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Raptor29aa

Nod water balance

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I’ve noticed this over the course of many games now as GDI whenever Nod has stealth anti-tank Commanche, GDI can’t seem to advance in Naval combat. (And yes I’ve tried using ADATs, it’s the ambush/lack of response time that sucks)

Although on maps without Nod aircraft I have found GDI dominates the Naval Combat, because Nod Naval is seriously lacking any high tiered units (and yes I have tried the AMEX to counter GDI Mrls and ADATs)

Any advice/ thoughts?

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Yes, Nod really needs something on the water to contest the ADATS and (soon to be fixed) Hover MLRS. Nod's Geko is a ridiculously powerful AA vehicle and can do really great damage on vehicles.... at point blank range, effectively. I would say Nod's best water vehicle is actually the BDRM Firefly because it has good range and is hitscan, but being a tier 3 unit it's just straight weaker than the more expensive GDI vehicles sitting at Tier 4. The 10RC is too slow to move and reload and far too fragile to deal with the ADATS and Hover for the same reasons. GDI's 60mm High Velocity and Sheridan are also rather terrifying and easy to use. I think the real issue here is all of GDI's water vehicles are either hitscan or tracking for ground units, unlike Nod who only gets one hitscan. The Spitfire also has the lowest damage of the bunch, though, it's much harder to miss with it than the 10RC or ADATS primary (non tracking) fire to be sure.

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I just always end up using the 2S9 Nona Mortar to destroy GDI buildings in the course of 1 minute. Gather a rush of 3 and you can destroy a building with it in 10-20 seconds. This doesn't answer the Nod vs GDI water combat thing, but Nod has this often overlooked unit that can stay very hidden they never use and it pains me i'm always the only one using it (to great effect if i may add).

ADATS rush wise, I just use the Tunguska against them and pray for the best. Of course, any rush ADATS or not is nearly impossible to hold back against if your team isn't united against it.

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This is excellent feedback thanks, I’ll try the BDRM. Also I forgot about the Nona mortar, it’s not an easy to aim vehicle, but I will give it a shot too.

Any advice on how to counter the Nod Anti-tank Comanche on the open waters? (Had no luck recently on hostile waters) 

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19 minutes ago, Raptor29aa said:

This is excellent feedback thanks, I’ll try the BDRM. Also I forgot about the Nona mortar, it’s not an easy to aim vehicle, but I will give it a shot too.

Any advice on how to counter the Nod Anti-tank Comanche on the open waters? (Had no luck recently on hostile waters) 

To use the Nona, you have to click T to deploy. After deploying use the right click to send the mortar wherever your reticle is aiming. You can send that fucker half a map away honestly, the range is incredible. BDRM is worthless against anything GDI related.

To counter the Anti Tank Commanche, just fire an ADATS rocket at it while you're in a group rush. Designate yourself to being Anti Air watch while your team is moving out. Stay in the middle. You can also get a Hover MLRS and if you're lucky enough maneuver underneath the Comanche so it has to readjust and then kill it. Other than that, it's pretty difficult.

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Several of the cheaper ships are specifically for taking out aircraft. Have one of those with your naval rush will take care of any anti tank Comanches. 

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Which leaves me the question of what are you supposed to do against ships as Nod? The 10-RC, BDRM, Geko, all their amphibious units have very low damage to deal with ships. The ADATS primary fire is the only amphibious unit I've really seen up to the task of taking on ships, and only because they're so big and slow you can't miss. 

If the only real counter to naval is more naval, I think that's poor balancing. Air units get eviscerated by naval, even Battleships have an overabundance of AA and can take out Hinds and Banshee with ease. Though the worst part about dealing with huge ships is just their perpetual screen shake due to multilayered salvos turning my game into a Magic Wand Massage Tool. 

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9 hours ago, notDMB said:

 Air units get eviscerated by naval, even Battleships have an overabundance of AA and can take out Hinds and Banshee with ease. 

Except Banshee, it's not usuall aircraft. It's enough fast to Dodge AA bullets, but not AA rockets.(battleship doesn't have AA rocket pad, just AA, wich most effective against AA then AA rocket pad, but not against Banshee)

Also, Banshee are recommended against battleship and other titans vehicle (except GDI titans with railgun, instant hit vehicles with high damage is OP...)

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Why is the torpedo boat so damn useless? It's obviously a dedicated anti-ship-vehicle, but the torpedoes are neither fast nor homeing, and if they hit, the damage done is ridiculous.

My ideas: Massive buff to torpedo damage, maybe secondary fire with faster and/or homeing torpedos doing less damage than buffed current ones. (Similar to ADATs)

You can raise it's price to compensate, that's not the problem where GDI builds 16K$ Battleships.

 

BTW, a long unfixed bug: On the winter map with the big lake (I never know the names of maps...) where Nod has OB and Stealth Generator building, the naval yards terminal says Nod Missile Ship costs 2K, *1,5 w/o PP. But it coasts 3K/4K5 w/o PP.

Edited by der Papst

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In response to everyone here.

As nod, use Banshees against ships. By the time GDI rolls out battleships you should have some upgrades done for aircraft. Banshees are great against ships. Oh yeah, *On your last shot before reloading, use right click for double damage*. 

Use arty (Peon or Koksan). also by the time GDI rolls out their ships you can afford arty. Arty will also force the ship to attempt to hit you and take away the focus from your base. This will help buy your team some time to attack said ship. You're going up against a $12,000 Battleship, you’re gonna need some teamwork, sorry. 
 

THE BIGGEST THING as well is that on some maps, economy plays a huge role in GDI getting ships. I know it’s impossible just about in Winter Assault... but on infinite isle if you can hurt your opponents economy. They can’t get ships. Capturing or destroying silos on winter Assault will also Slow down GDI economy. Hell, you can capture the GDI turrets in Harv field to constantly kill their Harv, keep soley killing their solos and you’ll REALLY hurt them. By doing this you (soley) are hurting EVERYONE on GDI. Instead of just a 1v1 battle. 

 

The Nod/GDI battleship strings are fucked up. It says they cost $16,000 but I believe they actually cost $12,000. 
 

Torpedo boat was buffed recently, try it out. If it still sucks, post here about it please and we’ll update it accordingly. 
 

Titans are the slowest unit in the game. They also cost $3,700 and are stupid tall. Just hit them with some EMP Grenades and teamwork (Anti tank commanche, Ezikel, or Infared). In fact, the supercharged shot doesn’t do that much more damage to Nod vehicles if any at all. The primary use for the secondary shot is anti infantry/a tiny bit more of a range increase. *Use the left click normal Titan shot to do more damage to vehicles because it reloads faster. Using right click against vehicles will decrease your reload speed so much you’re hurting yourself*.
 

 

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You can also harass harvs on Winter Assault pretty easily with amphibious units or flying units. I will ask kaskins to look into the torpedo boats as they are a bit underpowered. 

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On 1/21/2020 at 10:58 PM, Threve said:

The Nod/GDI battleship strings are fucked up. It says they cost $16,000 but I believe they actually cost $12,000. 

Last time i bought it prise was 8000. But it was long time ago in last year.

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