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Game Night Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Game Night Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Game Night Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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Pedeca started following I Require Immediate Reinforcements! <Source Code Modernization>
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The modernization process for Renegade and Generals' source codes is proving to be as troublesome task as I first predicted. The first hurdle is to have a working copy of Visual Studio 6.0, and then to upgrade it to Service Pack 5 (the latest version). Although I got VS6 to run on Windows 10, it just doesn't allow me to open files without crashing the program (likely due to my security, but that's difficult prospect in itself). Installing it in a Virtual Machine has its own problems (memory limitations being one of them depending on the version of Windows), but could be ideal. Thus, I am here to ask for some reinforcements on this issue. The objective is clear: get Visual Studio 6.0 either installed on your own system or a virtual machine. The version does not seem to matter, so either Professional or Enterprise seems to work. Just remember, if getting the installation disks off of the Internet Archive (or physically) to remember that Professional Edition has 2 disks and Enterprise Edition has 3 disks (you can either mount them in a disk reader or unzip all parts into the same folder with PowerISO), and all disks must be of the same language. Then you need to get the Service Pack 5 (SP5) update for VS6 and successfully install it. If correctly installed, the name of VS6 should update in the "About Visual C++" option in the "Help" section. All that being done, you can then open the .dsw file into the program and then follow the steps on the source code repositories on how to rebuild the sources (Build > Rebuild, but also the code will either need to change, be removed, or get the OG files for the rebuild). After that is successfully done, it can be then be opened in Visual Studio .NET 2003 and be converted to a modern VS project. That part is really easy, .NET 2003 can be installed and ran in modern Windows no problem, but the code must be rebuilt first in VS 6.0, and that's where headaches come from. And from there any modern Visual Studio will be able to open it and tell which parts need changing. Alternatively, one could just build the VS projects from scratch using the files and basing the connections on the dsw files. But this is its own work. Either way, I'm taking a break from this endeavor, I've lost too much sleep on this already. How it has felt attempting to get VS 6.0 to install and work correctly:
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leviss joined the community
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I'm not really familiar with that particular package/mod, but looking at it now I can tell that it is built for something prior to the 4.0/4.x version of the W3D engine. It was likely intended for use with version 3.4.4 which was the good/stable version preceding the 4.x line. I say all that to say - it is very old. You may be able to get it working, but it might require the connecting clients to also be running the old engine version in order to work. I'll also poke @ Unstoppable as he may know more about this. If I have time in the coming days, I may take more than a 30 second look at it too.
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Why you nerf flak my favorite dude? He's already pretty weak, and against infantry he sucks, only good aim and positioning in 1v1's matter and is part of the necessary skill for him. Now he's even weaker. Nevertheless, I'm glad and thankful for the updates since I like the game, good job devs, this is just my feedback.
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Hi. I downloaded a ready-made server created by zunnie, and I want to try to configure it. This server was adapted for gamespy, and I don't have any knowledge or experience, so I'm asking for help. There are a few ini files that need to be rewritten. Coopbeta300.zip https://downloads.cncfps.com/Renegade/FDS/ You can send the files here or write how to set it
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Hey everyone, as always, it's been awhile since we last did one of these, to the point where we should probably call them annual Blogs at this point! But like always, we've focused on packing as much great content into this blog and game Update as we felt we could! So without further a-do... Battle for Dune: War of Assassins Infantry Release Update 1.0.1.3Last night we released BFD's 13th Update, in honour of tonight's Game Night and Halloween! This juicy update contains balance changes, bug fixes, new features and new maps! Here's the changelist: Due to the amount of patches to the Launch Build we've pushed over the last 3 years, the patching process for the game has become a bit messy. So, to address this, Release 1.0.1.3 is a full build meaning that it's going to be 5.36gb big, sorry for the late notice! New Grenade Markers@ GeneralCamo has been hard at work to enhance the gameplay around our Projectiles, and in this case it's especially improved our Grenade gameplay! Before, Grenades were hard to see and harder to land a skilful frag with due to them being incredibly hard to see and track. Now we've got a new feature that creates an Objective Marker for them! With this, you can now see where Grenades are, where you've thrown them and where to run away from! Team DeathmatchTeam Deathmatch has been in Battle for Dune for over 2 years now, as a trolley dash to eliminate as many hostiles as possible within a 7 minute time limit, with the highest scoring Team being the victor! Thanks to the efforts of @ cyberarm TDM is now it's own Game Mode, with both Teams now aiming towards a kill score of 30 to win the match! Forest of IllusionThose of you who have been around the community long enough will instantly know what these three words mean, their history and how they are deeply associated with Red Alert: A Path Beyond's infamous Infantry Only map, with it's many incarnations! For those of you who don't... We invite you to the creepy, spooky and cryptic Forest of Illusion. Set near the lands of the Witches on Caladan, Forest of Illusion is a chilling place, where many of Caladan's finest throughout history are buried and honoured. On these sacred grounds however, is precisely where House Harkonnen plan to strike a morale blow to House Atreides, claiming it's territory and desecrating these shrines who have loyally served for thousands of Generations. Will you let House Harkonnen defile these Tombs and Burial Grounds, or will you protect your ancestors across Conquest and Team Deathmatch! EAT ALL THE SWEETS!That's it for another Battle for Dune: War of Assassins update, we really hope you've enjoyed reading it and liked what you've seen! Please join us at 7pm GMT tonight (less an hour, how great am I at this?) for some spooky fun on Forest of Illusion!
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Battle For Dune Battle for Dune: War of Assassins Game Night
cyberarm posted an event in Community Events
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