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  2. View File Renegade Unleashed 5.0 .mix Collection for DEDICATED SERVERS Introducing 5.0 Renegade Unleashed .mix maps for SERVERS. This is the server package for Renegade Unleashed, for anyone wanting to include any of the mod maps in their server's rotation. There's a .mix for each map, the UnleashedAssets.mix, and UnleashedUpdate.mix contains all the mod files the maps share to avoid re-downloading similar files & making it easier to manage. There are example config files and a da_unleashed.ini for config as well. What is Unleashed? Unleashed is a Renegade that seeks to still feel at a bit renegade but more variety and MORE BULLSHIT. It still retains all of the normal units. A lot of the normal units have been adjusted, but with the intent of making them more viable and/or less frustrating. So a lot more buffs to units that do not see a lot of use, rather than nerfing already strong ones. I decided to make a video of me yapping about it for almost 20 minutes. Vanilla Unit Changes https://www.youtube.com/watch?v=HVCgP350BRk Then the New Units... Unleashed makes use of both the equipment page, and the extras pages. There's... a lot to cover so rather than making a wall of text I'm going to just showcase them via a video(... that's 45+ mins). If you don't want to watch that included in the screenshots are PT pages showing most of the units. Here's the video. Unleashed New Units https://www.youtube.com/watch?v=pncf9R5y2lI What Changed from 4.96->5.00? A LOT. Included in the server zip is a full changelog, but it's like 350+ lines of RAW WALL OF TEXT. So I'm not going to include it here. Check the Changelog.txt if you want to. If you need any help feel free to reach out to me. The best place to reach me is on discord @ deathproxy. Enjoy! Submitter BlazeDragoon Submitted 03/08/2026 Category Maps  
  3. View File Unleashed 5.0 Client .PKG File for Clients/Players Introducing version 5.0 of Renegade Unleashed. To my surprise, it's been nearly two years since I last posted an update since 4.96. Since then quite has been changed, and a lot was polished. The mod is in a much better spot then it was then and I'm much happier with it now. This is the client .PKG version of Unleashed 5.0. This is for clients/players who just want to try the mod on their own in a lan or such. Everything is in a .pkg that you can just drop in your renegade data folder and select it in-game.For dedicated servers. Look for the server package. (Tiberian Technologies Rev 9000+ required https://www.tiberiantechnologies.org/Downloads) What is Unleashed? Unleashed is a Renegade that seeks to still feel at a bit renegade but more variety and MORE BULLSHIT. It still retains all of the normal units. A lot of the normal units have been adjusted, but with the intent of making them more viable and/or less frustrating. So a lot more buffs to units that do not see a lot of use, rather than nerfing already strong ones. I decided to make a video of me yapping about it for almost 20 minutes. The mod .pkg comes with 10 maps. Some are modified a little, some are modified a lot. Vanilla Unit Changes https://www.youtube.com/watch?v=HVCgP350BRk Then the New Units... Unleashed makes use of both the equipment page, and the extras pages. There's... a lot to cover so rather than making a wall of text I'm going to just showcase them via a video(... that's 45+ mins).Here's the video. Unleashed New Units https://www.youtube.com/watch?v=pncf9R5y2lI What Changed from 4.966->5.00? A LOT. Included in the client zip is a full changelog, but it's like 350+ lines of RAW WALL OF TEXT. So I'm not going to include it here. Check the Changelog.txt if you want to. Feel free to throw me any feedback, let me know what you think, or if you have any questions. The best place to reach me is on discord @ deathproxy. Enjoy! Submitter BlazeDragoon Submitted 03/08/2026 Category Maps  
  4. View File Level Edit Folder for Renegade Unleashed This is for modding. Not playing the mod/maps. This is the mod folder I use myself to work on the Unleashed mod. Version is 5.0. As far as I'm concerned you're free to do with it what you please. If you're using any assets from the mod you might want to consider it's original source. It is most likely released for public use anyways, but if you're not sure feel free to ask me I MIGHT know the source. Reach me on discord @ deathproxy for any questions. Submitter BlazeDragoon Submitted 03/07/2026 Category Maps  
  5. Thanks man.. Jeez it's been a while since I was last here lol. Been busy over the last few years working on Civ2 modding and preservation projects! I finally released my big Sid Meier's Civilization II 30th Anniversary Tour video showcasing hundreds of the best Civ2 scenarios & mods that I painstakingly searched, rescued & preserved over the years. I then released my huge Civ2 Heroes of Might & Magic total conversion mod and my Civ2 How to play as Barbarians scenario & tour video too. But more importantly the time has come to make the final touches to and release my next big total conversion scenario for Civ2! . C&C Final Dev Diary 03 – Sounds, Videos, GUI, Diplomacy & more for the Civ2 Command & Conquer Scenario: In this final third dev diary we overhaul and finalise all the sound effects, videos, GUI colours & backgrounds, diplomacy, and city buildings with C&C assets. https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/final-dev-diary-03-sounds-videos-gui-diplomacy-more-for-the-civ2-command-conquer-scenario . C&C - Civilization 2 Command & Conquer Tiberian Africa Scenario Release: Well after much delay I'm finally releasing my Command & Conquer Tiberian Africa Scenario for Sid Meier's Civilization 2. This remaster takes Wonx2150's original Civ2 CnC Africa scenario containing CnC1&2 units and overhauls its graphics & expands the unit lineups using assets from CnC2 Tiberian Sun and some of the best CnC fan projects out there! https://www.moddb.com/mods/civilization-2-command-conquer-scenario/news/civ2-cnc-tiberian-africa-scenario-release
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  7. [blurb]On May 9th at 7 PM GMT[/blurb]
  8. [blurb]On April 12th at 7 PM GMT[/blurb]
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  15. anyone play any? i know of some of the big ones like Mental Omega and Tiberian Insurrection, mod i play most and have had input put in is Combined arms, a very PVP balence focused Mod for OpenRA with GDI, Nod, Allies, Soviets, and Scrin with multiple sub factions simular to RA1 countrys (but more unique) and adds a super late game mechanic of choices to make it so you pick a playstyle later on, its really good (also has 6 player co-op support for all 52 campaign missions) a a couple screenshots of my current match in skirmish
  16. Last week
  17. chop bam said the same as i was doing a few solo rounds on the server trying to re learn how they the physicis work again, starting to get my m16 accuracy back, tho still am garbage atm, my arty aim is also extreamly bad from when i used to be at at almost never missing. then i tried the chrono tank and cruiser since they are new units, cruiser feels really weird, i think the shells have a slight arc? i also dunno its range as i saw there is borders in the water. chrono tank was fun, i feel the teleport has to short of a cool down but the time it takes to teleport seems fine and is a fun unit, def a solid high teir unit
  18. its been what, 11 years? i guess its time
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  21. Dear Mr. jonwil : Why can't I see the texture in W3D Viewer when exporting a 3D model using W3D and W3X Export Tools for 3DS Max 2023 version 1.9.0? But this is not the case when using 3ds Max 2017.
  22. I finally found patch tool library that's dedicated to video game patching. Open source, no payments required, and not just some generic software patching tool that happens to work for video games as well (like RT Patch). It's the ZPatcher tool, which is both a tool and a library which can be integrated into WW3D by replacing the RTPatch decoder (which is, again, technically maintained by a company that's still around, but I don't know any current company using it). SAGE can integrate it as well. I'll add this to the main list, shoving aside EA's KVP and that the other solution that needed payment for. I'll have to update the Telemetry section as well.
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