! I've always personally found it intriguing to discover who likes what. Anybody with me?
  8. The Gamestop one? Or something else? I enjoy my job editing wedding photos full time for a photography business. Basically I use Lightroom most of the time and Photoshop occasionally. I manage all the files and handle our hardware/software as well. Love my co-workers and boss, and I get to go to cool locations sometimes and actually shoot when I'm needed. Can work from home any day that I want! Only problem is I don't quite get paid as much as I'd need to feel comfortable.
  9. Granted, but you move to California where there is no snow or rain. I wish pie & ice cream would appear in front of me whenever I craved it.
  10. Granted, but the stuff turns out to suck. I wish I had an incorruptible wish.
  11. I joined in for two games and got owned, but gosh it was fun.
  12. Granted, but it's due to a great tornado so you must huddle in the shelter instead. I wish I could clone myself ten times to get more work done!
  13. Yes, on the vehicle's object settings in LevelEdit.
  14. There is an in-game modifier button that toggles this too; it defaults to your V key! As for entering, there are zones placed around your vehicle for entering and exiting. Try looking in your vehicle's object settings. I don't remember what the specific tab is called, though.
  15. I will be 28 ten days from tomorrow!
  16. This guy. I'm here because I enjoy playingbreaking these games. Fix'd.
  17. Yeah, if the vertices are still there, the extra triangles are still there, even if the edges aren't showing up in Max. It'll register the polys as n-gons, which aren't ideal and don't reduce detail.
  18. Yes, you can remove edgeloops and their connected vertices in Max 8. I actually don't know if you can use any of the same shortcuts that ACK mentioned, but you can select your edge, hit "loop," Ctrl click on vertex mode to convert your selection to vertices. Go back to edge mode, "remove edges," go back to vertex mode, "remove vertices."
  19. The reason the barrels and things are tiles is because they have been set up with LOD. You can export the interior and exterior together; they don't need to be separate. Should fix the scaling issue, hopefully? Also consider that your units setup might be different somehow.
  20. I'm quite sure that the building interiors are proxied in, but they're considered terrain, rather than tiles. As far as your exterior and interior, did you create them from the same file to ensure that they naturally fit with each other's sizes?
  21. Granted, but it has rabies and scratches you. I wish I had the best job ever!
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