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Posted
Just now, Shade939 said:

You checked to see if Seel was confused?

Yes. Though I forgot to add the text. Stop posting for a sec. XD

Posted

I told you guys I didn't want to battle because I'm really busy with moving and now I'm wasting like an hour that's gonna make me need to stay up late tonight. So don't be surprised if I'm not open to votes to help you out later on this game. :|

Posted

TURN 4
Vulpix used Fire Spin on Snorlax!
Snorlax took 5 DMG (150 HP left)!
Seel snapped out of confusion!
Seel used Headbutt!
Vulpix took 5 DMG (19 HP left)!
Snorlax is trapped by Fire Spin (3 more turns)!

 

Posted
2 minutes ago, Sunflower said:

I told you guys I didn't want to battle because I'm really busy with moving and now I'm wasting like an hour that's gonna make me need to stay up late tonight. So don't be surprised if I'm not open to votes to help you out later on this game. :|

You do have the option to forfeit, as all players do.

Posted

Jeod, after this battle is over you may want to do a once over on everyone's moves to check to see if they work the same way as they did in generation 1. I know when I went through my list, I found at least two that were different. I didn't say anything because I thought it was intentional, since you did change some moves.

Continue with the noggin knocking.

Posted

TURN 5
Vulpix used Ember on Seel!
Seel took 2 DMG (63 HP left)!
Seel was burned!
Seel used Headbutt!
Vulpix took 5 DMG (14 HP left)!
Seel is hurt by the burn (4 DMG / 59 HP left)!

Snorlax is trapped by Fire Spin (2 more turns)!

Posted
2 minutes ago, OrangeP47 said:

Burn reduces physical attacks, should do less damage.

I'm getting texts left and right, lots of stuff going on. Apologies. 3 DMG instead of 5.

image.thumb.png.cc7f4e83902c20ca20970c5bdbc4daee.png

Posted

Go to calculate, get interrupted, forget to check a box. At least it's only a matter of checking a box.

Posted

TURN 6
Vulpix used Confuse Ray on Seel!
Seel is confused!
Seel used Ice Beam on Vulpix!
A critical hit!
Vulpix took 4 DMG (12 HP left)!
Snorlax is trapped by Fire Spin (1 more turn)!

Seel is hurt by the burn (4 DMG / 55 HP left)!

Posted
Just now, Sunflower said:

Fire Spin on Snorlax

Since you have a higher Speed stat than Snorlax, Fire Spin won't do anything since Snorlax is still trapped until his turn passes. Just a heads up.

Posted
Just now, Jeod said:

Since you have a higher Speed stat than Snorlax, Fire Spin won't do anything since Snorlax is still trapped until his turn passes. Just a heads up.

Oh Fire Spin on Seel then. Thanks.

Posted
Just now, Sunflower said:

Is Seel not burned anymore?

He is, my highlighting keeps missing text. I'll slow down a bit and be more thorough. Updated Turn 6.

Posted
Just now, Sunflower said:

Oh Fire Spin on Seel then. Thanks.

Anti-spam measure and I won't be called a bastard mod. :v

Posted
Just now, Category 5 Hurricane said:

Could a player use Fire Spin on multiple opponents in the games that have double battles?

Not listed: https://bulbapedia.bulbagarden.net/wiki/Double_Battle

TURN 7
Vulpix used Fire Spin on Seel!
Seel took 2 DMG (53 HP left)!
Seel is trapped by Fire Spin (2 more turns)!
Snorlax is freed from Fire Spin!
Seel is hurt by the burn (4 DMG / 49 HP left)!

Posted
Just now, OrangeP47 said:

Sunflower is like clearly the top tier trainer and should be the final boss.  Holding out so well with just a Vulpix!

She is actually a blue mage.

Posted
Just now, OrangeP47 said:

Sunflower is like clearly the top tier trainer and should be the final boss.  Holding out so well with just a Vulpix!

If my confuse rays weren't so unlucky it might be going better.

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