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Showing most liked content on 03/06/2016 in all areas
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Hello. It's not me you're looking for. Anyway, i brought some pictures from Hostile Waters (which happened like 5 minutes ago) Shhhhhhh. let them pass :> Some early game base defence. Another puny attack. Is it all, Allies? Your dad is not in this world anymore, little gunbote. You will share his last pain... soon. I have actually killed someone with Attack sub. Where is my medal? Go away Destroyer, shoooo :< Late game allied assaults got a bit more annoying. D4? Hit and Sink!5 likes
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So I had wanted to wish some folks here a Happy Birthday when the day comes around, but then that's me flooding the forums with "Happy Birthday So-and-so!" and "Happy Birthday That Guy!" That said, this thread shall be christened The Great Birthday Thread. When birthdays come around, expect a celebratory post. PM when your birthday is coming if you would like, or maybe I'll spy someone's coming up and wish them a happy birthday before they even realize it And today in birthdays, it's none other than our resident Lead Tester and Testing Director @Nodlied! Of what I know of him, Nodlied likes Countryball and tanks. And other things, I'm sure Anyway! Wish our good man a Happy Birthday and post a picture of best tank HAPPY BIRTHDAY NODLIED!1 like
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I personally like the grenadier as he is. Here are my reasons. A). Cheap unit when broke and need anti armor unit (currently cheaper than a kaptain) B). Most affordable splash damage unit for beginning of match rush C). Moderately good at everything. tanks, infantry, buildings, boats, and (if you use the secondary right) aircraft. I feel that the grenadier is the best of the basics, the corvette of the Volkswagen bugs. Highly versatile, cheap, but not too threatening. No other Soviet unit is like it. -bottom line it's not broken don't try to fix it. It like trying to make an old ford pickup into a Lamborghini. I think if you want to show the genadeir more love make it a permanent basic unit. I know the worry is about the allies not having one. But if the unit is a harmless and replaceable as most people on this form are making him out to be, then it's not an issue. Face it he was meant to be a low tier infantry unit and that's where he belongs.1 like
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[Vote Counted] Voe voted iLikeToSnipe to be lynched! [Vote Counted] Generalcamo voted iLikeToSnipe to be lynched! [Day End] iLikeToSnipe has been HAMMERED with 4 votes! Lynch 5 Result [Lynch Result] Players have decided that iLikeToSnipe is going to be lynched today! Once all of you approached iLTS, he simply vanished! You think that you got rid of him but you still feel his presence somehow. iLikeToSnipe, the FOI Ghost Soldier (Bonus 1), was so close of surviving this game! (or was he?) NIGHT 5 After the lynch, the night falls soon. You wonder if there is any threat left in the base, or if everything is alright. The moon is still blood red. Something bad may still be happening as the evil spirits are haunting your base. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts! Night Guidelines During the Night - Plan Phase (24-30 hour duration), Allies will have to decide to kill a Soviet player. They must also decide who will make the kill. However, certain people in both the Allies and Soviets have special roles they can use during the night to kill, protect, disrupt, or gather information. Some roles carry a certain risk while others give a little more freedom. When the new Battle Phase begins, everyone will see who has died during the night and find out what side they were on and what role they had. Plan/Night actions are done classic way by the Private Message (PM Forum Messenger, outside the chat), same as resolved action replies. If you have a night action and do not inform me by PM at least 5 mins before the next Battle phase begins what you are doing with it, you do nothing that night. Talking in the chat during the plan phase will be restricted. This is because I won't have time to mod it since I'll be focusing on resolving the received actions (+5 extra mins for resolving). You can only chat in general, but no game-based stuff (accusations, plans, role claims, etc.). Players who won't comply might get role-blocked that phase. Forum Posting is Limited - 2 posts per player max during night!!! Additional Rules: No quoting mod communication or other out of thread communication. No out of thread communication unless specifically allowed by the mod. No content-posts after death unless allowed by the mod. Whitenoise that doesn't affect the game is fine. Use your best judgement, but remember that anything you say can be taken by the players to mean something it doesn't. If in doubt, say nothing. The same goes if you aren't playing, and double if you aren't playing and have been spoilered. Don't try to break the game. No sillyness like telling everyone to make a roleclaim post and encrypt it, then reveal their encryption keys/methods all at once for example. No saying "my role PM has X characters in it" And if you come up with it, and you're a little too proud of coming up with it as a way to get around the spirit of the game, don't post it. Mods, do your best to prevent this crap in the first place if you can. Don't give everyone with the same role and/or win condition the exact same wording for example. "Outside influences" such as bribing, threats, promises, whatever falls under the above. Don't do it. Don't be an ass. This includes "bussing" fellow scum/cultist teammates. By bussing we mean revealing fellow scumteam members as scum to spite them or gain townie points. No backseat modding. Unless the game's GM/Mod asks for forum moderator assistance, let them handle it. Especially if they have forum moderator privileges themselves. This is more of a respect/courtesy thing than a rule. Pointing out that the hammer has fallen and noone should be talking until the moderator handles it is fine; deleting posts put up after the hammer isn't. If you signed up for a Mafia Game, you're expected to participate actively. It's up to a GM to setup a minimal post quota for each player so that the game won't get hampered by inactive players. If you know you won't be able to play for more than one day, it is your responsibility to let the GM know in advance. Please don't try to be an Internet detective to find out who was online where and when. Not only is it not a good way of hunting down players, it's also a bit creepy and unfair for the person. Don't base most of your case on someone around "his last online time was X thus he was online at hammer but didn't post/vote" for example. Don't abuse the Board's Voting system - don't upvote/downvote player's posts unless you are allowed from the mod Don't edit your posts in game thread Players alive/end day CVC Time Left: 5 hours, 59 min, 59 sec CVC: Category 5 Hurricane voted nobody Chaos_Knight voted iLikeToSnipe FRAYDO voted nobody Generalcamo voted iLikeToSnipe Nodlied voted nobody triattack voted iLikeToSnipe Voe voted iLikeToSnipe 4/6 votes casted so far1 like
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Thanks for all the code you've contributed over the years. I thought you would have noticed by now that the 5.0 codebase uses features like non-static data member initializers, variadic templates, static_assert, delegating constructors, and deleted functions; all of which are new to VS2013, still work with the XP toolchain, and are rather useful. Something else used that's incredibly useful is D3D9Ex; it simplifies video resource handling significantly by not requiring you to keep track of all resources to recreate them from scratch on alt-tab. Unfortunately that requires an operating system written in the past decade, go figure.1 like
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Volkov's damage against structures was extremely obvious on KotG. It absolutely needed adjusting. That said, with Demo Trucks now killing them, and their anti-infantry capacity reduced as well as their anti-structure capacity reduced, I'm finding it difficult to place Volkov's intended role. Perhaps to offset these 'nerfs', his primary AT weapon should be doing increased damage to base defenses, since he is extremely bad at destroying those right now (but in that case, his weapon warhead would have to be un-linked from the Gunboat).1 like
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I would rather see a GP-25 on the rifle soldier than this. I still support my suggestion, and pushwall's further comments help reinforce any doubt I had that the changes I proposed (and that he amended) would be overpowered or underpowered. The point of this thread was to determine whether or not the grenadier had use outside of infantry only maps, doing away with him would change the feel of the game significantly and remove a good portion of nostalgia (which is the reason I came to this game).1 like