Here is an example of the continued effort of breaking up the screen space. This is a part of what the castle balcony area looks like, but there are various other props as well, just not in this picture.
Note that, the map has been downscaled considerably in an effort to improve performance, as well as allowing me to focus my time on a specific set of areas that are most relevant to gameplay. Among the various places rendered inaccessible to ground units are the rear castle ramparts, the castle interior, the rear beach passage, and the castle tunnels have been reduced to a single hallway. This all ensures that the playable space becomes more concentrated within the castle itself, and one short infantry-only beach route. Air units remain available. If an enemy team holds the castle and has it locked down, you can still infiltrate the castle using infantry through the ore mine caves, or one of the side entrances.