Popular Post FRAYDO Posted July 4, 2019 Popular Post Report Share Posted July 4, 2019 Reborn news day! And even more, the 4th of July! Redone rifle animations, post-processing tests, and kill icons. To celebrate today in American fashion, we will be modifying our guns to be more deadly than ever before! TSR will now be a Gears of War mod, so expect more intense close-quarters combat! ... GDI Rifle Re-rig Okay so we're not really doing that. However, CMDBob has once again contributed to weapon work and has redone the first-person GDI rifle animations. In his words, "Now it looks like it's being held by a proper human, and not that weird Renegade pose". Post-processing Tests Dghelneshi has been working on a post-processing setup for W3D. While not officially in the game yet, he hopes to have it in a reasonable state soon. "So far I have two kinds of effects running: tone mapping and color grading. The former is meant to help extend the dynamic range of the image, though with how lighting currently works in the engine it mostly just looks like a contrast enhancer. Color grading is a tool for artists to fine tune the mood of a level by adjusting the colors of the image. I also plan to make it possible to adjust this dynamically based on either gameplay events (e.g. Ion Storm) or zones (e.g. Barracks indoors gets different color grading than outdoors)." (without PostFX) (with PostFX) (without PostFX) (with PostFX) This is all running ingame, no Photoshop. With the completion of this setup, we can provide a more immersive experience into the world of Tiberian Sun. It can be as vibrant or as dreary as need be to fully capture the atmosphere of this bleak future. Kill Icons Borrowing a feature from APB, Reborn 2.0 will feature kill icons. ChopBam and OWA will be collaborating on this and are making steady progress. (Some icons may be subject to change for better visibility.) The feature has already made it ingame and we'll be going down the list of icons to complete it. Thank you for tuning in again for TSR news. More news to come as we continue on the road to release. Until next Thursday! Happy Treason Day! [blurb]Reborn news day! And even more, the 4th of July! Redone rifle animations, post-processing tests, and kill icons.[/blurb] 7 Quote Link to comment Share on other sites More sharing options...
OWA Posted July 4, 2019 Report Share Posted July 4, 2019 I also did a 5 hour dev stream at the weekend where @Wallywood and I answered some burning questions whilst working on new content for the game! Catch it whilst it's still hot! 0 Quote Link to comment Share on other sites More sharing options...
Yah-Nosh Posted July 4, 2019 Report Share Posted July 4, 2019 Not even an honorable mention for me? j/k most of my changes aren't really TSR-specific, or haven't even been applied in gameplay yet. Congrats to everyone for all the hard work! 1 Quote Link to comment Share on other sites More sharing options...
Raap Posted July 7, 2019 Report Share Posted July 7, 2019 Some proper object density in that desert map. I hope most of the terrain in maps has that much complexity to it. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted July 25, 2019 Report Share Posted July 25, 2019 I'm pretty sure you're never going to be able to tell that's a Hand of Nod icon once it's shrunk down to the size of in-game text. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted July 26, 2019 Report Share Posted July 26, 2019 10 hours ago, delta said: I'm pretty sure you're never going to be able to tell that's a Hand of Nod icon once it's shrunk down to the size of in-game text. It was redone for this reason. Here's the new one! https://i.imgur.com/rINRHSs.png 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted July 27, 2019 Report Share Posted July 27, 2019 So the Hand of Nod got destroyed by a pistol :D 0 Quote Link to comment Share on other sites More sharing options...
Bayonetta Posted September 12, 2019 Report Share Posted September 12, 2019 I remember testing that map. (that really small one) when it was in development. Ahh good times. 0 Quote Link to comment Share on other sites More sharing options...
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