des1206 Posted September 25, 2016 Report Share Posted September 25, 2016 Sorry for all the posts lately, heard Pushwall is doing a patch, so I wanted to get all my thoughts in. One thing I have noticed with how people use the Chinook is that they almost always fly really close to the ground. This makes sense. While Hinds often fly high to find their targets, chinooks just need to get their passengers safely to their destination. Flying this way provides more stealth, and more importantly in the case of being shot at by the RS the nook can get to ground fast enough that everyone will survive. The only negative is potentially getting ambushed by other vehicles at ground level (i.e phase/ranger/apc) that would not have reached the chinook if it flew high. However this is not the way the chinook is meant to be flown! Can we increase the chinook's descending speed (currently very slow) so pilots are more comfortable flying the nook higher in the sky, knowing if RS starts shooting it can quickly descend and save the passengers? 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted September 25, 2016 Report Share Posted September 25, 2016 No problem WRT the posts. I was considering doing some tweaking to the air units' physics anyway; recently the engine's "edit vehicle" console command got updated to work with VTOLs (for years it's only worked with ground vehicles) making it much easier to test out changes for them since we can now edit their physics while ingame. Had you asked for this like a month ago I'd be lecturing you about what a pain it is Vertical acceleration is entirely separate from horizontal acceleration so I'll see if I can find a fair value here. 2 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 25, 2016 Report Share Posted September 25, 2016 Oh man I just had a laugh at a thought accompanying this. If air units descend too quickly and slam into the ground they cause an explosion that blows the unit up. I'm just picturing demo-like explosions, and that's how the Demobow was born. 1 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted September 25, 2016 Report Share Posted September 25, 2016 ^ Holiday map idea right der 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted September 26, 2016 Report Share Posted September 26, 2016 Oh man I just had a laugh at a thought accompanying this. If air units descend too quickly and slam into the ground they cause an explosion that blows the unit up. I'm just picturing demo-like explosions, and that's how the Demobow was born. >slam into enemy base >win by base destruction 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted September 26, 2016 Report Share Posted September 26, 2016 Are you suggesting we use the chinook to teabag the enemy buildings 1 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted September 26, 2016 Report Share Posted September 26, 2016 PRO TACTICS™. 2 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted September 26, 2016 Report Share Posted September 26, 2016 Are you suggesting we use the chinook to teabag the enemy buildingsIf you can make it work for buildings I'll ask you how you did it because my Kirovs fail to damage buildings properly in AR when falling to their death. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 3, 2016 Report Share Posted October 3, 2016 The germans did it, surely you can too Too soon? 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 3, 2016 Report Share Posted October 3, 2016 Are you suggesting we use the chinook to teabag the enemy buildingsIf you can make it work for buildings I'll ask you how you did it because my Kirovs fail to damage buildings properly in AR when falling to their death. The trick is that the Chinook moves at a not-slow enough speed to be able to descend and ascend over a building more than once before dying. Everyone knows a teabag requires at least 3 ups and downs 1 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 3, 2016 Report Share Posted October 3, 2016 Well nothing stopped the creation of the pimpin' ranger so......have fun! 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted October 3, 2016 Report Share Posted October 3, 2016 Everyone knows a teabag requires at least 3 ups and downs Pushwall is absolutely correct. At least three ups and downs, and no less. 1 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 3, 2016 Report Share Posted October 3, 2016 And there you have it everyone! Straight from the teabag fact checker horse's mouth! 0 Quote Link to comment Share on other sites More sharing options...
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