Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 Move 4 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted September 20, 2018 Report Share Posted September 20, 2018 Huh. Neat. Disable on Snorlax! 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Too bad Disable won't work because I was paralyzed >.> So there's no previous move. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Even though Magnemite should be dead this turn, (2.4 x 70 x 110 / 50 / 70 + 2) x 2 x 2/3 = 9.70. I don't remember if we round up or down, but at least 9 dmg, so Magnemite is at 16 HP. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted September 20, 2018 Report Share Posted September 20, 2018 8 minutes ago, TheIrishman said: Too bad Disable won't work because I was paralyzed >.> So there's no previous move. Seems like it only effects executed moves, which Seismic Toss was not executed due to Paralysis. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Just now, Shade939 said: Seems like it only effects executed moves, which Seismic Toss was not executed due to Paralysis. Exactly 😄 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted September 20, 2018 Report Share Posted September 20, 2018 Damn it, I skipped over that detail 😕 Too late to change, I suppose 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted September 20, 2018 Report Share Posted September 20, 2018 Eh, Jeod might be lenient on that one. In any case I'm not going to do another tonight. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 Jeod hasn't allowed changes to orders in previous battles. I am, however, curious how he wants to resolve the effects of Reflect, as he may not include the double battle provision of it being 1/3 instead of 1/2 damage reduction. 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted September 20, 2018 Report Share Posted September 20, 2018 2 minutes ago, Category 5 Hurricane said: Jeod hasn't allowed changes to orders in previous battles. I am, however, curious how he wants to resolve the effects of Reflect, as he may not include the double battle provision of it being 1/3 instead of 1/2 damage reduction. I'm a little biased on disable, because that move trips me up way too much. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 https://www.math.miami.edu/~jam/azure/attacks/n/night_shade.htm https://www.math.miami.edu/~jam/azure/attacks/s/seismic_toss.htm https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_deal_direct_damage This is where I found out that they wouldn't be reduced. What did you find, Shade? And I'd imagine he'd go with the 1/3rd dmg since he's basing his Double Battles rules off Gen 3 since there weren't any Double Battles in Gen 1 or 2. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted September 20, 2018 Report Share Posted September 20, 2018 Well to be fair too, in gen 1 Disable just picked a random move to disable rather than last move used, so we have a change there as well. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted September 20, 2018 Report Share Posted September 20, 2018 Just now, OrangeP47 said: Well to be fair too, in gen 1 Disable just picked a random move to disable rather than last move used, so we have a change there as well. In this case, it's just the gen 3 version. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted September 20, 2018 Report Share Posted September 20, 2018 Which we're using for most of the moves in games, with the odd exceptions... 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted September 20, 2018 Report Share Posted September 20, 2018 2 minutes ago, TheIrishman said: https://www.math.miami.edu/~jam/azure/attacks/n/night_shade.htm https://www.math.miami.edu/~jam/azure/attacks/s/seismic_toss.htm https://bulbapedia.bulbagarden.net/wiki/Category:Moves_that_deal_direct_damage This is where I found out that they wouldn't be reduced. What did you find, Shade? And I'd imagine he'd go with the 1/3rd dmg since he's basing his Double Battles rules off Gen 3 since there weren't any Double Battles in Gen 1 or 2. Just the bulbapedia link. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 Well, I'm pretty sure what my gameplan will be from here, so I'll set to building a set of rules for an autobattle. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted September 20, 2018 Report Share Posted September 20, 2018 Just now, Category 5 Hurricane said: Well, I'm pretty sure what my gameplan will be from here, so I'll set to building a set of rules for an autobattle. Jeod didn't let me do that when I asked, though... 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 9 minutes ago, Shade939 said: In this case, it's just the gen 3 version. Actually it's the Gen 5 version. It only at 55% accuracy in Gen 1, 80% accuracy in Gen 4, and 100% accuracy in Gen 5, granted the duration's been shortened. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted September 20, 2018 Report Share Posted September 20, 2018 That said, I should go to bed too, so I'll check back in on this in the morning. 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 55% accuracy until Gen 4 might've been a better way to put it. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted September 20, 2018 Report Share Posted September 20, 2018 1 minute ago, OrangeP47 said: That said, I should go to bed too, so I'll check back in on this in the morning. Same, honestly. If the battle continues while I'm asleep, continuous Psychic on Snorlax. Hopefully won't be necessary, though. 0 Quote Link to comment Share on other sites More sharing options...
Shade939 Posted September 20, 2018 Report Share Posted September 20, 2018 5 minutes ago, TheIrishman said: Actually it's the Gen 5 version. It only at 55% accuracy in Gen 1, 80% accuracy in Gen 4, and 100% accuracy in Gen 5, granted the duration's been shortened. Hmmgh, actually, considering how many moves are at something like 110 power, it seems like we are using something like Gen 5 - 7 version for them instead. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 23 minutes ago, OrangeP47 said: Jeod didn't let me do that when I asked, though... I don't understand why he didn't. He followed my two-step orders for the Dragonair/Pikachu battle. The orders I just sent him include 13 different rules, so he might not go for that one. That said, if he doesn't want to do it, then the battle can wait. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 I was hoping to see you do the rest, Retaliation! Not bad for your first time. I’ll do the autobattle rules Cat5 sent. As for Reflect, refer to the last battle—damage was halved. I’m not using a specific gen’s rules here. Disable does what it says: disables the move used on the previous turn. No move used, disable fails. 0 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted September 20, 2018 Report Share Posted September 20, 2018 Just to be clear, the point of contention was if Reflect also halves damage when used during a Double Battle, as apparently it didn't do that in the games that feature Double Battles. We already knew it did so in a 1v1. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 34 minutes ago, Category 5 Hurricane said: Just to be clear, the point of contention was if Reflect also halves damage when used during a Double Battle, as apparently it didn't do that in the games that feature Double Battles. We already knew it did so in a 1v1. Ah, well in that case it does 1/3, correct. I suspect the reason they made it that way in doubles is for balance. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted September 20, 2018 Author Report Share Posted September 20, 2018 The battle so far: TURN 1: Alakazam used Reflect! Damage taken by team from opponent's physical attacks is halved for 5 turns! Scyther used Slash on Magnemite! A critical hit! Magnemite took 8 DMG (17 HP left)! **Reflect halves by 1/3** Magnemite used Thunder Wave on Snorlax! Snorlax is Paralyzed! It may be unable to move! Snorlax is paralyzed! It can't move! TURN 2: Alakazam used Disable on Snorlax! But it failed! Scyther used Double Team! Foe's accuracy was lowered by 25%! Magnemite used Thunder Wave! Scyther is paralyzed! It may be unable to move! Snorlax used Seismic Toss on Magnemite! Magnemite took 27 DMG (0 HP left)! **Seismic Toss ignores moves like Reflect** Magnemite fainted! 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted September 20, 2018 Report Share Posted September 20, 2018 Since Shade seemed eager to help me as scum, I guess it's only fair to repay that. X-Defense, Alakazam! 0 Quote Link to comment Share on other sites More sharing options...
TheIrishman Posted September 20, 2018 Report Share Posted September 20, 2018 Yeah, but his items didn't actually help you. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted September 20, 2018 Report Share Posted September 20, 2018 Just now, TheIrishman said: Yeah, but his items didn't actually help you. It's the thought that counts? 0 Quote Link to comment Share on other sites More sharing options...
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