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ChopBam

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Everything posted by ChopBam

  1. I was able to watch in the middle for about 20 min. Was interesting!
  2. Extremely outlandish functionality, like all the AIs not running in straight lines?
  3. Captain America, cause his 'tude is way better. Also you can't trust the government.
  4. In that sense, I guess all the current maps are spiritual successors, since they have a similar layout or idea to the originals, but in many other ways are completely different. My opinion is that it should just be called Fjord or Fjords. Consider the new Zama, and when players wanted old Zama they called it ClassicZama. What if there's more than two iterations of a map? Name it something else? It's not really that likely to happen, considering the map-makers are so limited in number and probably won't want to spend all that time reiterating one map. I seem to recall the issue with A Path Beyond being too large or something? Anyway, when was the last time we had this map...0.9935? Did the tunnel version exist in Beta? It's pretty likely (since I didn't make maps during the .9935 era), although yes, it wasn't a stock map. I seem to recall the issue with A Path Beyond being too large or something? Anyway, when was the last time we had this map...0.9935? You are probably right about 0.9935 being the last time we had the map. And it was definitely too large. I might be mistaken about this, but I believe there was aircraft as well, which made it virtually impossible to mount a successful rush across such far distances. There were a lot of base defenses as well, with the Soviets having two Tesla coils that covered virtually the whole base. But if the map were completely redone, it's size could be scaled down. Rather than vast open fields (like all in all maps up until Delta, really), add smaller areas with more dense vegetation. Maybe add naval. IMO it was one of the best maps in Red Alert, and it could be a lot of fun in APB as well if done right. Also, the mod is named after it. I was thinking maybe the bases wouldn't need to be in opposite corners, but moved up the coast slightly toward the center. This would allow more attack routes as well.
  5. In that sense, I guess all the current maps are spiritual successors, since they have a similar layout or idea to the originals, but in many other ways are completely different. My opinion is that it should just be called Fjord or Fjords. Consider the new Zama, and when players wanted old Zama they called it ClassicZama. The same could be said of Bonsai vs Zama True, but frankly I think this strengthens my point. Do we want three maps like this? And all nuke maps, at that?
  6. As far as I know that's Magnum/Blackwolf's version of Fjord.
  7. I think TWT is much better then bonsai, I mean what exactly do you mean by similar? Gameplay? theme? Two bases wedged into opposite corners of a map, where one of the teams is a bit more elevated than the other and backed up against a cliff corner, while the other team is backed up against a shore corner. The cliff layout and location of the entrances is similar in design, there is missile silo warfare, and even attack routes show a resemblance to one another.
  8. I feel TWT and Bonsai are too similar, so unless there's something else really attractive and unique about TWT, it's not worth the remake.
  9. Act on Instinct and Rain in the Night. Started playing C&C at age 10, 1997.
  10. Welcome back, please post them! :-D Edit: Oops, I broke the quotes. Can't even delete them. BBCode Mode. It's a button at the top left of your wysiwyg that makes it possible to avoid all sorts of formatting problems.
  11. Just a few more useful tips of new features in Delta. -Your radar blips that are above or below you will now tell you whether they are above you, or below you, rather than just getting smaller and you not being sure where they are. -Standing still or crouching (including crouch-walking) will take you off enemy radar and make your name disappear. -Tanks receive varying damage depending on what parts you shoot (hitting the back does more damage, so aim for that if you can, but settle for the sides if you can't). -Supply trucks refill C4. Great for Engineer or Tanya rushes. -Bases that use tunnel basements typically have team-locked doors to accompany them, but spies can assist their friends in getting through Soviet doors (an underused feature that's extremely useful on KOTG). -Just a nicety, but gap bubbles can now be seen into from the outside by friendlies.
  12. Hi Mike! You look familiar. It's up to opinion, but frankly I think the game is at the best it's ever been! Hope you enjoy, and stick around a bit!
  13. Successful white V2 rush on the enemy refinery! All thanks to Silverlight. Successful waiting around before rushing the power plant! All thanks to Silverlight.
  14. If we lightmapped the building interiors, it could potentially be possible to the point of seeing your surroundings respond appropriately to lighting changes, but infantry themselves will still cast shadows from the LE-placed/proxied light objects.
  15. Fixed with what? Is it an updated exe or scripts? Whatever it is, it hasn't come to ROTR yet, as playing last week, just about EVERY game ends early with a desync. Frankly, any update that fixes the desyncing problem should have been hotpatched into every popular generals mod as soon as it came to fruition.
  16. I'd totally be there, if I was available. Only problem though is the desyncs. Soooo many...
  17. What about RPGs doing a little extra damage to submerged?
  18. This would be moot because anybody who wanted to extend a stale game could extend a stale game. That was removed because people would rail on it too much. Certainly it wouldn't be impossible to make the command only available in certain situations. Perhaps past a certain elapsed time or whatever.
  19. Of course you start this thread right after my birthday. Oh yeah, happy birthday!
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