Category5 Posted August 30, 2018 Report Posted August 30, 2018 Unfortunately, unless your Snorlax has a fighting move, we can't really do that. Seel is fairly ideal for taking on Rhyhorn, though, so hopefully I can make it 2v1 quickly. 0 Quote
Shade939 Posted August 30, 2018 Report Posted August 30, 2018 Yep, sorry about that Sunflower. 0 Quote
TheIrishman Posted August 30, 2018 Report Posted August 30, 2018 Just now, Category 5 Hurricane said: Unfortunately, unless your Snorlax has a fighting move, we can't really do that. Seel is fairly ideal for taking on Rhyhorn, though, so hopefully I can make it 2v1 quickly. I do, in fact, 2. 0 Quote
Sunflower Posted August 30, 2018 Report Posted August 30, 2018 Just now, Shade939 said: Yep, sorry about that Sunflower. You had me really confused for a second there. 0 Quote
Jeod Posted August 30, 2018 Author Report Posted August 30, 2018 TURN 1 Vulpix used Fire Spin on Snorlax! Snorlax took 5 DMG (155 HP left)! Seel used Ice Beam on Rhyhorn! It's super effective! Rhyhorn took 34 DMG (46 HP left)! Snorlax is trapped by Fire Spin (4 more turns)! Rhyhorn used Horn Drill on Seel! Rhyhorn's attack missed! 0 Quote
Category5 Posted August 30, 2018 Report Posted August 30, 2018 Then if you wanted to make it a 2v1, you should have followed suit with an attack on Rhyhorn given that mine was already issued. 0 Quote
Category5 Posted August 30, 2018 Report Posted August 30, 2018 Well, I guess that doesn't matter then. Shade, how did you know she had that? 0 Quote
Shade939 Posted August 30, 2018 Report Posted August 30, 2018 I was also hoping for a confuse ray. 0 Quote
TheIrishman Posted August 30, 2018 Report Posted August 30, 2018 Wow, fire spin is OP >.> It's 2-5 turns in the game for this it's 4-5. 0 Quote
TheIrishman Posted August 30, 2018 Report Posted August 30, 2018 Doesn't that mean if someone has Fire Spin, they could just spam it over and over to win? 0 Quote
Category5 Posted August 30, 2018 Report Posted August 30, 2018 Continue placing Rhyhorn on Ice (Beam). 0 Quote
Jeod Posted August 30, 2018 Author Report Posted August 30, 2018 Just now, TheIrishman said: Wow, fire spin is OP >.> It's 2-5 turns in the game for this it's 4-5. That is for sure a typo. Will re-roll for 2-5 and adjust accordingly. 0 Quote
Shade939 Posted August 30, 2018 Report Posted August 30, 2018 Just now, TheIrishman said: Doesn't that mean if someone has Fire Spin, they could just spam it over and over to win? It can miss. 0 Quote
TheIrishman Posted August 30, 2018 Report Posted August 30, 2018 Just now, Shade939 said: It can miss. I suppose. According to the actual game. It's a 75% for 2 or 3 turns (37.5% each) and 25% for 4 or 5 (12.5% each). 0 Quote
Jeod Posted August 30, 2018 Author Report Posted August 30, 2018 1 minute ago, TheIrishman said: I suppose. According to the actual game. It's a 75% for 2 or 3 turns (37.5% each) and 25% for 4 or 5 (12.5% each). You also don't take damage each turn. TURN 2 Vulpix used Confuse Ray on Seel! Seel became confused (2 more turns)! Seel is confused! Seel used Ice Beam on Rhyhorn! A critical hit! It's super effective! Rhyhorn took 48 DMG (0 HP left)! Rhyhorn fainted! Snorlax is trapped by Fire Spin (1 more turns)! 0 Quote
Shade939 Posted August 30, 2018 Report Posted August 30, 2018 And such Rhyhorn's dreams were crushed this day, the heavens lying forever beyond it's reach... 0 Quote
Sunflower Posted August 30, 2018 Report Posted August 30, 2018 Just gonna throw out there that I don't appreciate nerfing my moves midbattle! 0 Quote
Jeod Posted August 30, 2018 Author Report Posted August 30, 2018 TURN 3 Vulpix used Fire Spin on Seel! Vulpix's attack missed! Seel used Headbutt on Vulpix! A critical hit! Vulpix took 14 DMG (24 HP left)! Snorlax is freed from Fire Spin! 0 Quote
Jeod Posted August 30, 2018 Author Report Posted August 30, 2018 1 minute ago, Sunflower said: Just gonna throw out there that I don't appreciate nerfing my moves midbattle! All the others on the list that trap are 2-5, or should be. Edit: I see they're all 4-5 for some reason. Not sure why, but they are all now 2-5 as they were meant to be. 0 Quote
Sunflower Posted August 30, 2018 Report Posted August 30, 2018 Just now, Jeod said: All the others on the list that trap are 2-5, or should be. It's still crap 0 Quote
TheIrishman Posted August 30, 2018 Report Posted August 30, 2018 Just now, Sunflower said: Just gonna throw out there that I don't appreciate nerfing my moves midbattle! Pretty sure it'll apply to all the stun moves like wrap, bind and clamp too. And you gotta admit, it was OP. 0 Quote
Shade939 Posted August 30, 2018 Report Posted August 30, 2018 You checked to see if Seel was confused? 0 Quote
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