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OWA started following Apocalypse Rising Post Mortem Notes
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Apocalypse Rising Post Mortem Here are the notes from the AR post mortem that we conducted a few months back. Apologies for not getting this written up sooner. The goal of this post mortem was to reflect on the project post-release in order to identify what went well, what didn’t, and how future development can be improved. Let's dive in. Introduction: Game Content & Features In this section, we aimed to break the ice by talking positively about what we liked about the game. Favourite Units Discussion: Team members shared their favourite units (e.g., Mirage Tank, Apocalypse Tank, Tanya, Attack Dogs, Grizzly Tank). Upcoming Features: High excitement for the "Flying Egg" (Soviet IFV-style air unit). Interest in naval units (Dolphins, Destroyers, Aircraft Carriers). Multiplayer campaign and survival modes discussed as future goals. Cursor steering for Terror Drones and other control improvements suggested. Localization and streamer-friendly features (e.g., hiding player names, removing blood) needed for Chinese players. Vibe Check In this section we aimed to ask a few general questions to gauge the general vibe of the project. Here are the results: Overall opinions on development leading up to the release was mixed, but the future of development looks mostly positive. Port Mortem Points Moving into the main body of the post mortem, the team were asked to write about the points they felt most strongly about and them vote on their importance using stars. Here are the broad results. From these results, we have determined the following points, grouped into 5 categories. Testing & Release Process Recurring Issues: Test builds often not ready on time. Last-minute changes cause delays or cancellations. Suggestions: Test builds should be prepared at least 24 hours in advance. Consider moving tests to weekdays. Automate patch building and deployment if possible, as relying on one person is a bottleneck and introduces "bus factor" Project Management Branching Strategy: Need to separate dev and release branches clearly to allow hotfixes without disrupting ongoing work. The purpose of these branches needs defining Use tags and back-port critical fixes. Tooling: Improve use of Taiga for task tracking. Provide onboarding for Taiga usage. Community Engagement China-Specific Needs: Streamer mode (hide names, chat, kill feed). Remove blood for compliance with Chinese Streaming platforms. Recruit Chinese moderators and developers. Improve localization tools and workflows. General Engagement: Continue supporting content creators. Improve FAQ and onboarding for new players. Update website and forums alongside Discord. Rank System needs bringing up to date to drive player retention. Asset & Engine Management Encryption: Debate over asset encryption vs. openness. Proposal to selectively decrypt non-sensitive assets. Optimization: Focus on CPU-bound performance issues. Consider simplified collision meshes and LODs. Open Source Engine: Mixed opinions on viability of OpenW3D. Concerns about fragmentation, lack of compatibility, and management overhead. Modding SDK More content examples need releasing to the public Team Dynamics Development Approach: Changes should not be made for the sake of change Respect the established gameplay paradigms and ensure that any changes being made lead to an objectively better experience Avoid making "shadow changes" that bring about un-desired change without prior discussion with project leads Post-Release Fatigue: Many team members expressed burnout. There's a need for structured post-release planning. Communication: Public disagreements between devs should be avoided. Internal channels should be used for debates. Respectful, constructive feedback is encouraged. If a developer is not completely confident on giving information on a subject, they should not speak about it with the public. Motivation & Recognition: Contributions should be acknowledged and celebrated more. Leadership should avoid making promises that they cannot keep. Remember to encourage fun and collaboration when developing. This is a hobby Action Points Here is a list of proposed action points for the points listed above. Testing & Release Process @ OWA Ensure that test builds are prepared 24-hours ahead of time. @ OWA Establish separate dev and release branches. @ moonsense715 @ cyberarm Automate patch building and deployment pipelines. @ OWA @ moonsense715 @ TeamWolf Schedule regular post-release content planning meetings. Project Management @ OWA @ moonsense715 Clean up and standardize Taiga usage. @ OWA Provide onboarding documentation for project tools. Community Engagement @ OWA @ moonsense715 @ FRAYDO Develop and publish a modern FAQ. @ FRAYDO Create a Discord role/tag for AR developers. @ OWA @ FRAYDO Improve onboarding channels (welcome, rules, etc.). @ FRAYDO Reach out to Chinese community for collaboration. @ OWA @ moonsense715 Implement streamer mode and localization improvements. @ moonsense715 Rank System needs bringing up to date to drive player retention. Assets & Engine Management @ OWA @ moonsense715 Identify and selectively decrypt non-sensitive assets. @ OWA Share example assets and maps with modding tools. @ moonsense715 @ ChopBam @ TeamWolf @ ryknow69 Optimize terrain and physics-heavy assets. @ OWA Continue evaluating OpenW3D feasibility. Team Dynamics @Staff Moderators@StaffAvoid making changes for the sake of change and avoid shadow changes. @Staff Moderators@StaffEncourage respectful, constructive feedback. Avoid toxic behaviour. @Staff Moderators@StaffAvoid public disagreements; use internal channels. @Staff Moderators@StaffAvoid speaking on uncertain topics in public. e.g. avoid speculation on upcoming feature and plans @Staff Moderators@StaffRecognize and support contributors more moving forwards. Celebrate wins. @Staff Moderators@StaffMaintain a fun and collaborative environment. @ OWA Avoid making promises that cannot be kept Closing Notes There's definitely some work to do here when we resume development on AR. It's clear that we need to start structuring the planning of this project better and also engage with the community more. There's a lot here to do, but I think that over the coming months we should be able to action a fair amount of what's here in order to set us up nicely for the future. If anyone has any further points that they would like to raise, please feel free to reach out to me privately or leave a message in this thread.
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Hello, try deleting that zip file and re-running the install operation. It should redownload.
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EarleNop joined the community
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Hello Friends would love to play this but cant seem to unzip the files for install even though all files downloaded successfully. Here is the error message any help is much appreciated
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View File Goldeneye Crosshair replaces the hd reticle dds. put this single file in ur data folder, witch is inside Renegade folder. Submitter erik93203 Submitted 07/22/2025 Category Custom Textures
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It appears you weren't interested in having things done through proper moderation channels on our server, which we were happy to do. You'd rather jump straight to potentially getting our entire Discord server offed. That's years and years of work and our main community outlet for our games. No thanks.
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Reason?
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No.
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Benjaminclofs started following Adding bones to skeletons while not affecting child animations
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ChopBam created a club: APB Closed Testing
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A Path Beyond Red Alert: A Path Beyond Game Night
cyberarm posted a topic in Red Alert: A Path Beyond
[blurb]On August 1st at 7 PM GMT[/blurb] -
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For all of your server hosting needs, the Reborn FDS is now available on GitLab! You can find it here @ https://gitlab.com/w3dhub/tsr/tiberian-sun-reborn-fds Let us know on our Discord @ https://discord.gg/jMmmRa2 if you have any questions or need any help with hosting your Reborn server!
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Two new maps, new Nod infantry, along with balance changes and performance updates! TSR 2.0.4.0 is now available on our launcher! View the update on our ModDB @ https://www.moddb.com/games/ts-reborn/news/tsr-2040 TSR Game Night tomorrow as well in Events! TS_Dusty Road TS_WinterVale
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TSR Game Night June 28.mp4
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[blurb]On June 28th at 7 PM GMT[/blurb]
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Looking for ra_sovietinvasion_coop
moonsense715 replied to LeonardMT's topic in Red Alert: A Path Beyond
Shocky Gonzales is in the APB Beta Soviet Invasion Coop map. It was developed more than the version you played that long ago @ Raptor29aa, I recreated it in 2020. -
I have installed Gmax and am next trying to install RenegadeToolsInstaller2 as I want to test the waters with some Renegade map making. However, AVG reports a threat. It says RenegadeToolsInstaller2.exe is infected with FileRepMalware. I want to get some confirmation that this is legit before I proceed.
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I am in the process of managing the space on my computer storage and want to move the W3D Hub games (APB, TSR, etc.) to an external gaming storage drive where my Steam and GOG games are. Is this possible with W3D Hub; will the games show up and run from the external gaming drive? Steam for example detects the game folders on the external gaming storage drive whenever I plug it in. GOG however does not automatically do this but gives the option to manually scan for the game installation files and then they show up as installed/available to play.
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Looking for ra_sovietinvasion_coop
Raptor29aa replied to LeonardMT's topic in Red Alert: A Path Beyond
I remember Shocky Gonzales... he was my favorite APB meme. I used to test this map and many maps that were Zunnie's creations. Yeah that guy was cool. This map suffered from scaling issues when it was first developed. It was a fun and excellent concept map. Para bombs were not added... but that was during a time in which air flight was said to be impossible. -
NasompongV2 changed their profile photo
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SaoKiritoR390 changed their profile photo
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Description Actually there isnt a way how to block specific *.dds / *.tga files over anticheat.ini/anticheat2.ini which can be considered as "advantage" skins. Reproduction Steps Put stock hashed file into anticheat2.ini 5748126f981029b4dc3834abbf298ba5=f_gm_ramj.dds Use gold ramjet dds file from zip file
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This error no longer happens.
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i have an issue where the game start then close instantly ? any input ?