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Showing most liked content on 05/02/2016 in all areas

  1. Well, these aren't APB pics, or even TS:R pics, but Jerad approved of me posting some of the pics he took in game for ECW. So here they are. Enjoy!
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  2. Having some fun with 3DO's new GGX shaders (1-1 with Unreal 4) with proper linear rendering.
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  3. ECW: the GTA of W3D. Choose your character and go out into the open world. Find and choose a job and earn money (or instead go out and steal acquire money if you feel like). Use said money to buy guns for yourself, fancy cars, or even a home that you can rest in. Fight the police, fight the military, fight other players, fight mutants, fight everyone and everything! Expect to see it all. Mad AI civilians, mechanized walkers, tornadoes, Zeppelins, and more!
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  4. Oops, I have filled the Chinook with rifle infantry...no more room for Einstein.
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  5. Well oftentimes when I like a post, I see that Einstein has already liked it. But this time I beat him to the punch
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  6. I just thought of something funny. Artillery have a hard time aiming in a straight line if on a slope. The island could be sloped?
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  7. On another note, the scripts team have just delivered a version of the cyborg reaper script that doesn't have the downsides I mentioned before, so we can totally have people teleport into the naval units they just bought. I'll still see about making some sort of exit from the docks (either ladders or ramps) so that players can actually get out of their subs at their base without risking dying or having the sub die (which also means spies will still be able to steal them in different circumstances). There's also the issue that Soviet LSTs can be tricky to board from the sub pen since they are just slightly small enough that you can fall into the water when trying to enter from certain sides depending on the map - I'll add some blockers to prevent accidental deaths when boarding.
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  8. Because how's it supposed to know to shoot specifically at subs? The only reason the current depth charge bot turret works is that it's a cone pointed directly downwards. The only things that are ever going to be below a gunboat are subs, or infantry that have escaped from subs/aircraft who are basically dead anyway. If you want to apply the same logic to subs, then stolen subs could just sit as close to the surface as the game allows them without being considered surfaced, and never have to worry about the possibility of a sub ever being above them to fire auto-torpedos at them because subs can actually collide with each other and can't be above water level. The depth charge bot turret is hopefully going away soon anyway, to be replaced with manual depth charges that can actually be aimed, since I've been told of a script that can be used as a substitute for two turrets, and if I had a penny for every time I saw "how do i fire the depth charges?" or "what the depth charges are gone?" you know the rest. The two-turret substitute also means we're one step closer to Cruisers (there's still the issue of models though).
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  9. delta, the fastest gun liker in the west
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  10. I'll just lock this then.
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  11. Redid the MCT last week for the guys at APB. It's the first contribution I've made to APB since 2006.
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