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Showing most liked content on 06/07/2016 in all areas

  1. https://sketchfab.com/models/e99bc2b21c334904adae49101dec5475 SketchFab!
    6 likes
  2. Some of you might know that I develop video games for the U.S. Army. Here's a sampling of some of the work I've created: F-16C Falcon/Viper (modeled, UVed, textured, animated, rigged) inside of my UDK environment designed for I/ITSEC 2014 here in Orlando. F/A-18E Super Hornet (modeled, UVed, textured, animated, rigged) inside of my quick mockup of Nellis Air Force Base for I/ITSEC 2014. Uses models from other members of my team. The environment (terrain modeling and texture painting) was developed by me, but the structures and terrain textures (with the exception of the taxiway markings) are work that my team developed. I've got a variety of ~20,000 polygon game-quality models and low-poly Renegade-like models I can put up here if anyone is interested. The more I dig through my old office work the more likely it is that I'll update my portfolio. Which, of course, I haven't touched since 2011.
    1 like
  3. Awww I missed that you guys wished my happy birthday, flappy deer would have been happy deer! (Thanks guys)
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  4. Nah man, we have that other cruiser model thats smaller. It would totally fit!
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  5. Let's re-enable the LOL map we played in testing. As the only map available.
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  6. Let's add destructible rocks that fall down and crack open a passage way into an extra-dimensional Missile Silo which gives FREE FLARES FOR EVERYBODY and the resulting explosions obliterate Fissure from this plane of existence, literally deleting RA_Fissure.mix from your hard drive?
    1 like
  7. Happy Birthday Supreme leader of the durrs.
    1 like
  8. Happy Birthday Drunkard MKII!
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  9. 1 like
  10. The Dumpening Has Begun!!! Got a big batch of game keys to drop off here. Instead of doing what I usually do, I am going to just post 'em all right here and let you guys have at it. The only thing I request of you guys is that you make sure you post which game key you took and that you are considerate of other people getting the codes. You can take how ever many or few that you want to take, but don't be a huge jerk and take them all just because you can. Please be aware: Some of these keys might not work. I have had these keys for quite some time now and I'm fairly sure that some of these keys have been used by myself at some point, yet they are listed as "unredeemed" in my Humble Bundle account. Please be aware that you may get a key that does not work. If that is the case then post which one it is so I can delete it from the post. Steam keys: Company of Heroes: Complete Edition - GONE Warhammer 40,000 Dawn of War: Game of the Year Edition - GONE Bioshock - GONE Bioshock 2 - GONE The Bureau: XCOM Declassified - GONE Serious Sam 3: BFE - GONE Burnout Paradise: The Ultimate Box - GONE C&C Red Alert 3: Uprising - GONE Dead Space - GONE Mirror's Edge - GONE GOG.com keys: Battle Realms - GONE Origin keys: Battlefield 3 - GONE
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  11. Some old stuff I'm planning to send to Reborn, and potentially to someone here who's planning on building a Tiberian Dawn conversion that actually goes somewhere I imagine some of this will need some retexturing to fix up portions of it
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  12. The bolts are modeled in. The LP is about 2,500 polygons while the HP is closer to 500k. I'm aware that the texel density is jarring in a still image - this is because I made the light higher-res for animation purposes. The ground gets blurred somewhat as the camera progresses through the scene, and when it passes the light at the point in the still, it appears that the light pops out more because of the contrast between it and the ground. Plus it just looks cool. My LP Jeep Wrangler, Border Patrol version:
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  13. I dug through some of my images from last November and found the rest of the screen captures from my I/ITSEC Nellis environment, including a nice close-up of the completely overdetailed taxiway lamp I started this whole project with: I think it turned out alright considering I only had about a week and a half to create that environment, and part of that was spent creating the F-16C animation sequence which was for an entirely different animation at the trade show. As far as other models are concerned, I was asked to model a Rheinmetall MG3 for the Leopard 2A6 tank another team member built. Again, I went a bit crazy with this one. It's a relatively minor feature on the tank, but I spent a week creating a 2.4 million polygon model which I baked down to a 5k low-res model. This used my copy of Quixel Suite. There's a lot of details missing on the gun that wouldn't be seen in the game environment, so I saved time and didn't model those parts. High-res, WIP version:
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