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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising why no one playing ra2 apocalypse rising
Robomax21 posted a topic in W3D Hub Discussion
a few months ago the servers were full of players but now they are mostly empty. what happened? -
[blurb]Check out our upcoming Game Nights for the C&C 30th Anniversary event! We have IA, AR, APB, and TSR lined up! Check the forums or our Discord for date and times.[/blurb] Check out our upcoming Game Nights for the C&C 30th Anniversary event! We have IA, AR, APB, and TSR lined up! Check the images below for the dates and times. RSVP on our Discord! Calendar link: https://w3dhub.com/forum/events/ Discord link: https://discord.gg/jMmmRa2
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising Red Alert 2: Apocalypse Rising Game Night
cyberarm posted an event in Community Events
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Apocalypse Rising Red Alert 2: Apocalypse Rising Release Date
cyberarm posted an event in Community Events
Coming soon™ has arrived! -
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Hi everyone, It's been over two years since we last posted any formal updates to AR, so I wanted to just post and assure you all that development is back up and running and better than it has ever been. For the past two years, we were wholly distracted by the development of Tiberian Sun: Reborn, which ultimately had to be put on pause. However, putting TSR on pause allowed us to regroup a bit and take another look at AR and where we were at with the project. Coming up with a fairly solid development plan, we started working on the game again formally in August and have been rapidly iterating ever since. This leads us to where we are right now; running fortnightly tests where we're iterating on the balance and features within the game in order to create the definitive RA2-shooter experience. I just wanted to start by re-posting a link to the stream we did around 10 days ago on the current test build to kick things off again. Over the course of the next few weeks, we will be releasing updates on new features and content that have been going into the game along with images and videos about where we're at and what we're doing. We also want to start updating you guys a bit more often and also engaging you in our development process a bit more as time goes on, so if you guys have any ideas for stuff you'd like to see, whether it be feature-centric videos, development team AMAs, more streams, unit renders, regular content updates or anything else you can think of, let us know in the comments below! Cheers! @OWA & the AR Team [blurb]It's been over two years since we last posted any formal updates to AR, but now development is back up and well underway. Find out more here![/blurb][thumb]thumb_ar.1.png[/thumb]
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Apocalypse Rising Prism Tank & Harrier Update!
Coolrock posted a topic in Red Alert 2: Apocalypse Rising
How’s it going everyone? You may have been asking, "Where is AR at the moment?" and through this video you can find out! We are happy to announce that we have hit Alpha! This means that the features that we wanted to include in the first release have made it ingame. Thanks to the efforts of the team over these past few months, we have cleared this milestone! Today we’re excited to showcase a few of these new features! In this video we have included the new HUD and UI, improvements to the Allied Prism Tank including an all-new refraction projectile, and a physics overhaul of the Allied Harrier! All this and more in this video update brought to you by OWA. Please feel free to comment below about anything you would like to see in a future video, and we would be happy to show it off for you!-
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Hey everyone! It's been a while since we did one of these (also I hear it's Willy's birthday, so happy birthday man!) so I guess it's about time we updated you guys on the latest progress on the AR front! New Features & Allied Forces @OWA went in game earlier today and recorded a nice walkthrough of the Allied base, along with explaining some exciting new features that the AR team has been working on to improve the gameplay in general. Check it out below! As ever, if you guys have any questions about what was shown in the video, please feel free to post a reply or hit us up on Discord for a chat! Refinery Interior & Power Plant Exterior @moonsense715 has been working really hard on finishing off the final few base building interiors that we have left to design; the Allied Refinery! The major weakpoint for the Allied Refinery is the Furnace Heat Regulator! The minor weakpoint is the Chrono Miner itself. Check out some tasty images below! @moonsense715 has also altered the Allied Power Plant as well. We used to have tight spiral staircases leading down into the basement and the orange glow from RA2 wasn't there either. Now the building is much easier to access and looks the part! Check out the picture below! Allied Reinforcement Bay @moonsense715 has been really hard at work putting the finishing touches onto the Allied Reinforcement Bay. For those of you who aren't aware, the Reinforcement Bay is a building that is unique to Apocalypse Rising that allows players to buy infantry and vehicles at an elevated cost, when the Barracks and War Factory are destroyed (respectively). The Reinforcement Bay cannot be destroyed, therefore it does not count towards a victory via base destruction. Here is a picture of the new design! Weather Control Device @Romanov has completed the exterior model for the Allied Weather Control Device! This structure will allow the Allies to summon a powerful lightning storm to attack the Soviets with! Check out the render below! Random Corner Oh no! It's the Soviets! Recruitment ATTENTION all fans! We are looking for new staff members: LEVEL DESIGNERS! (if you can create terrain like this, or can complete the tutorial, please apply!) 2D/3D Artists for modelling/texturing civilian buildings and small props (Autodesk Maya, 3ds Max, AutoCad, Blender or Photoshop/Gimp) Character Artists (feel like modeling some simple soldiers, or maybe Premier Romanov? ) A person with free time who wants to get into map-making (we will help you) Programmers to enhance the game engine (more info about this here) To apply, just send @moonsense715 or @One Winged Angel a PM (Private Message) via the forums and let us know which position you wish to apply for. Note that you can include working here in your CV when applying for a job. A lot of W3D Hub Staff members got their current real jobs thanks to the experience gained here. No skills? Need a lesson/tutorial on something W3D? Ask! We can provide a lesson or create a written/video tutorial on how to model, texture, etc. You can find our current roster of tutorials here. Bye! Until next time! [thumb]thumb_ar.4.png[/thumb] [blurb]Check out the latest update fom the Apocalypse Rising Team! This time we're focusing on the Allies![/blurb]
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Hey y'all! I'm one of the many people who check whether AR has been released now and then, and I believe most of us will agree that we have gotten used to always hearing "it's done when it's done, we'll release it then". At this point, my only guess is that the developers have internalized that sentence, and have never given a second thought throughout the years on when to release it. I noticed that in recent years, the forum's popularity has unfortunately decreased. Maybe it is time for the team to consider releasing the game? As I understand it, the reasoning behind this policy is that a bad release would leave a sour taste in people's mouths. On the contrary, I believe the long wait has caused much more people to dismiss the project over the years. So I do not think this reasoning is valid. As another point for a release happening, I have no doubt that the developers hearing fans enjoying the game would improve their motivation for the project, and make developing more fun! Just to be clear -- I'm not saying the developers are unmotivated, but that it would their motivation would benefit. Don't think I'm breaking forum rules by saying this -- I was a tester for a while a few years ago, and the game was very fun. I can only imagine it's getting better now! Of course, nothing against the developers and testers -- I heavily appreciate their work. I do not mean unwell on anyone. I would love to hear what the AR team thinks.
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And Red Alert 2 again! Two-three days of work, but I have to say that wasn't too hard to remake this. Unfortunately, original vibe is gone, but kind of good experiment with guitar. http://download.ccassault.com/museum/music/solomusic/Grinder.mp3
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And Red Alert 2 again. I released new remake. More powerful than Motorized! It took from me almost one week to remake it and to change some things a bit. http://download.ccassault.com/museum/music/solomusic/Burn.mp3 INSANELY HARD WORK...
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http://download.ccassault.com/museum/music/solomusic/Motorized.mp3 I spent few full days on it... and I finally made it recently! Never did remakes of songs from C&C Red Alert 2 OST ("Destroy" from CnC 64 Memorial does not count, it was just an experiment). Still catchy, even simplified.
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Iron Curtain The Iron Curtain is one of the soviet's superweapons. Using a powerful molecular resonator, it can give up to 9 vehicles a shield that can protect them from all kinds of damage. If a soldier is affected by the Iron Curtain, he will have a horrible death. And thanks to the scripts team, this superweapon will use our new targeting dialog! Model and Texture: @Romanov Soviet Repair Node The Soviet Repair Node is where Technicians and Engineers can repair buildings at a faster rate. Multiple of these are spread around across soviet building interiors, making sure the repairing personnel can reach one quickly. Concept: @Squid Empire Model and Texture: @Romanov Soviet Reinforcement Bay The Reinforcement Bay is a new structure that will help the teams in a number of ways. It provides a few free vehicles, occasional money crates, and a second place to buy vehicles and infantry at the expense of increased cost and build time. By design, this structure will be indestructible and therefore does not need to be killed for victory purposes. Concept: @Squid Empire Model (WIP): @moonsense715 [blurb]This Soviet Christmas update contains the Iron Curtain, the Repair Node, friend of the base maintenance personnel, and the first drafts of the Reinforcement Bay.[/blurb]
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Allied Chronosphere In the Second World War against Stalin's war machine, the Chronosphere was an invaluable asset for the Allied Forces. Following the war's conclusion Albert Einstein continued to improve upon the Chronosphere from his Black Forest laboratory, effectively removing the drawbacks the previous iteration had. Chrono vortexes would no longer appear, nor would personnel inside vehicles become lost in the teleportation. Additionally, more units can now be teleported at once. The new and improved Chronosphere would not be ready for use until late in the Third World War, but once deployed it turned the tide in the Allies' favour, much as it did in the Second World War. Video by @FRAYDO Model by @Romanov "You are aware, ja, of my Chronosphere, a device which is capable of moving matter through time und through space!" - Professor Einstein Recruitment ATTENTION all fans! We are looking for new staff members: LEVEL DESIGNERS! (if you can create terrain like this, or can complete the tutorial, please apply!) 2D/3D Artists for modelling/texturing civilian buildings and small props (Autodesk Maya, 3ds Max, AutoCad, Blender or Photoshop/Gimp) Character Artists (feel like modeling some simple soldiers, or maybe Premier Romanov? ) A person with free time who wants to get into modeling/map-making (we will help you) An enthusiastic person who has a lot of free time, wants to help in development, can use a computer and speaks english (no skills needed!!!) To apply, just send @moonsense715 or @One Winged Angel a PM (Private Message) via the forums and let us know which position you wish to apply for. Note that you can include working here in your CV when applying for a job. A lot of W3D Hub Staff members got their current real jobs thanks to the experience gained here. No skills? Need a lesson/tutorial on something W3D? Ask! We can provide a lesson or create a written/video tutorial on how to model, texture, etc. You can find out current roster of tutorials here. Additionally, if there is a group of at least 3 people who want to get into modeling, map-making or learn about the W3D engine, we will launch an online training course. Any volunteers? [blurb]"You are aware, ja, of my Chronosphere, a device which is capable of moving matter through time und through space!" - Professor Einstein[/blurb]
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Do you have any burning questions surrounding Red Alert 2: Apocalypse Rising that you are itching to know the answers to? Well now is your chance to get those answers with this incredibly awesome new thread! Simply ask a question and myself or moonsense715 will try and get back to you as swiftly as possible! It's that easy! There are no bad questions, so feel free to ask whatever you like as long as it relates to the project!
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[blurb]It's been some time since the last update! This month is but a simple blog as the team continues to perfect Apocalypse Rising.[/blurb] It's been some time since the last update! This month is but a simple blog as the team continues to perfect Apocalypse Rising. The past weeks have seen numerous upgrades under the hood, the creation of several new effects that will be important for certain buildings, and patches based on tester feedback. moonsense715 has been quite busy between Refinery interior modeling, updating the Desolator with new scripts and effects, and adding Tesla Coil state change scripts. In addition to those, he has also implemented Romanov's objective markers and Soviet Purchase Terminals and has been diligent in fixing bugs as soon as they are reported. Expect to see more pertaining to this in a later update. Our latest test highlighted some blatant balance issues, most notably OP Tesla Tanks and underwhelming Prism Tanks. With our testers consistently providing feedback the dev team strives to refine balance for all units and clear that hurdle, bringing us one step closer to public release. Included in this blog are two videos while the team continues to develop Apocalypse Rising. This one shows off a popular early-game tactic among our testers. They won't see this one coming! Be on the lookout for the next update! You may be in awe of what's to come.
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Apocalypse Rising AR: Blast from the past
moonsense715 posted a topic in Red Alert 2: Apocalypse Rising
Hello there people of W3D Hub! I think it is time I shared some good old videos of Apocalypse Rising that most of you probably have never seen before or are just really old. Time for a blast from the past! AR awakens When AR was launched, the developers were really enthusiastic about it and were pushing a development blog every week, containing a load of progress images and sometimes videos. There was not much to show, as the game was just shaping up from scratch, but One Winged Angel always collected enough content for a full blog. There was a huge fanbase of the game and a lot of people playing Renegade and RA:APB at those times who eagerly commented an average of 30 posts on every update. The first video is the most ancient that I know of, featuring an ancient map that has never seen the day of light probably since that old build: These were in times when AR was not a standalone game, but a Renegade mod. Here's another classic from OWA, with his "cheesy voiceover" The first standalone builds After getting persmission from Electronic Arts to be a standalone game, danpaul88 obviously started whipping up standalone installers for AR. Yes we always had to manually download the installers, in old times we had no launcher to auto-download and update our games! Here is a video that shows how the game looked like in those builds, which features content produced up until 2007 summer (but does not include any old buildings): You can clearly see that it was still a very early standalone build, with a lot of texure files that were forgotten to be included in it (hence the dozens of white/westwood logo textures everywhere). One Winged Angel has produced a Mirage Tank logic demonstration video at those times too, where you can see half an allied base too, as well as the first version of the War Miner: AR wins ModDb award At the end of 2008, AR has won the 3rd place in Player's Choice: Best Indie Game of the year category. This was the showcase video for it: (Link to the moddb post) After the trailer comes another walkthrough video by OWA. Actually we had a few updates since the ModDb trailer here, for example the new V3 Rocket Launcher. As you can see, we still had no proper base-setup and the list of units was still pretty thin, along with a load of placeholder models and missing textures. Contributing mods There is a long list of games/mods that contributed to Apocalypse Rising by donating their assets to us. For example, the Flak Track and the V3 Launcher in the moddb video above came from RA2: Vengeance. Here are a few more assets that we have gotten our hands on, some of them even made it into the internal test builds: Most of these donated assets either got upgraded or have been totally replaced by new models now. Old Dune Patrol and Rocky Pass in APB Beta Did you know that I tested all of the old maps in APB Beta and not in AR? I only had an APB Level Editor at the time when I modelled them (2007-2008), which is the reason of this. OMG the white buildings! It is no secret to people who have been following this game for a long time that AR has not had textured buildings until the internal Beta 1 build came out to testers in 2012 (and it had no buildings in the test builds at all until 2009). One Winged Angel created a developer-commentory video of the Alpha 6 build (2008) with really old buildings: Also, here's an old trailer of the internal Alpha 9 build (2010), featuring new, but still 100% white buildings that burn your eyes out and make you get lost inside (with the exception of the Barracks)! Garrisoning Battle Bunkers I was playing with Battle Bunkers back in the day in C&C Renegade, without the power of today's scripts in W3D. Basicly they were using keycards to let friendly people in/out, and there were constantly respawning hp/armor powerups at all the windows to keep the garrisoning people alive inside (we can make players not take damage now). Classic AR bugs You can now take another look at how AR looked like with all the partially complete models and placeholders. This was a motivator video for testers to find bugs that I collected together into a funny compilation to point out they were not reporting them Beta times With the introduction of the internal test build "Beta 1", the game was finally stable and fun to play. Of course there were balance issues but everything was textured and all the units were implemented into the game. A video from 2012 that Verti60 complied: Currently the game's version is Beta 4 Patch 1. The most recent updates include a move to "a new engine" (improved w3d) that is scripts 5.0 and now all the placeholder weapon rigs from C&C Renegade are gone. Release date?! So you are asking why AR has not been released yet. To be honest, it's not at all far from a public release. But here are a few things that are holding it back: The game lacks proper infantry models (hello character artists?) It lacks a level designer person who creates more maps The Terror Drone does not function properly I need to finish the Allied building interiors After these are crossed out, the game will be released through the launcher. End Well, that's it for the history lesson. Tell me what you think about all the sections, and I do also expect current and old devs feeling nostalgic and posting some of their feelings -
[blurb]Another month another Apocalypse Rising update! This update brings a closer look at the Navy SEAL C4, Soviet architecture, and Allied base defenses.[/blurb] Another month another Apocalypse Rising update! This update brings a closer look at the Navy SEAL C4, Soviet architecture, and Allied base defenses. Navy SEAL C4 Special delivery! After mowing down enemy infantry and clearing a path, the US Navy SEALs effortlessly dismantle enemy bases with their signature C4. Soviet maintenance personnel should be diligent in disarming any and all C4 planted as a single brick is packed with enough explosives to destroy a building. It is rumoured that Special Agent Tanya carries her own unique model of C4, although battlefield reports have yet to confirm this. Texture by @Romanov Soviet Doors Continuing with the renovation of internal infrastructure, the Soviet Engineer Corps have had every detail in mind from the purchase terminals right down to the doors. While it may not appear to be much to the average Conscript, the Soviet engineers are nonetheless proud to now have doors that are truly representative of the working class! Concept By @Squid Empire, Model by @Romanov Patriot Missiles To keep the skies clear of Conscript paratroopers, Soviet Siege Choppers and Kirovs, the Allies turn to the Patriot Missile System. Serving the role as the primary anti-air base defense, the Patriot utilises advanced targeting systems and detection equipment that allows it to even down enemy MiGs called in by Boris. Unable to defend itself against ground threats, Allied forces must be vigilant in keeping the Patriot Missile structures operational lest they be overwhelmed by Soviet air power. Model by @Romanov and @moonsense715. Recruitment We are always hiring new team members to speed up AR's release! If you believe that you can help us out, you are more than welcome to help! The following positions are open: 2 Artists for modeling and texturing civilian buildings and props. 1 Artist for making nature assets (trees, bushes, etc.) 1 Character Artist 1 Texture Artist/Photoshop User (optionally Unwrapper) to help in texturing building interior objects If you wish to contribute to this project and believe you have the skills, give us a shout! If you would like to contribute to the game and believe you have the skills, don't hesitate to apply! If you don't know if you have the skills, send us a forum PM and we can chat. If you would like to help in areas not listed here, that is also more than welcome. To apply, just send @moonsense715 or @One Winged Angel a PM (Private Message) via the forums and let us know which position you wish to apply for. End Feel free to contact the team regarding testing applications for Apocalypse Rising and our other W3D projects and become an official W3D Hub Tester today!
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