Popular Post GeneralCamo Posted February 12, 2016 Popular Post Report Share Posted February 12, 2016 Another patch has been released, which includes a new map! Get more information and the changelist in the full update! Red Alert: A Path Beyond Update Hey everyone! Another patch has just been pushed to the launcher and server! This one is smaller, but contains the first new map since Delta: RA_Zama. I'm sure the oldies here will remember it. Here is the (not very) long changelist: Changelist GENERAL Armour-piercing bullets (M60, PKM, Ranger, APC, Remington slug) damage to heavy vehicles increased by 6.66% (0.375 to 0.4) Armour-piercing bullets (M60, PKM, Ranger, APC, Remington slug) damage to super-heavy vehicles and boats increased by 10% (0.25 to 0.275) Gunboat/Volkov cannon/Volktillery damage to naval units increased by 20% (0.75 to 0.9 for surfaced ones, 0.25 to 0.3 for submerged). Removed some old scripts from naval units which may have been interfering in spy/thief use. INFANTRY Fixed Allied Sniper bot points for real this time. Engineer C4 damage to naval units evened out; instead of doing 25 when armour exists and 1000 when armour is stripped or the unit is submerged, it deals 500 in both cases, one-shotting everything except destroyers. VEHICLES Ranger/APC magazine size reduced to 50 again. Hind damage to heavy vehicles increased by ~14% (0.175 to 0.2) Hind damage to super-heavy vehicles increased by 25% (0.1 to 0.125) Attack Sub max speed down from 13m/s to 11.8m/s (a ~9% decrease). Attack Sub range up from 110 to 115. AESTHETICS Helicopters in "crash and burn" mode will now explode when submerged in deep water, just like living helicopters. Fixed "In Trouble" music track having vocals that it shouldn't Fixed inconsistent capitalization of "Ore truck lost" Fixed kill strings for Allied Power Plant and FoI secret unit. Fixed barrel recoil on the Artillery which was applied to a part that it shouldn't have been. Sound distance rolloff should be behaving properly now. If your camera somehow manages to find its way out of a VIS sector, all objects/meshes will now be displayed instead of being culled based on the last sector you were in (which created a lot of obvious terrain holes) MAP CHANGES RA_PacificThreat: Reduced size of thief zones by half, and added chainlink fences at certain points around the zones to limit the potential "angles of attack". RA_Zama is back in the game! Here's how it's changed since Gamma: Removed Helipads and added Power Plants, Ore Silos and extra Service Depots. Base locations have been swapped; Soviets are now on the hill like they were in Classic Zama, and Allies are in the opposite corner at the end of the river. Added light posts to bases/landmarks. Allied gem field is downgraded to a mixed ore+gems field. All resource fields except the Soviet gem field have been moved under the mountains. Many of the old "lumpy" hills have been reshaped into cliffs that cannot be climbed. Added a couple of tunnels in the field to assist infantry sneaks. Respawning Supply Trucks have been added to 2 locations far from the bases. Mudslide leading to the top of the Allied cliff (which was previously a pile of hay... sure) is easier to climb now. No-beacon zones added to tunnels/resource mines, out-of-bounds areas, and the Missile Silo basement. Added visibility culling system. And of course, a massive visual overhaul. No secret pictures this time, but I can assure you that this is not the only map that will be released in the future! Until then, you can download the new patch on the launcher and join our server! See you on the battlefield! 6 Quote Link to comment Share on other sites More sharing options...
harvester Posted February 12, 2016 Report Share Posted February 12, 2016 Great update. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted February 12, 2016 Report Share Posted February 12, 2016 (edited) The VIS logic change is quite interesting. Nice work. Edit: The patch added some extended loading time, via a black screen for a few seconds after the regular map loading screen. Edited February 13, 2016 by Raap 0 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted February 13, 2016 Report Share Posted February 13, 2016 FUCK........... i was hoping for more naval penetration goodness..... now i gotta rq. cant wait for Hostile Waters. please tell me its gonna be like pacific threat, and not be an entire base minus the war factory..... we need more NAVAL CENTERED maps. or fuck it, just make a map with 2 silos, a barracks, and a naval production center, and have it be larger than Ridge War. I'm sure once the Naval combat becomes a bit more balanced, people will love some naval only maps. 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted February 13, 2016 Report Share Posted February 13, 2016 I honestly want to say what's going on with Hostile Waters, but since I'm not the maker of the map, or a dev member, I'm not going to spoil anything. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted February 13, 2016 Report Share Posted February 13, 2016 FUCK........... i was hoping for more naval penetration goodness..... now i gotta rq. cant wait for Hostile Waters. please tell me its gonna be like pacific threat, and not be an entire base minus the war factory..... we need more NAVAL CENTERED maps. or fuck it, just make a map with 2 silos, a barracks, and a naval production center, and have it be larger than Ridge War. I'm sure once the Naval combat becomes a bit more balanced, people will love some naval only maps. I honestly want to say what's going on with Hostile Waters, but since I'm not the maker of the map, or a dev member, I'm not going to spoil anything. Thats ok. He's a tester. If he'd been to any of the recent testing sessions then he'd know all about Hostile Waters.... 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted February 13, 2016 Report Share Posted February 13, 2016 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted February 13, 2016 Report Share Posted February 13, 2016 FUCK........... i was hoping for more naval penetration goodness..... now i gotta rq. cant wait for Hostile Waters. please tell me its gonna be like pacific threat, and not be an entire base minus the war factory..... we need more NAVAL CENTERED maps. or fuck it, just make a map with 2 silos, a barracks, and a naval production center, and have it be larger than Ridge War. I'm sure once the Naval combat becomes a bit more balanced, people will love some naval only maps. I honestly want to say what's going on with Hostile Waters, but since I'm not the maker of the map, or a dev member, I'm not going to spoil anything. Thats ok. He's a tester. If he'd been to any of the recent testing sessions then he'd know all about Hostile Waters.... It's his first post here on the forum...so I didn't notice the tester tag at first. 0 Quote Link to comment Share on other sites More sharing options...
Popular Post FRAYDO Posted February 13, 2016 Popular Post Report Share Posted February 13, 2016 Thats ok. He's a tester. If he'd been to any of the recent testing sessions then he'd know all about Hostile Waters... 5 Quote Link to comment Share on other sites More sharing options...
Raap Posted February 13, 2016 Report Share Posted February 13, 2016 Currently still swimming, please stand by... 0 Quote Link to comment Share on other sites More sharing options...
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